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Half-Life / TFC / Counter-Strike Tweak Guide

Audio

Load Half-Life, select Configuration, then the Audio button.

Game sound volume. Move this slider to the Right to increase in-game volume, & vice versa.

HEV suit volume. Move this slider to the Right to increase the HEV suits volume, & vice versa.

Play CD music. Untick this setting to disable CD audio in Half-Life. This can both improve performance, & make it easier to hear others in the game.

High quality sound. Tick this setting to enable high quality (22Khz) sounds being played. Untick it for improved performance by using lower quality sounds (11Khz). You should consider this if you have a very old soundcard (ISA).

Enable A3D hardware support. Tick this setting to enable A3D support on supported Soundcards. This will allow for enhanced audio effects such as reverberation, for improved audio quality (More realistic), although performance may be reduced as a result. Untick this to disable A3D support.

Enable EAX hardware support. Tick this setting to enable EAX support on supported Soundcards. This will allow for enhanced audio effects such as reverberation & occlusion, for improved audio quality (More realistic), although performance may be reduced as a result. Untick this to disable EAX support.

You can further tweak audio settings in you Config file. NOTE – Some of these settings are API specific, e.g. Many of these settings are only relevant when using A3D sound. Add/Edit the following lines as you see fit;

s_2dvolume "x". x sets the maximum volume which 2D sounds are played at. By the nature of the filters being applied to the A3D buffers, they are quieter then their 2D counterparts. Hence it is important to quiet the 2D sounds to make up for this.

s_a3d "x". A value of 1 for x enables A3D on supported Soundcards. This will allow for enhanced audio effects such as reverberation, for improved audio quality (More realistic), although performance may be reduced as a result. A value of 0 disable A3D support.

s_bloat "x". x controls the Bloat factor for polygons. Effectively this scales each polygon by a certain amount. This is a rough way to fill holes left by unrendered small polygons.

s_buffersize "x". x sets the audio buffer size. I'd recommend leaving it at the default value.

s_doppler "x". x can be used to adjust the doppler effect. Valid values are from 010. This is a very sensitive setting. I'd recommend leaving it at the default.

s_eax "x". A value of 1 for x enables EAX on supported Soundcards. This will allow for enhanced audio effects such as reverberation, for improved audio quality (More realistic), although performance may be reduced as a result. A value of 0 disable EAX support.

s_geometry "x". A value of 1 enables A3D geometry processing, 0 disables it. If you enable this feature then you can also edit the setting below. Enabled is slower however.

s_geom_reverb "x". A value of 1 enables geometric reverb (Which sounds more realistic), 0 disables it, which will improve performance.

s_numpolys "x". x sets the maximum number of polygons to be rendered in A3D. Setting this to 0 is equivalent to s_geometry "0". Valid values are 0 & above. I'd recommend leaving it at the default value, although setting it higher may result in more accurate 3d sound.

s_occfactor "0.xx". x sets the transmission value of material - the smaller the number, the more occluded the sound is (less sound passes through the material) & vice versa. Valid values are 0 - 1.

s_occlude "x". A value of 1 for x enables occulsion effects (Sound passing through materials gets muffled by them), 0 disables this for improved performance.

s_refdelay "4". x sets the delay between a source & its closest reflection. The higher the delay (x), the longer it takes between when the source & its first reflection is played, valid values are 0 - 100. I'd recommend leaving it at the default value.

s_reverb "x". Set x to 1 to enable reverberation effects. This can improve audio quality (more realistic), although performance will be lower. 0 disables reverb, & performance can be improved as a result.

s_reflect "x". Set x to 1 to enable audio reflections. This can improve audio quality (more realistic), although performance will be lower. 0 disables reflections & performance will be improved as a result.

s_verbwet "0.xx". x sets the wet/dry mix for reverb in A3D. The higher x is, the wetter the sounds. Valid values are 0 to 1. I'd recommend leaving this at the default.

bgmvolume "x". Setting x to 0 disables CD audio, 1 enables CD audio playback. I'd highly recommend leaving CD audio disabled.

bgmbuffer "x". x sets the CD audio buffer size. Try modifying the value if you experience CD audio playback problems.

ambient_fade "x". x sets the distance at which ambient sounds fade out, with 100 being the maximum distance. Using lower values may improve performance slightly.

ambient_level "x". x sets the audio level for ambient sounds in the game. This value represents a fraction of volume setting, e.g. if ambient_level is set to 0.33 & volume is set to 0.90 then the ambient sounds are effectively played at 0.3. Valid entries for x from 0.001.00.

hisound "x". Set x to 1 for best sound quality (22Khz). Set it to 0  for better performance (11Khz), you should only change it to 0 if you have an old soundcard (ISA) as audio quality will be reduced.

loadas8bit "x". Set x to 0 for improved audio quality (16-bit). A setting of 1 may improve performance a little but reduce audio quality (8-bit).

nosound "x". Setting x to 1 disables all audio. You might want to do this when benchmarking so as only your video card will be taken into account for performance. I'd recommend leaving it at 0.

suitvolume "x". x sets the HEV suit volume level. Valid values for x are 01. Use High values to increase in-game volume, & vice versa. 1 is the maximum, 0 will mute the HEV Suit.

volume "x". x sets the games volume level. Valid values for x are 01. Use High values to increase in-game volume, & vice versa. 1 is the maximum, 0 will mute the game.

_snd_mixahead "0.xx". x sets the sound mixahead value. Increasing/Decreasing this value may fix sound stuttering with some soundcards. I'd recommend setting it to 0.14.

You can find out how to further improve your audio experience in Half-Life by taking a look at our Soundcard/speakers Tweak guide, which will show you how to setup your Soundcard/Speakers properly.

 



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