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Jedi Knight II: Jedi Outcast tweak guide

Jedi Outcast is the latest sequel in Lucasarts Dark Forces game series, though this time developed by Raven Software it’s been just as well received as the previous Jedi Knight, perhaps even more so. This guide will take you through configuring the multitude of options available for the game & other information.

For those who have read this guide before, take note we have updated it to catch up with latest released patch as well as added Multiplayer tweaks and more information on console commands and Audio options. Also if you happen to be looking for a review of the game, be sure to read our complete write up on it.

 

Troubleshooting

Begin by downloading the latest patch for Jedi Outcast; this may resolve many of the bugs or other problems you may have encountered. You can find the latest patch for the Game at Lucasarts (1.03 currently). Now download the latest Drivers for your Graphics card & Soundcard. This may solve (most) Input or Audio problems you might be having. There are links to various manufacturers on the Drivers page.

Install DirectX 8.1 on your system if you haven’t done so yet. This may also fix problems with Sound & Input devices. If you experience any lockups & such they might be caused by overclocking, if so try lowering the Memory/Core speed of the overclocked device. Still having problem? Check Lucasarts' technical support.

 

Config Files & Console commands

The tweaks here can be either changed in your jk2config.cfg (Single player) or jk2mpconfig.cfg (Multiplayer) or you may make your own custom Config file for the Game. If you want to make you own Config file then simply create a New Text Document, enter in the settings & save the file as All files & name it customconfig.cfg (Replace customconfig with your own title). Save it in the GameData\base subdirectory of where Jedi Outcast is installed.

To load your customconfig.cfg in Jedi Outcast, bring down the console (Press Shift & Tilde key together) & type exec customconfig.cfg & hit the Enter key.

NOTE – If you choose to make the settings in your own custom Config file then you can omit the seta (space) from each setting. In the jk2config there will be a seta followed by a space. E.g. In your jk2config.cfg a setting would appear as follows, seta r_finish "0", while in your own customconfig.cfg it would appear simply as r_finish “0”.

Should you wish to enter commands during the game bring down the console (Press Shift & Tilde key together) & simply enter the command without quotation marks & hit the Enter key, e.g. cg_drawFPS 1. NOTE – Some commands entered this way may not have effect immediately unless you then enter vid_restart or snd_restart which will restart the video & audio subsystems respectively.

 

Graphics Options

We will start off with some of the most basic graphics functions; you can jump into more advanced options using our browse menu below. Load Jedi Outcast, select Setup then the Video button.

Video Quality. This option allows you to choose from a few pre-defined Video configuration settings for the Game. This guide will be covering them all so there’s probably no real need to use one of these when you can more appropriately set these yourself.

GL Extensions. This setting should be ignored by most unless you are having severe problems trying to run the Game. This will more than likely only be a problem for those with an out-dated Graphics card Driver installed or those with poor OpenGL support. On such Graphics cards you should set this to Off if you are having problems with the Game, otherwise leave this set to On. This shouldn’t be required for anyone with any sort of gaming oriented Graphics card, e.g. Kyro, GeForce, etc.

Video Mode. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Higher resolutions look better (sharper & smaller jagged edges), they also tend to run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course. 1024 x 768 should be ideal in Jedi Outcast for most users.

Color Depth. Set this to 16 bit for best performance, but reduced visual quality (More apparent color banding). Select 32 bit for best visual quality (Less apparent banding), although performance will be reduced – especially on older Graphics cards. Using a 32-bit colour depth will also reduce rendering errors as it uses a higher Z-Buffer precision for performing depth calculations & those with Kyro 1/2 Graphics cards should leave this set to 32 bit given the negligible performance difference as compared with other Graphics cards. Setting this to Default will use the regular Windows desktop colour depth, just select an option instead.

Full Screen. Set this to your own preference, though preferably On of course for best performance & a largest viewing area.

Geometric Detail. Selecting a Higher detail option will allow the use of increasingly more complex meshes in the Game, which will yield more realistic appearing Models, but this will require increasingly higher amount of polygons to be rendered as a result. Using a Lower detailed option will use less complex meshes, which will give less detailed shapes, though this can improve performance – especially if your Graphics card can't handle rendering a high amount of polygons, perhaps most noticeable during larger fights or where you have a great viewing distance.

Texture Detail. This setting controls the resolution of textures used in the Game. Setting this to High will enable the use of sharper, more detailed textures, although performance can be lowered (Especially on low Video memory Graphics Cards). The Lower the setting the more blurred level textures will appear. If you intend to use High resolution textures be sure you have AGP Texturing enabled in the BIOS &/or a Graphics Card with 32MB or more of Video memory.

Texture Quality. This setting controls the quality of textures used in Jedi Outcast. 32 bit will provide best quality for textures used in the game, although this will also consume an even greater amount of video memory, as a result you shouldn't select this option unless you have a Graphics card with 32MB video memory or greater (Or supports AGP Texturing). Using 16 bit will provide the best texture quality/performance trade off & will also consume less Video memory as a result.

Texture Filter. Trilinear texture filtering operates by taking 4 samples (texels) from 2 neighbouring Mipmaps, applies a bilinear filter to them & then interpolates the results. This results in improved image quality, with more seamless transitions between Mipmap levels & enhanced texture detail compared to Bilinear filtering. Most modern Graphics cards should be able to use Trilinear with little performance problems, except for those (still unfortunately) with 3dfx Graphics cards which should set this to Bilinear for best performance (As they cannot simultaneously perform Multi-texturing & Trilinear filtering).

 




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