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Half-Life / TFC / Counter-Strike Tweak Guide

Netplay (Continued)

The following settings below may help your further customize/improve your netplay.

net_graphwidth "x". x sets the width (In pixels) of the Netgraph. The default width is 192. Increase/Decrease ythis as you feel necessary.

net_graphheight "x". x sets the height (In pixels) of the Netgraph. The default height is 64. Increase/Decrease ythis as you feel necessary.

net_graphpos "x". x sets the position of the Netgraph, where valid values for x are 1 (Bottom Right), 2 (Bottom Middle) & 3 (Bottom Left).

cl_allowdownload "x". A value of 1 for x enables downloading of maps/models/decals when joining a server. 0 disables this. I'd recommend leaving it enabled.

cl_allowupload "x". A value of 1 for x enables the uploading of Maps/Models/Decals when joining a server. 0 disables this. I'd recommend leaving it enabled.

cl_download_ingame "x". A value of 1 for x enables downloading during a multiplayer game. This obviously can have an adverse effect on your netplay, for this reason I'd recommend leaving this set to 0. You can always have cl_allowdownload "1" which allows downloading in between games.

cl_gaitestimation "x". Setting x to 1 enables estimated player movement motions, 0 disables this.

cl_nodelta "x". A value of 0 for x disables delta compression. You shouldn't do this for any reason. Leave it at 0.

cl_nopred "x". Setting this to 1 disables client side prediction, 0 enables the prediction. It is strongly recommended you leave prediction enabled.

cl_resend "x". This sets how many times a packet may be resent if it fails. I'd recommend setting x to 1 or 2.

cl_showmessages "x". A value of 1 for x enables the display of messages in multiplayer games, 0 will disable this. It's probably best to leave this set to 1, although a bit of user discretion comes into this.

cl_cmdrate "x". This sets the maximum amount of packets that get sent to the server per second. The default setting is 30. Those on ISDN or faster connections should try setting this higher. You may need to experiment with it this setting to find the optimal value for you (Try using lower values if you have a slow upload speed), as you may notice via the Netgraph your upload rate is generally more stable than your download rate.

cl_updaterate "x". This sets the maximum amount of packets that get sent from the server per second. The default setting is 20. Those on ISDN or faster connections should try this higher (35+). You may need to experiment with it this setting to find the optimal value for you.

mp_decals "x". This sets the amount of decals that can be active in a multiplayer game. Reducing this number may help improve performance, especially in areas where there is a lot of action. 300 is the default.  Once the amount is reached the oldest decal(s) is removed & new one(s) placed.

mp_footsteps "x". Set this to 1 to enable footsteps during a multiplayer game. This can be useful in locating (hearing) the enemy before you see them. 0 disables this & may improve netplay slightly. I'd recommend leaving this enabled.

pushlatency "x". It is recommended that you set x to half your normal ping. & make the value negative, e.g. If your ping to a server is normally about 300, then you'd set x to -150.

The following settings relate to mods that use client side weapons (such as Team Fortress).

cl_lw "x". When x is set to 1 weapon firing animations, sounds, etc. are played client-side at the time the weapon is fired. When set to 0 these events are delayed until the server conveys the event data back to the client. Should you set cl_lc "0" then you should also set this to 0 & if cl_lc "1" then you should also set this to 1.

cl_lc "x". When x is set to 1 this sets that you are requesting the server you are connected to performs server-side lag compensation. On fast Internet connections (Cable/DSL) lag compensation can adversely effect multiplayer performance, if this is the case for you set x to 0. If cl_lw "0", then cl_lc "x" is ignored. It is important to note that this is not a client-side check & transmission to the server, instead, everything is computed server-side.

cl_lb "x". When x is set to 1 client-side weapons will predict their own blood trails when other players are hit. When set to 0 the server does this, which is more accurate at determining hit locations. If cl_lc "0" this setting is ignored. I'd recommend setting this to 0, particularly with inaccurate weapons.

You should also take a look at the Modem tweaking guides for Windows 9x, Windows Millennium Edition & Windows 2000 (as appropriate) for how to optimize your Internet connection & reduce ping times further in online games. If you play on a LAN then check out the LAN Tweak guide.

 



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