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Posted on
May 21, 2002 by Thomas
McGuire
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Now select the Sound button.

Effects Volume.
Use this to set the effects volume level in the Game. Adjust
the slider bar for volume as required, with sliding the bar Right
to increase the volume & vice versa.
Music Volume.
Use this to set the volume level for music in Jedi Outcast.
Adjust the slider bar for volume as required, slide the bar Right
to increase music volume & vice versa. NOTE – Muting
the Music will not affect performance beneficially. I’d
recommend leaving it audible given it’s rather good &
sets the right mood usually.
Voice Volume.
Use this to set the speech volume level in the Game. Adjust
the slider bar for volume as required, with sliding the bar Right
to increase the volume & vice versa.
Sound Quality.
This option determines the sampling rate to be used for
playback of mono spatialised sound, with Low being 11
kHz & High being 22kHz. High would be the
best option to select if you have a relatively new
Soundcard, e.g. SoundBlaster Live! or
Santa Cruz
& would provide best audio quality.
Those with an ISA Soundcard would perhaps be about the only
ones I’d recommend setting this to Low. NOTE –
This option doesn’t effect the sampling rate used for the
MP3 Soundtrack (44 kHz as it happens), or other stereo
sounds.
EAX.
Setting this to Off will provide basic stereo audio
output, which will also provide best performance & is
recommended for old Soundcards, or those with poor on-board
Audio. Setting it to On enables 3D Audio
support via OpenAL (Open Audio Library),
which also enables the use of EAX 1/2 & even EAX
Advanced HD (Albeit, limited to a few areas) on supporting
Soundcards, i.e. SoundBlaster Audigy (The Extigy doesn’t
support EAX Advanced HD in games). The use of 3D Audio
allows for significantly better 3D positioning
than plain old Stereo output, particularly more
noticeable for those connected to 4/4.1/5/5.1 Speaker
systems.
Notes – On Soundcards which do
provide OpenAL support (Verifiable by the existence of OpenAL32.dll
in your Windows system directory) you should delete
or rename the OpenAl32.dll file contained in the game
directory so that the Soundcard can use the correct OpenAl32.dll
which provides improved Audio & positioning quality
& better performance over the game’s OpenAL wrapper.
Now open the appropriate Config file & add/edit
the following entries.
s_allowDynamicMusic "x". Setting x to 1 will enable the playback of
dynamically changing Music in the Game, with levels
generally featuring 1 track used as normal & changing to
the dynamic track during action. Setting this to 0
will disable this extra track, but not the regular
Music track itself.
s_doppler "x".
x may be used to adjust the doppler effect (The Sound
frequency of fast moving items, e.g. weapon fire, can change
as it moves past your virtual self). Valid values for x
are from 0 – 10. This is a
sensitive setting & I'd recommend leaving it at the default
value of 1 as a result.
s_initsound "x".
When x is set to 1
playback of all Audio sources is enabled, which is
recommended. 0 disables Audio playback, which
will greatly increase frame rate though is only
really useful should you intend to benchmark performance
using a Timedemo.
s_khz “x”.
x sets the sampling rate to be used for playback of
mono spatialised sound, with useable values being 11,
22 & seemingly even 44 (Though the mono
files only have a maximum sampling rate of 22 so
using 44 is something of a placebo basically). 22/44
would be the best to use if you have a relatively new
Soundcard, e.g. SoundBlaster Audigy! or
Santa Cruz
& would provide best audio quality.
Those with an ISA Soundcard would perhaps be about the only
ones I’d recommend setting this to 11. NOTE –
This option doesn’t effect the sampling rate used for the
MP3 Soundtrack (44 kHz, 16-Bit as it happens), or other
stereo sounds.
s_mixahead "x".
x defines the Sound mixahead value, modifying this
can fix audio stuttering with some Soundcards. Should you
find this to be the case try lowering this from the default
of 0.2 by a few tenths, e.g. 0.16.
s_soundpoolmegs "x".
x sets the amount of RAM to be allocated for Audio
playback in the Game. This is value is auto-configured when
you initially launch the Game & as such you shouldn’t
really need to change this value unless you are experiencing
problems with Audio playback (Even in this case it’s more
than likely a Driver problem), though this is unlikely given
the rather limited Audio capabilities of the Game. Should
you have a low amount of RAM installed (96MB or less) then
you may want to try reducing this value by several
MBs.
You can learn how to further improve your
Audio experience in Jedi Outcast by taking a look at the Soundcard/Speaker Tweak guide. This’ll take you through
positioning your Speakers & configuring Soundcard
specific tips for other popular Soundcards such as the
SoundBlaster Audigy, Philips PSC70x & Turtle Beach Santa
Cruz.
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