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Metal Gear Solid review

The models for players look quite good from afar, although upon closer inspection you can see polygons popping through the body. Particularly noticeable when arms are moving. I also noticed some texture shimmering in certain parts of levels.

Still, despite these problems, the game does give you some fairly amazing views every now & then, from the predator like effect of the stealth suit(s) to your initial encounter with Metal Gear Rex.

The camera angles in particular are great in many instances, although a lot of the game feels to be viewed a la Tomb Raider, albeit with the camera further back & up higher.

In the Playstation version you might have noticed some sort of motion blurring at use in certain parts of cut-scenes, although (much like other things in the Playstation version) this hasn’t make it into the PC version. This is probably down to a hardware feature of the Playstation not available on the PC, although 3dfx’s T-Buffer (Supports Motion blur) could have been put to good use in this respect.

Overall the graphics are sufficient, but in no way does Metal Gear Solid push your graphics card to the limits. A damned shame really, like many out there I was expecting the PC version to at least use higher resolution textures for player models (Faces in particular). It doesn’t & to be honest I felt this to be quite a lazy move.


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