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Rendering
- Direct3D
If you've
selected Direct 3d then set it as
follows.
Coronas.
Set this to True. This is the haze of
light that appears around light sources in the game, such as lamps in the game.
Set it to False if you really need
extra performance.
Description.
This field displays the graphics card that you are using. Not much use unless
you have multiple video cards in your system & want to check the correct one
is being used in DS9.
DetailTextures.
A detail texture is a very small, fine pattern which is faded in as you
approach a surface, for example wood grain, or imperfections in stone. Set
this to True for improved visual
quality, although it can cause a severe performance hit on older graphics
cards, particularly with older graphics cards such as the TNT. Newer graphics
cards should be able to set this to True without any problems, although
this is a setting you may want to try toggling to test the effects it has on
your frame rate. Set it to False
for increased performance.
HighDetailActors.
Set this to True for better visuals. Setting it to False will improve performance.
ShinySurfaces.
Shiny surfaces are the reflective surfaces in the game, e.g. on some floors you
can see your reflection. Setting it to False will improve your frame rate
in such areas. I’d recommend setting it to False.
Use32BitZBuffer.
This setting is set to False by default. If you are experiencing flickering
world surfaces & similar visual corruption when
running in 16-bit color set this to True. This forces
the use of a 32-bit Z buffer (even in 16-bit colour) which should fix these
display errors if they are occurring. You may ignore this setting if you
experience no such errors or are running in 32-bit color.
Use3dfx.
Only set this to True if
you wish to experiment with a 3dfx card in Direct3D, although Glide will run
much better. There’s no reason why you should use your 3dfx card in Direct3D
mode.
UseAGPTextures.
This setting can be used to force textures to be uploaded into local
video memory only (significantly faster than AGP texturing). Setting this to True
will enable DS9 – The Fallen to run on specific AGP cards that lack
enough local texture memory. Setting it to False
may improve performance &/or graphics quality on other hardware. Try setting
it to False if you have a graphics
card such as a GeForce or Voodoo 5 (although they don't support AGP texturing
anyway). A general rule of thumb for this setting would this; If you have more
than 32MB video memory set this to False. If you have less than 32MB of
video memory set this to True.
UseDistanceFog.
Leave this set to True unless your graphics card has problems rendering
fog. If you encounter problems with this setting then try setting it to False,
although performance may be lowered as a result. nVidia card owners should check
that Fog table emulation is enabled for their graphics card if
they have problems.
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