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  Dungeon Siege II preview

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Overall improvements and changes (continued)

The spell casters in Dungeon Siege II will have a wide assortment of different spells to choose from.  For example, nature mages will be able to command plants to come out of the ground and subdue and/or attack enemies.  Just like in the original game, magicians will also be able to summon creatures that will help the party for a certain period of time before needing to use the spell again.  When battles get intense, take into consideration that certain monsters actually attack whichever party members casting healing spells.

The quest system has been upgraded this time around, to ensure that players always have something to do during the game.  The quest system will show why the Non-Playing Characters (NPCs) are in town, and the NPCs will also give out quests.  In the beta, certain parts of the town were made inaccessible in the beginning until specific quests were completed.  Although this is meant to add to the gaming experience, there will most likely be a number of people that won't like this modification.

NPCs with colored exclamation points over their heads have quests for venturers.  NPCs with colored marks have a new quest to hand out.  The NPCs that have gray question marks over their heads also have new quest information to give out, but may be waiting for players to complete a previous quest. 

Monster AI has been much improved in Dungeon Siege II.  Some packs of enemies are organized and will actually ambush players in certain spots.  I found interesting that some groups of monsters actually have a commanding boss that keeps ranged spell casters or archers in the back and melee fighters in the front.  If a player runs through the lines, the monsters will re-organize themselves to make sure that their commander is protected.  It is recommended to try and slay the commanding monsters, because they sometimes have the ability to heal other minions.

Those of you wanting to know what happens when a player dies…  Before a character is officially killed, it will be knocked unconscious for several seconds and then will be revived.  After being knocked unconscious once, death may happen quickly.  If one of the party members is still alive, that character has the potential to use the resurrect spell and bring slain players back to life.  If everybody in the party is dead, there are two options, and both aren't very enjoyable.  The option that most people will probably like is to re-spawn in the nearest town with no equipment and 25-percent of your gold gone and venture back to your corpses.  The second option is to have a member of the Guild of Death necromancer return all of your equipment, but he will take 100% of your gold.

An issue in Dungeon Siege that actually caused quite a few headaches was promptly fixed in DS II.  With a party of three or more people, it was sometimes hard to transport them using an elevator or any other transportation device.   This time around, players can actually click on the lever first and then the entire party will automatically get onto the transporter before it leaves the platform.  This will ensure that part of the party isn't left behind, which is especially dangerous in combat situations.

The game will, of course, have single player capabilities.  Players will also be able to import characters and play them online.  For multiplayer action, Dungeon Siege II can be played over a LAN, on the Internet or by connecting to Gamespy.  It is possible to level up characters in a LAN game and then export them to use them online.

Here's a few game tips:

  • Be careful not to aimlessly run into a pack of monsters.  It sounds like common sense for RPG players, but it is fairly easy to end up having to elude four or five monsters.

  • The game has quite a few secrets, so spend some time venturing off the paths.

  • Speaking with the NPCs is very important, because many of them give out quests.

  • Don't forget to periodically hit the "tab" button and check the map.

  • If gold isn't a necessity, feed old items to the pet.

Final Thoughts

Dungeon Siege II looks to be another great game from Gas Powered Games.  A lot of the issues and problems from the first game seem to be gone, and many good additions have been made in the process as well.  The engine looks better, there are new and exciting spells and the enemy AI has been greatly improved.  I am certainly looking forward playing the final game once it has been released.

Gamers can expect to see Dungeon Siege II arrive on store shelves later this summer.  To download and test the Dungeon Siege II beta, head over to FilePlanet.


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