MS
Flight Simulator 2000 tweak guide
Last
Updated on September 15, 2000 by Thomas
McGuire - Page 3/8
Visuals
(Continued)
Terrain
mesh complexity.
Slide this bar to the Right to increase the
complexity of the outer lines of scenery shapes. This
will improve visual quality (more realistic terrain),
although performance may be reduced as a result.
The further the slider bar to
the Left the simpler terrain textures will appear
(Less complex shapes), although performance will improve in
such areas.
Terrain
texture
detail distance.
Use this slider bar to set the
range at which texture detail is applied to terrain. The
further the slider is to the Right the further away
it gets applied. This distance will affect performance &
visual quality directly, i.e. Sliding to the Right
will add detail at further distances away, which will reduce
performance & vice versa.
Land
class complexity.
Move the slider bar to the Right to increase the
amount of ground terrain types, e.g. Increased number of
(differing) ground textures to give a more varied look to
the land beneath you, although this can reduce performance.
Sliding the bar to the Left will use a lower amount
of textures, which will result in a less varied ground
beneath, this can both reduce texture memory needed &
improve performance.
Maximum
unlimited visibility.
This setting controls the maximum viewable distance in
Flight Simulator 2000 if Unlimited visibility is
selected for Weather visibility. I’d recommend
setting this in the Weather settings instead unless
you can sustain the performance hit associated with
increased visibility.
Aircraft
Shadows. Tick this setting to enable ground shadows for aircraft. Unticking
it will disable the plane’s shadows. Shadows may
come in useful for landing’s, although you will spend most
time in the air (or at night) so I’d recommend Unticking
this setting for a performance boost.
Ground
Scenery Shadows.
Tick
this setting to enable ground shadows for buildings
& dynamic scenery.
Unticking
this setting will disable these shadows, this will
improve performance & they serve no really useful
purpose (unlike Aircraft
shadows
which can).
Dawn/dusk
texture smoothing.
Tick this setting to enable Dusk/Dawn texture
smoothing. This allows for a smoother graphical transition
between sunrise/sunset. This will of course yield improved
visual quality in these situations, although its uses are
fairly irregular. Untick this setting to disable
the smooth transitions, this will give improved performance
during sunrise/sunset.
Smooth
transition view.
Tick this setting to enable smoother
transitions between views modes. Unticking this will disable
this. I’d recommend leaving this Unticked,
performance may be improved slightly during view mode
changes as a result.
Image
smoothing.
Tick this setting to enable the smoothing of
jagged edges in scenery. This will reduce performance,
although improve visual quality. Untick this setting
to disable the jagged edge smoothing, this will
improve performance.
Terrain
transitions.
Tick this setting to enable smoother
transitions between scenery. Unticking this will disable
this these smooth transitions, which should improve
performance, although reduce visual quality during such
transitional periods. I’d recommend leaving this setting Ticked.
Dynamic
scenery.
Tick this setting to enable dynamic scenery, Unticking
it will disable such scenery. Dynamic scenery would
consist of random scenery such as other aircraft,
performance will be reduced slightly around such objects,
although it adds to the realism of the game. I’d recommend
Ticking this setting & using the slider bar to
adjust the frequency of these instead.
Slide
the bar to the right to increase the frequency of
dynamic scenery during a flight. More dynamic models will
result in reduced performance, although more realistic
visuals (e.g. Other air traffic, boats at sea or other
aircraft at an airport), sliding the bar to the Left
will reduce the amount of dynamic objects, which can improve
performance.
Scenery
complexity.
Use this slider to adjust the
amount of scenery detail in the game, e.g. Buildings. Slide
the bar to the right to increase the amount of
scenery. More scenery models will result in reduced
performance, although more realistic visuals (e.g. Cities
will have a higher amount of skyscrapers), sliding the bar
to the Left will reduce the amount of scenery, which
will improve performance in built-up area’s (cities
generally), although will look less realistic in the sense
that scenery will be sparser.
With
the latest patch installed 2 further options are available.
Open your Fs2000.cfg with Notepad. Click on Search
then Find. Search for [PANELS].
Underneath is a setting entitled IMAGE_QUALITY=x. A
value of 1 for x enables bilinear
filtering of aircraft gauges. This may reduce performance
(when gauges are being displayed), however, it does make
rotating gauges more easily readable. A value of 0
for x disables bilinear filtering of aircraft
gauges. This may improve performance (when gauges are being
displayed), however, it will make rotating gauges less
easily readable.
Next,
search for [MISCDATA]. Under this heading is a
setting entitled USEPOLYCOASTDATA=x. A value of 1
for x enables a more detailed appearance for
the coastline area’s (more polygons used). This will
reduce performance in coastline areas, although the terrain
near the coastline will be more detailed & more
positionally accurate. A value of 0 for x
reduces coastline LOD (Level Of Detail),
i.e. Less polygons. This will improve performance in
coastline area’s, although the terrain near the coastline
will be less detailed & not as positionally accurate.
Remember,
this setting is only effective in area’s with a coast
& will have no effective on inland area’s.
You
can find out how to optimize your graphics cards
performance/visual quality in the Voodoo3,
Voodoo
4/5 & TNT\GeForce
tweaking
guides.

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