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Descent: Freespace 2 review
Posted by Adam Klein on December 13, 1999 - Page 2/4
Publisher:
Interplay  -  Developer: Volition

Story (Continued)

…32 years later, the Vasudans and the Humans are not fighting against each other, but still have the same companionship that they had during the battle of The Great War. There is a little trouble, however. Some of the Humans are at a civil war with each other.

The Human government and a small band of humans who think it would be best to contact the Shivans once again. If you remember FreeSpace 1, then the name of the admiral in command of the rebel group should ring a bell when you hear it in the game. This is the man who is now trying to contact the Shivans though one of the gates that was constructed thousands of years ago. Your main mission should be to stop the rebels and to stop the new Shivan onslaught.

Graphics and Sound

The graphics are very scalable and perform well with my system even at the highest setting. This leads me to believe that the programming for FreeSpace 2 is excellent. It is very rare for me to see a flight combat simulation move as smooth as FreeSpace 2 does when every detail is maxed out. With the options in FreeSpace 2 you can set the texture size, level of detail, amount of particles and lighting quality.

I am happy to say that the graphics for FreeSpace 2 are excellent. The texture detail is very clear and sharp. I did find that the FreeSpace 2 engine was more of an enhancement from the original FreeSpace engine. Which it is in reality, but that doesn’t matter really since FreeSpace 2 does make for a really good game being that the engine is almost like its original. There is only one problem here. The only other resolution selectable above 640x480 is 1024x768. I didn’t experience any graphical problems with my GeForce 256, which is good. I just wish that the engine had been able to handle other resolutions.

Texture detail in the game is really good and can be adjusted to make play smooth on just about any system and video board. One really good thing with FreeSpace 2 is the supported APIs. On the video side, FreeSpace 2 supports Glide and DirectX. In this case, all graphic boards should be supported.

On the sound side, I was surprised that FreeSpace 2 supports Creative’s EAX, Aureal’s A3D and Microsoft’s DirectSound. Sound effects in the game are good and with the added 3D sound APIs; it makes the sound even better. You can hear the rumble as you pass the engines of a huge capital ship and the screech as one of the Shivan fighters zooms past you.

 


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