Further adjustments can be made by
adjusting your Config file. In the System directory where the game
is installed open the ArmyOps.ini file with any text editor &
scroll down to the [D3DDrv.D3DRenderDevice] section, some options
When x is set to True this enables loading textures
into Video memory during level loading, which can increase level
loading time, though should provide smoothest gameplay as no textures will
need to be uploaded during gameplay. For Graphics cards with 64MB or more
of video memory I’d recommend True as such, though False
should prove best for Graphics cards with less video memory as textures
need only be loaded when required to.
When x is set to True trilinear
texture filtering is enabled, which operates by taking 4 samples (texels)
from 2 neighbouring Mipmaps, applies a bilinear filter to them & then
interpolates the results. This results in improved image quality, with
more seamless transitions between Mipmap levels & enhanced texture
detail compared to bilinear filtering (False).
Basically every modern Graphics cards that is supported by
this game should be able to use trilinear with no little performance
issues, & as such you shouldn’t need to set this to False.
This option shouldn’t be modified, leave it alone.
When x is set to True this may eliminate lag from mouse
input, although can lower the frame rate as a result. If you aren’t
experiencing such mouse lag then set this to False to ensure
optimal frame rate.
Setting this to True enables triple buffering, which
allocates a third frame buffer, which can improve performance by allowing
the graphics card to render at the same time that the 3D application
performs other tasks. This is recommended as a result for optimal
performance. That said if your Graphics card has 32MB or less Video memory
you’d be best selecting False to ensure best performance (As the
game itself requires a lot of Video memory).
Should your Graphics card feature an onboard T&L unit set this to True
(Basically every Graphics card since the original NVIDIA GeForce), on
other Graphics cards select False instead.
Should your Graphics card feature an onboard Vertex Shader set this to True
(Basically every Graphics card since the NVIDIA GeForce 3), on other
Graphics cards select False instead.
When x is set to True this enables the use of
Cubemaps in levels for simulated reflectivity on surfaces, e.g. Mirrors.
Should your Graphics card support this features set this to True.
Those of you with Graphics card that do not support this feature should
set this to False this, though given the minimalist use of cubemaps
in the game you’ll likely not notice a difference either way.
With Vsync enabled your monitor refresh rate limits your maximum
frame rate to whatever the refresh rate is, e.g. With a monitor refresh
rate of 75Hz, your maximum frame rate with Vsync enabled in
75. As a result you should set x here to whatever the maximum
refresh rate your monitor is capable of at the resolution you intend to
use (Up to 100 so as not to strain the monitor), this may not
improve your frame rate though more importantly will reduce eyestrain
When set to True this enables lightmaps to be compressed,
which will increase level loading time, though can improve frame
rate by reducing Video memory requirements for levels. If you have a
Graphics card with 32MB or more Video memory you should set this to False
to ensure lightmap quality is at its greatest as you should have
sufficient Video memory to use them uncompressed, which will also yield
slightly faster level loading times.
This option shouldn’t be modified, leave it alone.
With this option you can enable/disable Vsync in the game.
Vsync effectively limits the frame rate to your current refresh rate at
any given resolution. Frame rate can be perceivably increased when
set to False (disabled), as frames are rendered as fast as
they can be regardless of refresh rate, although you may experience image
tearing &/or controller lag as a result. With this set to True
(enabled) you won’t experience either image tearing nor
controller lag, although frame rate will be limited to your refresh rate.
As such I’d recommend enabling Vsync for best image quality &
disabling it when you intend to benchmark system/game performance.
Setting x to 1 will enable the use of detail textures
in the game. A detail texture is a very small, fine pattern which is
faded in as you approach a surface, for example wood grain, or
imperfections in stone. This option can cause a noticeable performance
loss on older Graphics cards & should you have 32MB or lower of Video
memory & a slow CPU you should consider disabling this. On
faster systems leave this set to 1 for optimal image quality.
& Description=x. These 2 options do not need to be modified
& are determined based on the Graphics card &/or Driver installed.
Leave these unmodified.
Be sure to take a look at the NVIDIA
GeForce tweak guide for information on how to optimize the
performance/visual quality of those cards. These can help you improve
image quality/performance even further than in-game/configuration file