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NVIDIA GeForce (1/2/3/4) videocard tweaking

More OpenGL Settings

Now select the Miscellaneous option from the drop-down menu.

Buffer region extension. Ticking this option will enable the use of the GL_KTX_buffer_region (Dual planes) extension. This will provide improved performance in Applications/Games that support it by allowing an area of an OpenGL window to be saved in off-screen memory for quick restores, though is mostly only used in 3D modelling Applications, e.g. 3D Studio Max. You shouldn’t have any adverse effects to having this Ticked even if it will be unused, so I’d recommend leaving this enabled.

Buffer region use video memory. Leave this Unticked if you previously Unticked Buffer region extension or your Graphics Card has less than 32MB Video Memory (This shouldn’t be an issue unless you have a TNT 1/2 still), those with 32MB or greater of Video Memory should Tick this for optimal performance of the GL_KTX_buffer_region extension.

Disable 3D enhanced CPU optimisations. Ticking this setting will disable the use of CPU specific instruction sets, e.g. SSE, 3D Now, etc., which in most cases would lead to best 3D performance. Leave this option Unticked unless you are experiencing compatibility problems with some Applications/Games.

GeForce accelerated lines. Similar to the Buffer region extension this option will mostly be of use to those using 3D modelling Applications as it will only really have a beneficial effect on rendering wire-frame models. Tick this if that fits into your description of regular usage of your GeForce, though as before there shouldn’t be any adverse affects to leaving this enabled.

TNT2 compatibility. If you are having serious problems trying to get an OpenGL Application/Game to work you might want to consider Ticking this option to disable the more advanced features of the GeForce. Leave this Unticked if your Applications/Games run fine – which they all should if they are remotely modern.

Leave this option Unticked at all times. Should you have some old OpenGL Application/Game that you just can’t get to run correctly/at all then you might want to Tick this in a desperate attempt to get it to work.

Allow StereoVision API. Should you wish to use 3D Stereo Glasses with your Graphics card then be sure to Tick this option to enable support for the StereoVision API (Application Programming Interface), otherwise leave it Unticked. You can check Stereovision.net for more information about this also.

Force 16 Bit Z-Buffer. Ticking this option will force the use of a 16-bit Z-Buffer regardless of the colour depth being used, e.g. if running a Game in 32-bit colour a 16-bit Z-Buffer will still be used rather than a 24-bit one. This is best selected if you are experiencing strange clipping (or other) errors in OpenGL when using a 24 or 32-bit colour depth. At all other times you should leave this option Unticked for best image quality, as it can reduce rendering errors as it allows the use of a higher Z-Buffer precision for performing depth calculations at 24/32-bit colour depths.

 

Game Settings

Our Game Tweak Guides section will take you through configuring your games for best quality/performance & more with your NVIDIA Graphics card. These cover most popular games of all types, everything from Half-Life/Counter Strike to Tribes 2, Combat Flight Simulator 2 & Serious Sam. These also contain further Troubleshooting tips.

 

Conclusion

 

By now you should have fully configured your NVIDIA Graphics cards for best Performance/Visual quality or a combination, or perhaps even solved some Compatibility issues you had with such Games/Applications.

This guide will be updated in the future for further Driver releases for these Graphics Cards as well as cover other topics/settings. If you have any problems be sure to check out our Audio & Video Forum or Email me with any Suggestions/Comments about the guide.



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