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Jedi Knight II: Jedi Outcast review

 

Audio

One of the greatest and at the same time most flawed components of Jedi Outcast has to be the in-game audio. From a basic viewpoint the game is limited to what you’ve heard in the Star Wars films and in that regard there really wasn’t too much that could be done to mess it up, that’s the case of the weapons that sound like they do on the films.

At times you’ll also hear the enemy engaging in some conversation, similar to what you would have heard in Max Payne, though far more limited. Once in fights there’s also speech from various foes, from the taunting laughs of Reborn to Storm Troopers commanding you to not move. It’s all much like that in Dark Forces 2: Jedi Knight if you’ve played that previously.

The voice acting for the cut scenes is pretty decent and thankfully done using the game engine itself rather than the “real actors” used in Dark Forces 2. As pointed out on the Game box Billy Dee Williams even does the voice of Lando Calrissian which probably adds some weight to the voice talent used, though Mark Hamill doesn’t return to voice Luke Skywalker however (This is kind of strange as reportedly he is doing some voice acting for Soldier of Fortune II).

As regards in fights themselves it can get pretty complicated and it’s generally quite thrilling to listen to, what with weapons being fired from multiple foe and that which doesn’t hit you generally ends up being heard hitting off some piece of terrain or object, wall, etc. The lightsaber generally lets off a pinging noise as it deflects weapon fire also or a general scorching noise as it burns through walls or enemy. This is an area that has been greatly improved upon since Dark Forces 2. The lightsaber seems significantly more threatening as you hear it burning through basically anything it comes into contact with.

That said Sound isn’t without its problems. Much like Medal of Honor: Allied Assault, Jedi Outcast disappointingly contains no in-Game options for using 3D Audio. Based on the in-Game menu what you basically have in Quake 3 Arena Audio configuration options.

Much like Quake 3 Arena, Jedi Outcast only features a maximum sampling rate of 22 kHz, which is disappointing to be honest. Though Games have come a long way since the first 3D supporting Games were released it’s pretty disappointing to see that 22kHz, 16-Bit Stereo sound is still considered “High quality” Audio.

But, 3D Sound is available in Jedi Outcast. For whatever reasons, 3D Audio is available by editing the config file that Jedi Outcast store game settings in. In the GameData folder, there are the files EaxMan.dll (EAX support) & OpenAL32.dll (Creative DirectSound3D wrapper) which will provide 3D Audio support once you set seta s_UseOpenAL "1" in the Config file.

With OpenAL (3D Audio) enabled, the game turns more immersive, the 3D positioning is excellent, with weapon fire surrounding you, explosions going off in the background or voices emanating from various Speakers as appropriate with where the source is. As it happens, by enabling OpenAL other than using DirectSound3D it also enables EAX support. The EAX presets are surprisingly well used throughout the game as it happens in some parts it also uses some of the EAX Advanced HD features available with the SoundBlaster Audigy, though support for that is limited to a few sections. One problem with using 3D Sound however is that voices become inaudible over short distances and in particular it’s hard to hear what Kyle has to say.

In case you were wondering why OpenAL, 3D SoundSurge got some information which should answer this for you:

OpenAL games will automatically take advantage of any card supporting DS3D just like any DS3D supporting game would. The major difference compared to a normal DS3D game is that the soundcard can also directly support OpenAL. The advantage of directly supporting OpenAL is improved performance. According to a source at Creative in developer relations the improved performance is basically VXD performance on a WDM driver. That is when the Audigy support OpenAL directly it will have the same performance for those games in Windows XP as it currently have for DS3D games in Win9x. As you may know the Audigy has no CPU usage for 3d sounds in Win9x.

One of the weirder scenes in the Game involves falling enemies. Seemingly when falling from a certain height models will let out a long scream as they fall to their doom. This is pretty nice as you throw them from a ledge but you’ll more than likely come across it happening inappropriately, e.g. After shooting a Stormtrooper from a gantry above me, it fell off & began this particular scream. The only problem is that after landing a little in front of me with a satisfying thud the scream continued for several more seconds.

Even more annoying would have to be the lines of friendly characters in the game. Hitting the Use key on them will basically always result in them uttering one phrase. That being that they heard something. Be it Jan Ors or rescued Miners, they all say the same damned lines. On one of the later levels I also noticed two Jedi would both say the same line from the same voice actor.

Overall the Audio in Jedi Outcast can be considered a well-done job, though with some problems and certain laziness showing in some areas as mentioned. Certainly not having the option to use 3D Audio via an in-Game configuration option is the most disappointing however. Details on enabling 3D Audio can be found here.

Note – SB Live! & Audigy latest drivers from Compaq (and presumably the next official Creative release) include full OpenAL support which fixes the low volume voice problem I mentioned, along with generally improving the Sound quality further (After deleting the Openal32.dll file that comes with the Game). These issues should however remain with other soundcards until they support OpenAL, too.

 



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