also @ TechSpot: Next iPad rumored to be 33% lighter and thinner thanks to new touchscreen tech

Detailed Xbox 720 GPU specifications leak online

By

On February 4, 2013, 4:30 PM

GPU specifications of Microsoft’s upcoming Xbox 720 are now online courtesy of tech site VGleaks. This is the same publication that revealed specs on the console’s CPU a couple of weeks ago. If accurate, we now have a complete picture of what Microsoft’s next generation gaming console will look like when it debuts in a few months.

In addition to having an 800MHz GPU clock, the publication lists a wealth of other detailed information pertaining to the graphics subsystem. Rather than typing out every single detailed specification, that information can be found in the chart below.

We are told that the GPU has 32MB of fast embedded ESRAM which will be free of many of the restrictions that accompanied the EDSRAM on the Xbox 360. The subsystem is capable of rendering to surfaces in main RAM, texturing from ERAM and reading back from render targets without performing a resolve.

Furthermore, the Xbox 720 is expected to include a two stage caching system. This consists of four L2 caches with 128KB each that generally acts as a write-back cache. Each shader core is paired with its own 16KB L1 cache that typically acts as a write-through cache. VLGleaks also claim the GPU can support 2x, 4x and 8x MSAA antaliasing.

We still anticipate Microsoft will debut the new console during the E3 expo in June. If you recall, Sony will be hosting a PlayStation media event on February 20 where we expect to see them announce the PlayStation 4.

, , , ,

User Comments: 29

Got something to say? Post a comment
  1. I wouldn't say they look "good" they are pretty much running the games with every graphical option turned off at low resolution and struggling to maintain 30FPS... The problem with consoles is that if developers want to sell a cross platform game then they must cater to the lowest common denominator. So the PC's on the high end aren't pushed to their full potential because the consoles are holding back games.

    Yeah, I probably should have said something along the lines of 'not bad' when referring to the current visuals of consoles. Maybe I'm just optimistic about lower powered units having more longevity in the console market when compared to the PC market, but, to be honest, I don't really have any hard data to back that up

  2. Anyone remember this: [link]

    I believe this was the dev kit accidentally sent to Toms.

    That is the GPU inside the next Xbox. I'm pretty sure.

  3. Here is the Benchmark btw:

    [link]

    Remember guys, this is a closed-box system so if devs could be more efficient in codes it shouldn't be the problem!

    The memory doesn't "contribute" much to the overall system performance. Only the amount counts:

    [link]

    [link]

    So if 8gb or 32gb is in a console, then devs wouldn't have to care about virtual memory or decompression! Sure having blazing fast GDDR5 w/ 384-bit bus helps but having 8gb DDR3 shared ram might counter that since it got a 32medibyte esram as main frambuffer. Although I disklike the fact its only 128-bit wide... could have been atleast 256-bit

  4. THIS MAKES NO SENSE.:'(

Recently commented stories

Post a new comment

Social Login & Guest Posting TechSpot Members
Login here or sign up for free,
it takes about a minute.
Get complete access to the TechSpot community. Join thousands of technology enthusiasts that contribute and share knowledge in our forum. Get a private inbox, upload your own photo gallery and more.
TechSpot on:

Subscribe to TechSpot

Get free exclusive content, learn about new features and breaking tech news.