Descent:
Freespace 2 review
Posted by Adam Klein on
December 13, 1999 - Page 3/4
Publisher:
Interplay
- Developer: Volition
Gameplay
The ships in
FreeSpace 2 are even bigger this time. The Juggernauts span over six
kilometers and are virtually indestructible by your tiny ship that you
pilot. The only way to bring down a ship that size is to combat it
with a ship the same size.
Seeing two huge
ships battle each other with their massive beam guns is truly an
amazing site. You just have to watch out when two massive ships have
their beam systems aimed at each other, because if you get caught in
the beam, you’re as good as dead. The new beams that FreeSpace 2 has
can rip through the hull of other ships and bring them down in no time
at all. If you are brave enough, you can try to take down one of the
massive ships yourself. I tried to destroy all of the weapon systems
on one of the Shivans biggest ships and I was unable to destroy them
all because there were so many of them.
There are over 30
missions and they also include you playing of both the Vasudan side
and the Human side. The weapon system is also more advanced, that
allows you to fire a guided missile and mark a target for a huge
capital ship to lock on and destroy. This is what they call painting
the targets.
You also have
command of up to 7 squad mates at a time. I found this feature very
useful. Attacking the larger ships while having my squad go for the
smaller fighters made the fight a whole lot easier. The rearming and
repairing ship was good, but I found that it took them what seemed
like forever to get to my ship, so I had to make sure I wasn’t in
heavy fire to get rearmed.
Another good thing
about attacking the larger ships is that you can direct your firepower
towards the subsystems of the ship. For example, if you wanted to
disable the target, all you would have to do is destroy the engines.
Of course they can still fire at you, so what do you do then? Destroy
their main weapons system. That leaves them vulnerable to anything.
The smaller ships can be fired upon in the same way, but they are
mostly weak and you will likely destroy them entirely before the
subsystem is destroyed.
The weapons that
your fighters use have some serious oomph to them. In some cases the
gun system can shake the whole ship. Which is a really cool effect,
but it can get annoying when you’re on the tail of a Shivan.
The weapons now have
various effects that damage the target differently. Good thing there
is the option to place two different combinations of gun systems on
your ship at the same time. The effects of each weapon can be combined
to have a really goon affect on the opponent. It’s just a matter of
finding the right configuration for your ship.
I
didn’t get a chance to see the multiplayer aspect because my modem
connection is seriously lacking in these days of cable and ADSL lines,
but I don’t think the multiplayer aspect of the game is as great as
the single player levels. If your Internet connection is good, then
you will be happy to know that Parallax Online has a free multiplayer
matching service for you to advance your skills. There are ranking
systems and it will list the available online games. When you have a
SquadWar PXO will track the results for each squad that plays in it.

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