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3D Spotlight : Tweaking : FAKK 2 tweak guide

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FAKK 2 tweak guide
Posted by Thomas McGuire on August 23, 2000 - Page 4/8

Graphics CFG

Open your Config file using Notepad & Add/edit the following lines. Search for the following lines & edit the x value as appropriate;

com_blood "x". Set this to 1 to enable the display of blood in FAKK2. A setting of 0 will disable the display of blood. Useful for improving performance in fights or just a parental content control.

cg_3rd_person “x”. You can use this setting to toggle between the 3rd person & 1st person view modes. Set it to 1 to enable the 3rd person view (default). A setting of 0 enables a 1st person view mode, although this should only really be used for testing/experimenting purposes only as the game is meant to be played in the 3rd person view mode.

cg_draw2D "x". Give this a value of 1 to enable 2d items to be drawn. Items such as the HUD would fall into this category so leave this set to 1.

cg_draw3dIcons "x". Set this to 1. This will enable the display of 3d icons in the game. When set to 0 items will be displayed as sprites.

cg_drawCrosshair "x". A value of 0 will remove the crosshair, which will make aiming making more difficult. Leave this setting alone.

cg_effectdetail “x”. Valid values for x are 01. Higher values will increase detail in special effects, potentially reducing performance & vice versa.

cg_gibs "x". Set this to 1 to enable the display of gibs in FAKK2. A setting of 0 will disable the display of gibs (limb removal generally). Useful for improving performance in fights or just a parental content control.

cg_marks "x". Set x to 1 to enable marks on the ground/walls being displayed. A setting of 0 may improve performance a little. Although this is somewhat dependant on how bad your aim is. I’d recommend setting this to 0 for online play.

cg_shadows “x”. A setting of 0 disables shadows (recommended). 1 enables, basic, circular shadows. 2 will enable light volumetric shadows. 3 will enable dark volumetric shadows. Enabling shadows will reduce performance. See the r_stencilbits "x” setting further on for more information.

cg_simpleItems "x". A value of 1 will disable the display of 3d models for items, instead using 2d icons in their place, this may increase frame rate on older videocards. 0 enables the display of 3d models for items, which will make image quality better.

r_allowExtensions “x”. This is the same as the Allow GL Extensions setting, leave it set to 1 (enabled).

r_allowSoftwareGL "x". Set x to 1 to allow software rendering of the game. Although this really is an extremely bad idea unless you absolutely cannot run the game with your current video card. Get a new video card if this is the case, or try updating your drivers. Leave it set to 0 at all other times.

r_clear “x”. Leave this set to 0 (default).

r_colorbits "x". Use this to set the colour depth. Leave it at 16 unless you have a card that supports 32-bit colour output (In which case you may select 32). Performance is slower in 32bit than 16bit though.

r_depthbits "x". Use this to set the texture color depth. Leave it at 16 unless you have a card that supports 32-bit colour output. I’d highly recommend selecting 32-bit texture quality & using 16-bit color depth for the best image quality/performance trade off.

r_detailtextures "x". Set x to 1 to will improve texture quality when up close. Setting it to 0 will improve performance. A detail texture is a very small, fine pattern which is faded in as you approach a surface, for example wood grain, or imperfections in stone.

r_displayRefresh "x". Use x to set your refresh rate in the game. It is recommended that you set this to the highest refresh rate that your monitor can handle at a given resolution. With vsync enabled this value also limits the highest frame rate you can achieve. You shouldn’t set it any higher than the highest refresh rate your monitor can sustain at a given resolution.

r_drawSun "x". A setting of 1 enables the sun to be drawn. It won’t improve performance much if set to 0 although it will remove a few lighting calculations in areas where the sun is visible.

r_dynamiclight "x". A setting of 1 will enable the dynamic lighting of maps, e.g. the light surrounding an explosion. Improve performance by setting this to 0.

r_ext_compress_textures "x". Set this to 0 (default) to disable texture compression support (slower, but better visuals). This is only for S3TC texture compression so if you have an S3 card, are using the 5.xx or greater nVidia drivers or have a Voodoo 3, 4, 5 or ATI Radeon installed then you should set this to 1. Texture compression can vastly improve frame rates, although will cause some visual degradation in certain areas of the game, e.g. the sky may become pixelated with texture compression enabled.

r_ext_compiled_vertex_array “x”. Setting this to 0 may fix a problem with flickering textures in the game. Ignore this setting if you experience no such artifacts.

r_ext_multitexture "x". Set it to 1 to enable multi-texturing, this can improve performance. 0 will disable it.

r_fastsky "x". A setting of 1 will remove the sky texture. I’d recommend leaving this set to 0 unless you’re on a really slow system.

r_flares “x”. Set this to 1 to enable light flares in the game, this allows effects such as light flares to occur. Setting it to 0 will improve performance.

r_fullbright “x”. Set this to 1 to enable lightmaps when r_ext_multitexture “0” (disabled) is set. This will improve visual quality although performance will be reduced.

r_gamma "x". Default is 1. Increase this to make the game brighter. The brighter the visuals the more washed out the textures will look. Adjust this to suit your own needs, performance isn’t affected either way.

r_glDriver “x”. x sets the driver which is used for rendering FAKK2. 3dfx card owners may wish to select 3dfxogl rather than opengl32 (potentially improves performance slightly).

r_ignorehwgamma “x”. Set this to 1 to ignore external gamma settings for your graphics card. This may allow you to fix problems in the game where you can’t get the brightness slider to increase brightness in the game.

r_intensity “x”. x sets overall RGB intensity, higher values will effectively increase brightness although textures will lose some of their quality.

r_lightmap “x”. Set this to 1 to enable Lightmap lighting (real-time). Setting it to 0 will enable Vertex lighting, which is faster but uglier (static).



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