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Jedi Knight II: Jedi Outcast tweak guide

Graphics Options (continued)

Now open the appropriate Config file & add/edit the following entries.

r_detailtextures "x". A detail texture is a very small, fine pattern that is faded in as you approach a surface, for example wood grain, or imperfections in stone. Setting x to 1 will improve visual quality by enabling the use of detail textures, although it will cause a performance hit, particularly on older Graphics Cards. Set x to 0 to disable the use of detail textures for improved performance, although with reduced visual quality as a result.

r_displayRefresh "x". With Vsync enabled your monitor Refresh rate limits your maximum frame rate to whatever the Refresh rate is, e.g. With a monitor refresh rate of 60Hz, your maximum frame rate with Vsync enabled in 60. As a result you should set x here to whatever the maximum refresh rate your Monitor is capable of at the Resolution you intend to use. Maximum being defined in this case as no need to go over 100, 85 should be fine for almost everyone if supported.

r_ext_compress_textures "x". Setting x to 1 will enable support for compression of textures using S3TC. This will greatly lower texture memory requirements in the Game, which will improve frame rate, although can introduce undesired image artefacts such as more apparent colour banding into textures due to it’s lossy nature. Another side effect will be increased level loading times as Texture will need to be compressed when loading a level. I’d recommend setting this to 1 for all Graphics cards that support S3TC in OpenGL, though if yours doesn’t then set this to 0.

r_ext_compress_lightmaps "x". Similar to above, although this applies only to Lightmaps. Lightmaps are generally more noticeably visually affected by being compressed & as such you should this to 0 unless your Graphics card features 32MB Video memory or less in which case setting this to 1 will provide a small frame rate improvement.

Those with NVIDIA GeForce Graphics cards please note the S3TC DXT1 workaround covered in our GeForce Tweak guide so as to minimize any DXT1 compression artefacts. This is not required for any other Graphics cards however.

r_ext_compiled_vertex_array “x”. Setting this to 0 may fix a problem with flickering textures in the game. Ignore this setting if you experience no such artefacts & leave it set to 1 for best frame rate.

r_ext_gamma_control "x". Set this to 1 to enable the gamma to be set via the Graphics card’s OpenGL Driver rather than using the in-Game setting. Set x to 0 to disable this feature. This is useful if you wish to set your Gamma settings via a utility in the Windows Display Options menu.

r_ext_texture_env_add "x". When x is set to 1 additive blending is enabled in Multi-texturing. If not supported only multiplicative blending is used. Setting x this to 0 to disable this, you shouldn’t be required to do this however.

r_ignorehwgamma "x". Set x to 1 to enable the game itself to set the gamma level to be used, which I’d recommend. Set it to 0 to disable the in-Game gamma settings & use one set by the Graphics Card Driver instead, which may also make the brightness slider in the game menu ineffective.

r_intensity “x”. x sets the overall RGB intensity, higher values will effectively increase brightness although textures will lose some of their quality.

r_overBrightBits "x". Increasing the value for x (Default of 1) will make the game brighter & vice versa. The brighter the image the more washed out the textures will appear. Adjust this to suit your own preference.

cg_drawFPS “x”. Setting x to 1 will enable the rendering of a small frame rate counter in the top right of the screen, which unsurprisingly enough will display your current frame rate;

This is a good way to determine the effect changing settings has on your game performance. Should you wish to remove this counter set x to 0 instead.

com_hunkMegs “x”. This determines the amount of memory to set aside for Jedi Outcast, with more memory equating to better game performance. Generally, assuming you have no other background applications running you should be able to set this to about 3/4 or 2/3 of RAM installed in your system, though reduce accordingly if you do, e.g. with 256MB RAM installed I’ve set this to 156MB. Be sure to leave several dozen MB free for Windows to use or less you may experience crashes.

com_maxfps "x". x determines the maximum frame rate the Jedi Outcast can run at. It would be best to set this to the Monitor refresh that you use while playing that Game with Vsync enabled. If you have Vsync disabled or are benchmarking performance you should probably want to double this value.

Be sure to take a look at the GeForce, Voodoo3, Voodoo4/5 or Kyro 1/2 Tweak guide for information on how to optimize the performance/visual quality of those cards. These can help you improve image quality/performance even further than in-game/Config file tweaks can.

Now select the Options button.

Draw Crosshair. Set this to your own preference.

Identify Target. Set this to your own preference.

Slow Motion Death. Set this to your own preference.

3rd Person Lightsaber. Set this to your own preference.

1st Person Guns. Set this to your own preference.

Model Dismemberment. Set this to On to enable limbs to be severed when using the Lightsaber on other character models, e.g. slicing an arm off. Though not particularly gory it’s adds a small bit to the atmosphere of the Game while not affecting performance noticeably. If you’re desperate for a frame rate improvement, particularly during Lightsaber combat set this to Off.

View Swaying. Set this to your own preference.

Text. Set this to your own language preference.

Voice. Set this to your own language preference.

Subtitles. Set this to your own preference.

 




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