With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine.
Considered a successor to Tribes 2, Tribes: Ascend embraces its heritage by incorporating the same fast-paced combat, tons of maps, weapons, vehicles and unique traversal mechanics.
The game is built on a modified Unreal Engine 3 and only supports DirectX 9 graphics, but the recommended specs are relatively high, calling for a GeForce GTX 560 or Radeon HD 6950 with a quad-core processor. Considering those requirements, we're hoping the game gives our test hardware a nice workout.
As you've undoubtedly heard, the third installment of BioWare's Mass Effect trilogy hit shelves last Tuesday. Being one of the year's most anticipated launches, it's no surprise to see it with an aggregate review score of over 90.
We've benchmarked Mass Effect 3 across three different resolutions with two dozen GPU configurations -- including AMD's new Radeon HD 7000 series. We'll also see how the performance scales when overclocking an eight-core FX-8150, along with benching a handful of other Intel and AMD processors.
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