Everyone knows that Nvidia has the lead in upscaling game support, but how far behind is AMD and Intel at the moment? Could RDNA 4 owners access FSR 4 in the majority of games released in the past year, or was there a significant gap to Nvidia? How has Intel gone convincing developers to include XeSS support?
To find out, we crunched the numbers on over 100 games released last year, covering both upscaling and frame generation, to see exactly where the feature gap stands right now.
But stopping at 2025 would only tell part of the story. A lot of the games people play today weren't released last year – some of the most popular PC titles are years, even a decade, old. So we also gathered data on over 550 older titles to build a complete picture of what each GPU vendor actually offers across the broader game catalog. The results are more interesting than you might expect.
Want to take a guess at what percentage of games support DLSS, FSR, and XeSS?
But before we move on to the data, first you should know how we gathered this. The starting point was the excellent list on PC Gaming Wiki which is community-maintained as is about as comprehensive a resource there exists for this kind of research. It tracks FSR, DLSS, and XeSS support across hundreds of titles, including version numbers and the dates each technology was added.
However, the list isn't perfect. Some games are missing, some feature support entries are wrong, and some information is simply out of date. So we went through and extensively cross-referenced the data in this list with other sources to create a final list that is as accurate as possible. This was done by a human, not AI, because – surprise, surprise – AI is surprisingly bad at this kind of detailed, version-specific cataloging without introducing significant errors.
Upscaling Support in 2025 Games
To set the scene, our 2025 dataset covers 118 games that support at least one form of upscaling, with early access titles excluded. The reason we're starting here is that both Nvidia and AMD made significant moves at the beginning of the year – Nvidia launching DLSS 4 and AMD launching FSR 4 – making 2025 a natural baseline for measuring where game support stands after both technologies had time to establish themselves. Later, we'll look at how good retroactive support has been for existing titles.
Nvidia DLSS upscaling is available in 114 of these 118 titles, so in games that support upscaling, DLSS is almost always available. A track record of 97% is exceptional, and almost all of these games support the very latest version, either through a native DLSS 4 integration or via Nvidia's driver upgrade feature.
There are two games worth noting as notable omissions: Civilization VII only supports FSR 3.1 and XeSS 1.3 but not DLSS for whatever reason, and Split Fiction only supports FSR 3.1. Both of these titles can be upgraded to FSR 4 on an RDNA 4 GPU, giving us a rare example of AMD providing what I'd describe as "good" upscaling quality while Nvidia GPUs are stuck using the substandard FSR 3.1 or possibly XeSS 1.3.
AMD's track record is decent: 104 out of 118 titles include some form of FSR support, so we're initially looking at 88% of the examined games. A couple of the more notable omissions are Final Fantasy VII Rebirth, which only supports DLSS and Unreal Engine's TAAU feature, and Europa Universalis V, which has DLSS only. Largely, AMD has done a good job getting FSR into 2025's games, either through providing developers with direct support or encouraging them by creating a feature that's worth including.
However, with FSR support there is a split between "good" quality upscaling provided through FSR 4 and poor quality upscaling provided through previous versions. To access FSR 4, a game either needs to integrate the feature natively or use at least FSR 3.1, so that AMD's driver upgrade feature works. Earlier this year AMD released a driver update that allows gamers to use FSR 4 in all FSR 3.1 titles, excluding those that use Vulkan or very old APIs. What we're looking for here, then, is FSR 3.1 support or higher.
85 titles support at least FSR 3.1 and can be upgraded to FSR 4, which is 72% of games released in 2025 that support upscaling. That's a higher number than we were expecting, but it makes sense as FSR 3.1 was released in July 2024, so the vast majority of new games should be using it.
This list of supported FSR 4 titles includes a lot of the year's major releases, like Battlefield 6, Black Ops 7, Kingdom Come Deliverance II, and Borderlands 4, meaning that on the whole AMD has done reasonably well to support the big, recent releases that gamers want to play.
There are some exceptions, though. The big one is Doom: The Dark Ages, which does support FSR 3.1 but is incompatible with FSR 4, as AMD has yet to release a Vulkan version of their upscaler. Doom: The Dark Ages only supports Vulkan, so this lack of compatibility is entirely on AMD. It's baffling that they still don't have a Vulkan version nearly a year after the initial release of FSR 4, and this will continue to be problematic for any future Vulkan releases.
Outside of that, several other titles released with an older version of FSR and haven't been updated to support FSR 4. These include NBA 2K26, Skate, Avowed, and Jurassic World Evolution 3.
The other thing to look out for is any delay in supporting DLSS or FSR. After all, most people play games at launch, so it's critical that the best technology is included on day one. This has been an issue in the past, but thankfully there weren't many delays in 2025.
The most notable example is Clair Obscur: Expedition 33, which launched with only DLSS and XeSS support in April. It wasn't until December that the game was updated to support FSR of any kind, now supporting FSR 4 but after a 232-day delay. Football game Rematch also only added FSR support after a 160-day delay.
The reverse was true on a couple of occasions, most notably with the series of Stalker Enhanced Editions, which launched with FSR and received an update adding DLSS upscaling after 121 days. For the vast majority of games, though, if developers did include upscaling, FSR and DLSS were both included on day one.
67 of 118 games included XeSS support, which is 57% of the titles released in 2025 with some form of upscaling. On almost every occasion this support was provided on day one. This is obviously much weaker than AMD's overall FSR game support, but isn't too bad given Intel's tiny desktop GPU market share. This 57% includes some of the year's biggest releases, like Battlefield 6 and Arc Raiders, along with many popular single-player titles.
However, with 43% of games having no XeSS support, the fallback technology for Intel owners in many of those games is the much worse FSR 3.1 (or older), which isn't nearly as good as the XMX model of XeSS that runs on Intel GPUs. Many games that lack XeSS support are smaller or indie titles, but there were still some substantial misses throughout 2025.
XeSS is not supported in Kingdom Come Deliverance II, Stellar Blade, Silent Hill f, Wuchang: Fallen Feathers, or the GTA V Enhanced Edition update, to name a few – all of which support both DLSS 4 and FSR 4.
Upscaling Support at a Glance (2025 Games)
With that said, if we restrict support to upscalers that provide decent quality (DLSS version 3 or newer, XeSS version 1.3 or newer, and FSR 4) we end up with DLSS in 97% of games, FSR 4 in 72% of games, and XeSS in 53% of games.
XeSS actually stacks up pretty well compared to FSR 4 here. There is a lot of crossover among popular titles, and yes, FSR 4 is available in 35% more titles released in 2025, but that's perhaps not as large a difference as you'd expect given the relative popularity of Radeon GPUs compared to Intel in the discrete market. The widespread presence of Intel integrated graphics in laptops is no doubt providing a significant incentive for developers to include XeSS in games.
Frame Generation Support in 2025 Games
Now let's move into frame generation... everyone's favorite feature, especially Steve's (/sarcasm). Of the 2025 games that include upscaling, 79 of them also include at least one frame generation technology, so that's two thirds of games choosing to implement frame gen.
Most major releases do have the option, with some notable omissions like Kingdom Come Deliverance II, Silent Hill f, Split Fiction, and several strategy and fighting games where frame gen is not especially relevant.
95% of games with frame generation support DLSS Frame Generation. The notable omissions are the Stalker Enhanced Edition releases, which only support FSR Frame Generation. For everything else, as with upscaling, developers clearly prioritize adding DLSS Frame Gen over any other form.
FSR Frame Generation is available in 56 of the 79 titles, so 71% of frame generation games offer an FSR implementation. That's pretty similar to the percentage of 2025 upscaling titles that support FSR 4, though there are some frame gen games that don't support FSR 4, and some FSR 4 games that don't support frame gen.
Some of the games that support DLSS Frame Gen but not FSR Frame Gen include Final Fantasy VII Rebirth, Rematch, and FragPunk. Most major titles released across 2025 offered both FSR and DLSS frame generation options when integrating frame gen, such as Battlefield 6, Arc Raiders, Borderlands 4, Assassin's Creed Shadows, and many more.
Of course, this is purely about game support, it doesn't factor in the issues we've brought up in the past relating to how FSR Frame Generation works.
XeSS Frame Generation is the newest of the three technologies, having debuted in December 2024 as part of XeSS 2, so it's no surprise to see it utilized in the fewest number of games. Even so, 28 titles – 35% of frame generation games – supported XeSS Frame Generation.
Intel Arc GPUs can fall back to FSR Frame Generation in some other titles, though occasionally frame generation is locked to a specific GPU vendor or can't be decoupled from FSR upscaling. Notable games that include other forms of frame gen but not XeSS include The Elder Scrolls IV: Oblivion Remastered, Borderlands 4, Call of Duty: Black Ops 7, The Last of Us Part II, and Monster Hunter Wilds.
21 games released in 2025 are what I would call "golden frame generation" titles, meaning they include support for all three technologies. 20 titles are "double golden" – meaning they support all three frame generation technologies as well as all three decent-quality upscaling technologies (DLSS, FSR 4, and XeSS 1.3 or newer). That's 17% of games putting in the maximum effort to support these GPU vendor features.
As for golden upscaling titles, 53 games supported all three decent-quality upscaling technologies, which is 45% of the games we examined. This is obviously not every game released in 2025, but it was encouraging to see that many major developers are putting in the effort to integrate a broad range of technologies, despite Nvidia's dominance in the gaming GPU market.
Upscaling Support Across 550 PC Games
So far, the picture is reasonably encouraging for AMD and Intel owners. Nvidia is clearly in a dominant position with the best support across the board, but most major new releases that include DLSS also ship with FSR 4, and a solid majority include XeSS as well. We would expect that to be the norm moving forward, unless we see companies playing games trying to block competing technologies from their so-called "sponsored" titles.
The more revealing question, though, is what happens when you look beyond 2025. This is where Nvidia really pulls ahead of the pack. For these older games we've only looked at upscaling, and we're largely relying on the PC Gaming Wiki list. This list is pretty comprehensive, covering over 550 titles that support temporal upscaling – so DLSS 2, FSR 2, XeSS 1, or newer – released prior to 2025. Some of these titles are still in early access.
90% of games released prior to 2025 that include temporal upscaling support DLSS, and a large majority of these titles can be upgraded to use the latest DLSS 4 or 4.5 models. For some of the oldest games that Nvidia doesn't support through their driver override feature, you're still getting access to at least DLSS 2, which is very usable. According to the list, around half of these titles natively support at least DLSS 3 era upscaling, which is even better.
Some notable omissions that only support FSR but not DLSS include the Resident Evil 4 remake, The Outer Worlds, The Callisto Protocol, Tiny Tina's Wonderlands, and Dead Island 2.
Most of these were released between mid-2022 and mid-2023, a period when AMD refused to comment on whether they were blocking DLSS support in games they had a partnership with. Since the start of 2024, the rate of games that support FSR but not DLSS has significantly reduced. It still happens occasionally, but we're talking about fewer than 20 titles across a two-year period.
64% of games released prior to 2025 that feature temporal upscaling support FSR in some form. Of the 36% that don't support FSR, 11% include XeSS as an alternative option for Radeon owners. Even so, that still means 32% of older titles offer no GPU vendor upscaling solution on Radeon cards, while the vast majority of those same games do support DLSS.
The problem AMD faces is that many of these older games only support up to FSR 3.0 upscaling, and in some cases just FSR 1. Both of these technologies – especially FSR 1 – are significantly inferior in visual quality to DLSS, and titles cannot be driver-upgraded to FSR 4 unless they support FSR 3.1 or newer. This means many comparisons in games released prior to 2025 come down to an upgraded DLSS 4.5 on an Nvidia GPU versus a non-upgradable FSR 3.0 or older on a Radeon GPU.
Just 17% of games with upscaling released before 2025 include FSR 3.1 or newer, and therefore support FSR 4. In comparison, 90% of games support DLSS 2 or newer. This gives Nvidia GPU owners decent-quality upscaling in far more titles than AMD offers Radeon customers, and makes GeForce the obvious choice for gamers who want to play older titles.
The biggest roadblock AMD faces is convincing developers to update their older games to use at least FSR 3.1. Some titles supported FSR 3.1 from day one, since the technology had already been released by that point – Stalker 2 is one example.
A couple of other titles received FSR 3.1 updates within a few months during early patch cycles, such as Star Wars Outlaws. But it's much rarer to see older games receive FSR 3.1 updates after that window has passed.
It has happened for some major titles. Cyberpunk 2077, Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, The Last of Us Part I, Lies of P, and Hogwarts Legacy all received FSR 3.1 patches well after release. But this is the exception rather than the rule; most of the time AMD has not been able to get developers to go back and add FSR 3.1 or FSR 4 into older titles that are no longer being actively worked on.
In some cases, this isn't overly problematic for those with newer Radeon cards. Older titles are generally less graphically intensive and don't necessarily require upscaling, so they can often be run happily at native resolution. This isn't always the case though – Alan Wake II is a good example, where FSR 4 support would greatly benefit those trying to use the ray tracing modes.
The other issue is the continued popularity of some of these older games, which support decent DLSS upscaling but not decent FSR upscaling. This is the biggest issue AMD needs to overcome, because it includes some massive titles.
Fortnite includes DLSS and XeSS but doesn't support FSR at all. Rainbow Six Siege and Overwatch support DLSS but only FSR 2. Baldur's Gate 3 is still one of the most popular single-player titles today – it can be upgraded to DLSS 4 but only supports FSR 2.2. The same is true of Red Dead Redemption 2, Warframe, and Palworld, which doesn't support FSR at all. These are some of the top 50 games on Steam right now.
As for Intel GPU owners who want to use XeSS, 28% of games with upscaling released prior to 2025 have XeSS support, with 13% of the overall total supporting at least XeSS 1.3.
This actually puts Arc GPUs in a better position than Radeon GPUs for high-quality upscaling in older titles, as the XMX version of XeSS is quite good and offers better image quality than the non-AI versions of FSR, even dating back to XeSS 1.0.
There are quite a few titles that support XeSS but cannot be upgraded to FSR 4, such as Starfield, Forza Horizon 5, The Witcher 3, Hitman, and Like a Dragon: Infinite Wealth.
Intel, though, largely suffers from the same issue as AMD when it comes to getting XeSS into existing titles, especially the major ones. Of the big games we noted as lacking FSR 4 support, only Fortnite includes XeSS. As with AMD, XeSS support is strongest in newer titles, though the adoption rate for XeSS in 2025 still trails that of FSR 4.
Where Does the Feature Gap Stand?
The data we just reviewed makes the answer fairly clear: if upscaling and frame generation support matter to you, Nvidia is the safest bet by a significant margin. DLSS coverage is exceptional across every category we looked at: new releases, older games, and the titles people actually play most today.
Nvidia got into the upscaling game earliest, built the largest library, and that head start now translates to roughly three times as many supported titles as FSR, once you filter out the older versions of these technologies that aren't worth using anyway.
AMD's support for FSR 4 is hit or miss. On new releases, FSR 4 is in solid shape – the majority of major 2025 titles support it, and that trend looks set to continue. The driver-based upgrade system also means AMD is better positioned than before to keep pace with future FSR revisions without needing developers to constantly update their integrations. If your gaming diet consists mostly of recent releases, a Radeon card is a reasonable choice.
Where AMD struggles is with older game support, which is very underwhelming when it comes to FSR 4 titles. Games released between 2020 and early 2024 are far more likely to support DLSS than FSR 4, and AMD has had limited success convincing developers to go back and retrofit FSR 3.1 into titles they've moved on from.
That matters more than it might seem, because some of those titles like Baldur's Gate 3, Fortnite, Red Dead Redemption 2 are still among the most-played games on PC today.
Upscaling is the most important portion of this puzzle, but there's also frame generation (which admittedly we're far less interested about). AMD FSR frame gen is supported in a good number of games now, but suffers from quality issues, and fewer titles can be upgraded to the latest Redstone ML-based version.
Then there's AMD's equivalent of DLSS Ray Reconstruction, called Ray Regeneration, which is currently found in only one title. Ray Reconstruction is not widely used either, but is supported in 17 titles, including major ray-traced games like Cyberpunk 2077, Star Wars Outlaws, Spider-Man 2, and Indiana Jones and the Great Circle.
Intel's support for XeSS is pretty good, in my opinion, and remarkably holds up better than its market share would suggest.
XeSS coverage in 2025 titles is solid where it counts, and Arc GPUs actually fare better than Radeon in older titles when it comes to quality upscaling options, thanks to the XMX-accelerated version of XeSS delivering genuinely good image quality. The weakness, as with AMD, is in the big legacy titles that predate the XeSS era and have shown little inclination to add support retroactively.
In my view, Arc is a viable option if your game library aligns with where XeSS support is strongest – titles like Battlefield 6, Arc Raiders, Call of Duty, and recent single-player releases like Clair Obscur: Expedition 33. Intel just needs to stay the course and keep building developer relationships, and the value proposition will keep improving.
One final note: yes, tools like Optiscaler exist and can inject FSR 4 or XeSS into games that only support DLSS. They work, sometimes well. That goes beyond the scope of this evaluation, though we will be touching on one compelling use case for Optiscaler in handheld gaming PCs very soon.
For most PC gamers, however, the expectation is out-of-the-box support and a straightforward experience, without digging into third-party workarounds. Official upscaling support still matters, and on that front, GeForce remains the clear winner.



























