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Posted by Thomas
McGuire on July 06, 2001
Developed by: Croteam
Publisher: GOD
Games
Buy Serious Sam at the lowest
price.
In
the last year or so, we’ve seen quite an advance in games,
particularly in FPS style of games, with better than ever
AI, Graphics, Sound, Plot and so on.
There
has also been a good boost in the variety of gameplay styles
seen in such games; everything from making stealth an
integral part of the gameplay, to all out action, or
involving a great deal of planning out your actions before
starting them. Then, of course the increase in character
interaction with others, be it they are you Squad members or
you just wish to converse with them.
So
where does Croteam’s Serious Sam fit into all of this?
Read on & find out.
Story
Rather
than bore you by pretending Serious Sam has a story of any
importance to the game I’ll summarize it as follows:
Aliens attack, all hope is lost, you fight good. You get
sent back in time to stop the Aliens in ancient Egypt. In
case you want to read the full story, then head on over to Croteam.
But don’t let this put you off, Serious Sam is all about
that often forgotten concept in games nowadays – Gameplay.
Subtlety
If
No One Lives Forever is the current pinnacle of subtlety in
FPS games, then Serious Sam is the exact opposite. Where
Cate Archer in the world of Serious Sam would get through by
tossing a few coins behind a Werebull & running across
the courtyard, as the Werebull charges off in the coins
direction hoping she doesn’t get seen.
On
the other hand, Sam “Serious” Stone stuck in the No One
Lives Forever world… he’d get through it by tossing a
brick into the Guards face as he passes by. Then, Sam would
hop out and unload a few clips into the
Room/Courtyard/Office, which the Guard just came out of.
Where there actually any enemies in the room at the time,
all the better.
Enough
of the comparisons for now, Serious Sam is not a game that
requires much of the observation skills, hearing or other
such nonsense. Serious Sam is more a case of move from scene
to scene killing everything that moves, for everything that
moves in Serious Sam is quite certainly trying to kill you.
Weapons
Serious
Sam features the seemingly generic cache of weapons that must
be available in order for a game to quality as an FPS game.
These generic weapons being the Pistol, Shotgun, Double
Barrelled Shotgun, Machine Gun, Grenade Launcher, Rocket
Launcher and Mini Gun.
Other
than these the game features some other semi-original for an
FPS game weapons such as the Star Wars type Laser Cannon and
a massive Cannonball firing... Cannon.
Assuming
you've played any other FPS game around the usefulness of
each weapon will be fairly apparent, e.g. Shotguns are
powerful up close, tend to lose accuracy over distance &
take time to reload, while the Mini gun takes time to spin
up, isn't too accurate over distance & is best used
against large enemies, or a large group of enemy. Weapons
must also be reloaded, depending on how rounds it can hold,
although some need no reloading, e.g. Laser Cannon &
Mini gun.
The
only thing lacking with the guns is the secondary fire mode
we've become accustomed too in games like Unreal Tournament.
That said, the game is more of an arcade style FPS game than
one that needs the burden of learning key combinations or
something to that effect.
Overall
the weapons aren't anything special, you've seen them all
before in a 100 other games at least already.
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