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Posted by
Thomas
McGuire on May 07, 2002
Developed by: Raven
Software
Publisher: LucasArts
Buy Jedi Knight II at the
lowest
price.
Jedi
Outcast uses Quake 3 Arena engine, which has been used in
multiple hit titles such as Medal of Honor: Allied Assault
and previously Raven’s own Voyager: Elite Force.
Sticking
fairly rigidly to the visuals of the films, Jedi Outcast
looks rather pleasant. Character models in particular are
all rather excellent & the animation is similarly
superb. Weapon models are all good as well, again much like
what you’ll see in the films. In particular the AT-ST
walker model looks rather splendid.
Raven
took some time to add some little touches, some fine
subtleties that make the game a bit more immersive. Two good
examples I can think of are related to the Lightsaber. The
first one is rain. In the swamp level the rain is just
pouring down, the swamp water rippling with each drop and
rather nicely you can also see rain droplets turning to
steam as they come into contact with your Lightsaber, with a
small audible hiss as droplets make contact with it. Another
Lightsaber touch that it scars/burns through anything it
touches, not just when you attack a model.
Textures
are also nicely detailed for the most part & the game
also supports the use of Shaders on supported Graphics cards
for some enhanced effects. Stray weapon fire from various
lasers also leave nice little sparks as they hit objects. By
far the nicest detail to me though is that models actually
have teeth.
Death
animations are varied enough and many rather cinematic in
style, though perhaps somewhat exaggerated, e.g. Storm
Troopers spinning through the air. The Lightsaber offers the
“gory” deaths, what with limbs being cut off with great
ease, somewhat like in Soldier of Fortune, though without
the gore, e.g. I’ve never seen myself cutting anything
other than part of an arm off. Much like Medal of Honor:
Allied Assault there’s no blood to see really, this seems
alright though and as regards the Lightsaber it’s fair to
assume the heat it generates would cauterise the wound. One
of the best death animations I saw involved slicing the hand
of a Storm Trooper and watched as they dropped to their
knees grabbing onto arm which suffered the removal, groovy!
During
fights themselves the game will usually pit you against
several opponents at once, taxing your graphics card not to
mention the CPU. This can lead to some great imagery as you
fight your way through a dozen or so foe. Cutting them up
with the Lightsaber or using force powers to throw/pull them
from where they stand or whatever. There’s also a Max
Payne style slow-motion circular camera pan around Kyle as
he kills certain enemy, though this in some cases can be a
lot more irritating than good to see.
Performance
wise, the game runs pretty well with the system I used:
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AMD
Athlon Thunderbird 1.2GHz
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256MB
PC2100 DDR RAM
-
SoundBlaster
Audigy Player
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Creative
3D Blaster GeForce 4 Titanium 4400
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IBM
Deskstar 75GXP Hard Drive – 30GB
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Windows
XP Professional (Thanks AZZO)
Tests
were carried out using the Demo available in the Multiplayer
component of the game, settings used can be downloaded
here.
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FSAA
Mode
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Disabled
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2X
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Quincunx
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4X
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Resolution
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640x480x32
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67.6
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67.7
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67.8
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67.4
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800x600x32
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67.8
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67.6
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67.8
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67.4
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1024x768x32
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66.3
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67.6
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67.8
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66.1
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Still,
on average frame rate above 65 is all tests is pretty damn
excellent and those of you with even faster CPUs should see
a greater benefit if you have a GeForce 3 class Graphics
card or newer installed.
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