Benchmarks: Metro 2033, Splinter Cell Conviction

Metro 2033 has no built-in benchmark tool so we have relied on Fraps to gauge GPU performance. The “Chase” level was used where we recorded the first 60 seconds of the cart ride. The game was tested using DirectX 11 though Tessellation was disabled as it hammered performance too severely. Anti-aliasing was disabled and instead we used the default analytical anti-aliasing with 4xAF.



Metro 2033 is often blamed of being a poorly coded game but despite that SLI scaled exceptionally well as we saw an 89% performance boost when going from a single GTX 460 card to a pair running in SLI mode. The duo was 14% faster than the GeForce GTX 480 and 52% faster than the Radeon HD 5870.

Splinter Cell: Conviction Benchmarks

Splinter Cell: Conviction requires Fraps to measure in-game performance. For this game we used the first level known as “Merchant's Street Market” where we recorded 60 seconds of gameplay. The highest visual quality settings were used along with 4xAA/16xAF.



Splinter Cell: Conviction is yet another game that scales well with SLI as we saw a 84% performance increase when compared to a single GTX 460 card. This boost had the GTX 460 SLI boards matching the performance of the Radeon HD 5970 and thus surpassing other more expensive single GPU offerings.