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Half-Life / TFC / Counter-Strike Tweak Guide

Visuals (Continued)

gl_wateramp "x". A value of 1 enables waves in the water. 0 may improve frame rate in areas with normally wavy water.

gl_ztrick "x". Setting x to 1 may improve performance, although it may cause flickering with distant objects. 0 will eliminate the flickering although can lower performance.

r_decals "x". x sets the maximum amount of decals that can be active in a singleplayer game. Reducing this number may help improve performance, especially in areas where there is a lot of action. 4096 is the default. Once this amount is reached the oldest one(s) is removed & new one(s) placed.

r_displayrefresh "x". With this you can force a specified refresh rate. Replace x with the desired refresh rate you want to use, e.g. 85. Don't set it above your monitor refresh rate though or you may damage your monitor.

r_drawviewmodel "x". A value of 1 for x enables your weapon model to be shown on screen. Setting this to 0 will remove the weapon model from view. This has 2 beneficial effects; A. You gain a few FPS & B. You can see more of the screen (especially with larger weapons). There are 2 disadvantagous side-effects however; A. It looks strange (e.g. Bullet casings are ejected from nowhere) & B. In the heat of battle you may have difficultly knowing weapon you have (e.g. Accidentally using a Rocket Launcher up close). As a result I'd recommend leaving this set to 1.

r_dynamic "x". A value of 1 for x enables dynamic lighting. You shouldn't set this to 0 for any reason. Probably the best example of a dynamic light in the game is your HEV suits Flashlight. As you can guess, playing without the flash light can be very awkward.

r_fullbright "x". Leave this set to 0. Other values, 0 - 4 (Of which 3 & 4 affect software renderer only), will affect visuals adversely.

r_lightmap "x". A value of 0 for x will enable Lightmap lighting (real-time) of levels. Setting x to 1 will enable Vertex lighting instead, which is faster, but uses static lighting of levels.

r_norefresh "x". Not a tweak as such although setting x to 1 will freeze the screen. Leave it set to 0 at all times. This is included here more as a warning than anything else.

r_novis "x". The default value for x is 0. When set to 1 underwater polygons are rendered. Seeing as underwater items generally cannot be seen until you are underwater it is quite futile to enable & will effect performance adversely when near areas with non-transparent water. See r_wateralpha "x" if you decide to set this to 1.

r_mirroralpha "x". A value of 1 enables reflective textures (e.g. The alien warriors armour). 0 disables them, which can improve performance.

r_shadows "x". A value of 1 enables support for shadows, which looks ok, but reduces performance. I'd recommed leaving them disabled, 0.

r_traceglow "x". A value of 1 will make player models non-transparent with regards to light halo's, e.g. If there is a scientist in front of you & a lamp behind him you should not be able to see any light halo from the lamp through his body. While this is graphically realistic, it results in a fairly significant performance hit. 0 is the default & recommended for most users, as from the earlier example, this setting would let the light halo from the lamp be seen through the scientists body.

r_wateralpha "x". If you previously set r_novis "1" you should also set this to 0. This will make all water transparent & as a result you will be able to spot underwater enemies with ease. Leave this set to 1 if you set r_novis "0".

vid_wait "x". x is used to enable/disable Vsync. Vsync effectively limits the frame rate to your current refresh rate at a given resolution. Performance can improve with vsync disabled (Frames are rendered as fast as they can be regardless of refresh rate), although you can experience image tearing &/or controller lag as a result. With vsync enabled you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling vsync for best image quality & disabling it when you intend to benchmark Half-Life performance.

violence_ablood "x". A value of 1 for x enables standard blood effects. Setting x to 0 can improve performance.

violence_agibs "x". A value of  1 for x enables standard gibs. Setting x to 0 can improve performance.

violence_hblood "x". A value of  1 for x enables extra blood. Setting x to 0 can improve performance.

violence_hgibs "x". A value of  1 for x enables extra gibs. Setting x to 0 can improve performance.

brightness "x". x controls the brightness (glare) level in the game. Setting x to higher values can increase the brightness level, which can make textures look more washed out, & vice versa. Adjust this setting to suit your own needs. The default setting is 1, although there are other settings related to this which need to be edited too. These other 3 settings are listed below.

gamma "x". x can be used to adjust the RGB colour intensity. Higher values can reduce texture detail by brightening up textures, & vice versa.

lightgamma "x". x sets the lighting gamma value. Higher values can increase lighting brighness levels, & vice versa.

texgamma "x". x sets the texture gamma level. I'd recommend leaving this setting at the default also.

Certain weapons in Half-Life can fire Tracers, these display the path/trail a bullet takes & where/what it hits. The 4 settings beneath can be used to change a tracers colour & other effects.

traceralpha "x". x sets the transparency level of Tracer ammo. Valid values for x are 01. The higher this value is the less transparent Tracer ammo is, & vice versa. Setting this to 1 will disable the transparency effect, while 0 will make it completely transparent (defeating the purpose of the Tracer).

tracerred "x". x controls the intensity of the colour Red in Tracer ammo. Raise this value a slider to increase the intensity of the Red element of Tracer ammo, & vice versa.

tracergreen "x". x controls the intensity of the colour Green in Tracer ammo. Raise this value a slider to increase the intensity of the Green element of Tracer ammo, & vice versa.

tracerblue "x". x controls the intensity of the colour Blue in Tracer ammo. Raise this value a slider to increase the intensity of the Blue element of Tracer ammo, & vice versa.

lambert "x". This setting controls model lighting. I'd highly recommended you leave this setting at the default value.

precache "x". When x is set to 1 this enables the precaching of textures in Video memory before loading a level. This can improve performance on many graphics cards (In the sense that Textures aren't loaded during a level if the Graphics card has sufficient texture memory), although it will also increase loading time. When x is set to 0 textures are loaded during levels instead, which will improve level loading time, although can adversely effect performance in levels as textures are loaded into Video memory.

tripplebuffer "x". Triple buffering allocates a 3rd frame buffer. This frame buffer can improve performance by allowing the hardware to render at the same time that the 3D application performs other tasks. Set x to 1 to enable Tripple buffering for improved performance. However, Tripple buffering requires extra video memory, so on older Graphics cards (Low Video memory) you can improve performance by setting this to 0 instead.

Make sure to take a look at the TNT/GeForce, Voodoo3 or Voodoo4/5 Tweak guides for information on how to optimize the performance/visual quality of those cards in Half-Life. These can help you improve image quality/performance even further than in-game & config tweaks can.

 




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