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Posted on
May 21, 2002 by Thomas
McGuire
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Now open the appropriate Config file & add/edit
the following entries.
r_detailtextures
"x". A detail
texture is a very small, fine pattern that is faded in as
you approach a surface, for example wood grain, or
imperfections in stone. Setting x to 1
will improve visual quality by enabling the use of
detail textures, although it will cause a performance hit,
particularly on older Graphics Cards. Set x to 0
to disable the use of detail textures for improved
performance, although with reduced visual quality as a
result.
r_displayRefresh "x".
With Vsync enabled your monitor Refresh rate limits
your maximum frame rate to whatever the Refresh rate is,
e.g. With a monitor refresh rate of 60Hz, your maximum
frame rate with Vsync enabled in 60. As a
result you should set x here to whatever the maximum
refresh rate your Monitor is capable of at the Resolution
you intend to use. Maximum being defined in this case
as no need to go over 100, 85 should be fine
for almost everyone if supported.
r_ext_compress_textures
"x". Setting x
to 1 will enable support for compression of
textures using S3TC. This
will greatly lower texture memory requirements in the Game,
which will improve frame rate, although can introduce
undesired image artefacts such as more apparent colour
banding into textures due to it’s lossy nature. Another
side effect will be increased level loading times as
Texture will need to be compressed when loading a level.
I’d recommend setting this to 1
for all Graphics cards that support S3TC in OpenGL,
though if yours doesn’t then set this to 0.
r_ext_compress_lightmaps "x".
Similar to above, although this applies only to Lightmaps.
Lightmaps are generally more noticeably visually affected by
being compressed & as such you should this to 0
unless your Graphics card features 32MB Video memory or less
in which case setting this to 1 will provide a small
frame rate improvement.
Those with NVIDIA GeForce Graphics cards
please note the S3TC DXT1 workaround covered in our GeForce
Tweak guide so as to minimize any DXT1 compression
artefacts. This is not required for any other
Graphics cards however.
r_ext_compiled_vertex_array “x”.
Setting this to 0 may fix a problem with flickering
textures in the game. Ignore this setting if you
experience no such artefacts & leave it set to 1
for best frame rate.
r_ext_gamma_control "x".
Set this to 1 to enable the gamma to be set
via the Graphics card’s OpenGL Driver rather than using
the in-Game setting. Set x to 0 to disable
this feature. This is useful if you wish to set your Gamma
settings via a utility in the Windows Display Options menu.
r_ext_texture_env_add "x".
When x is set to 1 additive blending is enabled
in Multi-texturing. If not supported only multiplicative
blending is used. Setting x this to 0 to disable
this, you shouldn’t be required to do this however.
r_ignorehwgamma "x".
Set x to 1 to enable the game itself to
set the gamma level to be used, which I’d recommend. Set
it to 0 to disable the in-Game gamma settings
& use one set by the Graphics Card Driver instead, which
may also make the brightness slider in the game menu
ineffective.
r_intensity “x”.
x sets the overall RGB intensity, higher values will
effectively increase brightness although textures will lose
some of their quality.
r_overBrightBits
"x". Increasing
the value for x (Default of 1) will
make the game brighter & vice versa. The brighter the
image the more washed out the textures will appear. Adjust
this to suit your own preference.
cg_drawFPS “x”.
Setting x to 1 will enable the
rendering of a small frame rate counter in the top right
of the screen, which unsurprisingly enough will display your
current frame rate;

This is a good way to determine the effect
changing settings has on your game performance. Should you
wish to remove this counter set x to 0
instead.
com_hunkMegs “x”.
This determines the amount of memory to set aside for Jedi
Outcast, with more memory equating to better game
performance. Generally, assuming you have no other
background applications running you should be able to set
this to about 3/4 or 2/3 of RAM installed in your system,
though reduce accordingly if you do, e.g. with 256MB RAM
installed I’ve set this to 156MB. Be sure to leave several
dozen MB free for Windows to use or less you may experience
crashes.
com_maxfps "x".
x determines the maximum frame rate the Jedi
Outcast can run at. It would be best to set this to the
Monitor refresh that you use while playing that Game with
Vsync enabled. If you have Vsync disabled or
are benchmarking performance you should probably want to
double this value.
Be sure to take a look at the GeForce,
Voodoo3,
Voodoo4/5
or Kyro
1/2 Tweak guide for information on how to optimize the
performance/visual quality of those cards. These can help
you improve image quality/performance even further than
in-game/Config file tweaks can.
Now select the Options button.

Draw Crosshair.
Set this to your own preference.
Identify Target.
Set this to your own preference.
Slow Motion Death.
Set this to your own preference.
3rd Person Lightsaber.
Set this to your own preference.
1st Person Guns.
Set this to your own preference.
Model Dismemberment.
Set this to On to enable limbs to be severed
when using the Lightsaber on other character models, e.g.
slicing an arm off. Though not particularly gory it’s adds
a small bit to the atmosphere of the Game while not
affecting performance noticeably. If you’re desperate for
a frame rate improvement, particularly during Lightsaber
combat set this to Off.
View Swaying.
Set this to your own preference.
Text. Set
this to your own language preference.
Voice. Set
this to your own language preference.
Subtitles.
Set this to your own preference.
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