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  America's Army tweak guide

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Audio Setup

Into the Settings menu, select Audio Settings:

Sound Volume. Use this to set the volume level for audio in the game. Adjust the slider bar for volume as required, with sliding the bar Right to increasing volume & vice versa.

Use EAX (Surround Sound). When Ticked this enables 3D Audio & EAX via OpenAL (Open Audio Library) using either the included OpenAL wrapper or OpenAL Driver of your Soundcard (Please see the UseDefaultDriver=x setting for further information on this). The use of 3D Audio allows for significantly better 3D Audio positioning than stereo output (Unticked), particularly for those connected to multi-channel speaker systems. This is the recommended option if your Soundcard supports DirectSound 3D &/or OpenAL. EAX support in the game is used to provide EAX 1/2/Advanced HD effects in addition to 3D Audio, e.g. applying reverb effects to audio sources. Should you have a Soundcard other than a SoundBlaster Live!, Extigy, Audigy or Audigy 2 though, you’ll likely get no EAX affects applied (The nForce/nForce APU may be an exception to this due to having a hardware OpenAL driver), seemingly due to OpenAL wrapper oddness. When Unticked this will disable the use of 3D Audio & EAX in the game & provides stereo output (2 channels), recommended should you desire optimal performance or your Soundcard doesn’t support DirectSound 3D.

Reverse Stereo. When Ticked this reverses the left & right audio channels. Should you need to use this to have sound played correctly through your Speakers then you’ve positioned them incorrectly. After correcting your Speaker placement Untick this as everyone else should do.

Once more open the ArmyOps.ini file & scroll down to the [ALAudio.ALAudioSubsystem] section, options available being;

CompatibilityMode=x. If you are having severe problems with audio playback in the game try setting x to True to see if it resolves the problem. This shouldn’t be required with most Soundcards, particularly more gaming oriented ones, so be sure to check for updated drivers if this occurs with, say an Audigy. Leave this set to False if you aren’t having any audio playback problems.

ReverseStereo=x. When x is set to True this reverses the left & right audio channels. Should you need to use this to have sound played correctly through your Speakers then you’ve positioned them incorrectly. After correcting your Speaker placement set this to False as everyone else should do.

OutputRate=xHz. x specifies the sampling rate to be used for audio playback in the game, with valid values for x being 11025, 22050, 44100 & 48000. Using a higher sampling rate will provide greater audio fidelity in the game though in some cases can also lead to reduced performance (This more than likely will be cause by poor Soundcard Drivers or an outdated Soundcard). Given that many more mainstream Soundcards internally resample audio to 48kHz I’d recommend using 48000 so as to minimize resampling artefacts. For comparison sake the sample rate of an Audio CD is 44.1kHz.

MusicVolume=x. x sets the volume level for music in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing a increasingly greater music volume level & vice versa.

SoundVolume=x. x sets the effects volume level in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing an increasingly greater sound effects volume level & vice versa.

VoiceVolume=x. x sets the volume level for speech in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing an increasingly greater speech volume level & vice versa.

UsePrecache=x. When x is set to True this enables loading sounds into memory during level loading, which can increase level loading time, though should provide smoothest gameplay as no sounds will need to be uploaded during gameplay. For systems with 128MB or more of RAM I’d recommend True as such, though False should prove best for systems with less than that amount of RAM as sounds need only be loaded when required.

Channels=x. x specifies the maximum number of simultaneous 3D channels that can be played by your Soundcard, beyond which sources are changed to non-positioned ones. This varies between Soundcards, e.g. Audigy 2 supports up to 64. Those of you with CPUs slower than 1Ghz however would perhaps be wise to reduce this number so as to lower CPU utilization, which should provided improved performance without affecting 3D audio too noticeably. Those of you with faster CPUs should set this to at least 32 should your Soundcard support that many 3D streams.

Use3DSound=x. When set to True this enables 3D Audio via OpenAL (Open Audio Library) using either the included OpenAL wrapper or OpenAL Driver of your Soundcard (Please see the UseDefaultDriver=x setting next for further information on this). The use of 3D Audio allows for significantly better 3D audio positioning than stereo output, particularly for those connected to multi-channel speaker systems. This is the recommended option if your Soundcard supports DirectSound 3D &/or OpenAL. When set to False this will disable the use of 3D Audio in the game & provides stereo output (2 channels), recommended should you desire optimal performance or your Soundcard doesn’t support DirectSound 3D.

UseEAX=x. Should you have set Use3DSound=x to False then you can similarly leave this set to False also. In addition should you have a Soundcard other than a SoundBlaster Live!, Extigy, Audigy or Audigy 2 you should set this to False as well as currently no EAX affects are applied to these Soundcards (Though the nForce/nForce APU may be an, unconfirmed, exception to this due to having a hardware OpenAL driver), seemingly due to OpenAL wrapper oddness. When set to True this enables EAX support in the game (For the Soundcards named earlier), which provides EAX 1/2/Advanced HD effects in addition to 3D Audio. This allows for the application of reverb effects & such to audio sources in the game, which should further improve the audio realism of the game.

UseDefaultDriver=x. Should your Soundcard’s driver provides a hardware OpenAL driver (Generally verifiable by the existence of OpenAL32.dll in the Windows system directory) set x to False to enable the game to use it, rather than the game’s OpenAL wrapper (defOpenAL32.dll) – in most cases this will provide optimal 3D audio performance. Should your Soundcard lack a hardware OpenAL driver, then set to True to use the game’s OpenAL wrapper for providing 3D audio. At the time of writing this guide only the SoundBlaster Audigy, Audigy 2 & nForce/nForce 2 APU provide hardware OpenAL drivers.

You can learn how to further improve your Audio experience in America ’s Army by taking a look at the Soundcard/Speaker tweak guide. This’ll take you through positioning your speakers & configuring Soundcard specific settings for popular Soundcards such as the SoundBlaster Audigy series, Santa Cruz & Game Theater XP amongst others.

 




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