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Half-Life / TFC / Counter-Strike Tweak Guide

Visuals

Load Half-Life, select Configuration, then Video, then select the Video Modes button.

Display Mode. Select your Rendering API here as appropriate – Software, OpenGL or Direct3D. For the majority of graphics cards OpenGL will yiel best performance & visual quality. If you have no 3D graphics card installed select Software. You should strongly consider purchasing a new Graphics card if this is the case however.

Selecting a lower Resolution can improve performance & maintain a stable, higher frame rate. Although higher resolutions will look better (sharper & less jagged), they generally run slower. 800 x 600 should be considered the minimum resolution to run Half-Life in nowadays.

OpenGL Driver. If OpenGL is selected as your rendering API then you may select your OpenGL driver here if required. For 3dfx Graphics card owners (Bar Voodoo 1) you should select 3dfx Mini Driver for optimal performance. Owners of other Graphics cards should leave this set to Default.

Click Ok, then hit the Video options button.

Screen size. Use this slider to adjust the size of your game window. Move this slider to the far Right to maximize the view screen, moving it to the Left will reduce the screen size, although on some old systems reducing the screen size a few notches can make the game a lot more playable.

Gamma. This slider may be used to adjust the RGB colour intensity. Move this slider to the Right to increase this level, this can reduce texture detail by brightening up textures, & vice versa.

Glare reduction. This slider controls the amount of glare reduction in Half-Life. Move this slider to the Right to increase the amount of glare reduction & vice versa.

You can further tweak visual settings in your Config file. Add/Edit the following lines as you see fit. NOTE – Editing some of these settings may have no effect as Valve have disabled them to counter potential/actual Cheats in the game.

cl_bob "0.xxx". x determines how much you roll back & forth while running. Leave it at the default value or 0 to remove the movement. This & the other 2 settings below may help you aleviate any motion sickness you may experience after prolonged gaming sessions. Aiming may also be improved when the bobbing is disabled.

cl_bobcycle "0.xxx". x determines how much you roll back & forth while moving. Leave it at the default value or 0 to remove the movement.

cl_bobup "0.xxx". x determines how much you bob up while moving. Leave it at the default value or 0 to remove the movement.

cl_himodels "x". Setting x to 1 enables higher quality player models when playing network/internet games. 0 is the default, which uses slightly lower quality player models, although performance is oosted as a result.

cl_showfps "x". Setting x to 1 enables the display of your current frame rate, 0 disables this counter. I'd recommend setting this to 1 if you want to see the "real" effect tweaking display settings has on your frame rate.

gl_alphamin "x". This has to do with surfaces such as fences. If you experience that such surfaces aren't displaying correctly (e.g. Not appearing) try a lower value than the default. Otherwise, leave it at default.

gl_clear "x". A value of 0 for x fills cracks between textures, 1 makes these visible. 0 is slower than 1, although more pleasing visually.

gl_cull "x". Setting x to 1 enables the rendering of visible objects only. 0 renders all regardless which should reduce performance. I'd recommend setting this to 1.

gl_dither "x". A value of 1 for x enables dithering. If you have a card that can render in colour depths greating than 16 bit then try set this to 0.

gl_keeptjunctions "x". Setting x to 1 may fix some visual tearing (fills cracks between textures), although possibly at a slight performance hit. 0 disables this & may run faster, although potentially with visual anomolies (cracks between textures).

gl_lightholes "x". If you've set r_lightmap "0", then also set x to 1, otherwise set it to 0.

gl_max_size "x". x sets the maximum texture size. 256 is the default. Depending on your video you may be able to use larger textures, e.g. Pre-Voodoo 4 users should use 256. Others may be able to set 512 or higher.

gl_overbright "x". A value of 1 for x enables maximum brightness mode. This will yield brighter & more vivid textures being displayed.

gl_palette_tex "x". A value of 1 for x enables paletted textures. Set it to 0 if your videocard doesn't support palettized textures.

gl_picmip "x". A setting of 0 for x gives best image quality. Setting it higher (0 to 4) may improve performance but reduce image quality. I’d recommend leaving this at either 0 or 1.

gl_playermip "x". Setting x to 0 gives best texture quality for models. Setting it higher (up to 2) may improve performance but reduce image quality for models. I’d recommend leaving this at either 0 or 1.

gl_polyoffset "x". x sets polygon offset factor. Other values may fix flickering with decals or missing decals. NOTE - This will not solve flickering cause by gl_ztrick "1". Leave at the default if none of the glitches mentioned are occuring. 0.1, 1 or 20 reportedly fixes these problems.

gl_round_down "x". I'd recommend leaving this set to 0 or 1.

gl_smoothmodels "x". Set x to 1 to enable Gourad shading of models for better improved visual quality. Setting x to 0 disables this, although performance may improve as a result. I'd recommend leaving it enabled.

gl_spriteblend "x". Leave x set to 1.

gl_texsort "x". A value of 1 for x enables Multi-texturing, which can improve performance on some cards. Setting this to 0 allows you set gl_overbright "1".

gl_texturemode "x". Valid entries for x are GL_NEAREST (worst),

GL_NEAREST_MIPMAP_NEAREST (2nd worst),

GL_LINEAR,

GL_LINEAR_MIPMAP_NEAREST (Bilinear),

GL_LINEAR_MIPMAP_LINEAR (best).

Setting it to GL_LINEAR_MIPMAP_LINEAR (Trilnear) will yield best visual quality, but lowest performance. Setting it to the other settings will improve performance, but give increasingly worse image quality. NOTE – 3dfx cards cannot perform Trilinear texturing filtering & Multi-texturing at simultaneously.

 




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