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Updated
on August 16, 2001 by Thomas
McGuire
Display
Giants
contains many command line switches which can be used to further tweak your
display settings (Details regarding how to add them shown earlier). Settings
available are as follows;
-agptex.
This setting enables the use of AGP texturing on supported systems (AGP
graphics cards & supports AGP texturing). This can let Giants run on
certain AGP cards that lack enough local texture memory. A general rule of thumb
for this setting would be if you have more than 32MB video memory ignore
it. If you have less than 32MB of video memory then insert it in. NOTE – You
can reduce texture memory requirements by Lowering the Texture Quality
setting.
-equalz.
When this line is inserted the Z depth is forced to be equal the colour
depth you are running in. This setting is included for potential compatibility
issues with future graphics cards & is not needed currently.
-lowtex.
This setting reduces texture memory usage to 4MB. This should only be used by
those with old Graphics Cards, e.g. Voodoo 1, which have low amounts of texture
memory available.
-mixalpha.
Do not use this setting with graphics cards with T&L units. This
setting can help those using graphics cards with Alpha Blending problems in the
game.
-noprimary.
This setting is only needed if you have multiple graphics cards installed in
your system & you wish to use the secondary graphics card for rendering
Giants, e.g. If you have an S3 card & a Voodoo 2 you may wish to use the
Voodoo 2 instead.
-notnl.
This setting disables the use of Hardware T&L. This should only be of
use for those who wish to benchmark their cards performance with & without
Hardware T&L support or those graphics cards with poor T&L units such as
the Savage 2000.
-5footclip.
For those who prefer the longer range 'Z' precision when playing the game in
16 bit colour. Note - This setting can cause some clipping in 1st person
mode, which may only be an issue with nVidia graphics cards in 16bit colour.
Load
Giants, select Options, then Graphics Options.
Model
Detail. Options
available are Low, Medium & High. The Higher
this setting the more detailed models in the game will appear, although
performance can be lowered (Particularly on graphics cards with low polygon
capabilities). The Lower the setting the less detailed models will appear
in the game. Selecting a lower setting can improve performance on graphics cards
with low polygon capabilities.
Enhanced
Wave Effects.
Set this to On to enabled the enhanced wave effects. Setting this
to Off can improve performance, although the visual quality will be
reduced slightly (Although not as greatly as setting Enhanced Water Effects
to Off).
Enhanced
Water Effects.
Set this to On to enabled the enhanced water effect. This seems to
allow water to sparkle as if sunlight is reflecting off of it. The screenshots
below show the effect toggled On/Off.
On
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Off
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For
optimal performance set this to Off, although the water will appear very
unrealistic as you can see from the shot above.
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