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Jedi Knight II: Jedi Outcast tweak guide

Audio Settings

Now select the Sound button.

Effects Volume. Use this to set the effects volume level in the Game. Adjust the slider bar for volume as required, with sliding the bar Right to increase the volume & vice versa.

Music Volume. Use this to set the volume level for music in Jedi Outcast. Adjust the slider bar for volume as required, slide the bar Right to increase music volume & vice versa. NOTE – Muting the Music will not affect performance beneficially. I’d recommend leaving it audible given it’s rather good & sets the right mood usually.

Voice Volume. Use this to set the speech volume level in the Game. Adjust the slider bar for volume as required, with sliding the bar Right to increase the volume & vice versa.

Sound Quality. This option determines the sampling rate to be used for playback of mono spatialised sound, with Low being 11 kHz & High being 22kHz. High would be the best option to select if you have a relatively new Soundcard, e.g. SoundBlaster Live! or Santa Cruz & would provide best audio quality. Those with an ISA Soundcard would perhaps be about the only ones I’d recommend setting this to Low. NOTE – This option doesn’t effect the sampling rate used for the MP3 Soundtrack (44 kHz as it happens), or other stereo sounds.

EAX. Setting this to Off will provide basic stereo audio output, which will also provide best performance & is recommended for old Soundcards, or those with poor on-board Audio. Setting it to On enables 3D Audio support via OpenAL (Open Audio Library), which also enables the use of EAX 1/2 & even EAX Advanced HD (Albeit, limited to a few areas) on supporting Soundcards, i.e. SoundBlaster Audigy (The Extigy doesn’t support EAX Advanced HD in games). The use of 3D Audio allows for significantly better 3D positioning  than plain old Stereo output, particularly more noticeable for those connected to 4/4.1/5/5.1 Speaker systems.

Notes – On Soundcards which do provide OpenAL support (Verifiable by the existence of OpenAL32.dll in your Windows system directory) you should delete or rename the OpenAl32.dll file contained in the game directory so that the Soundcard can use the correct OpenAl32.dll which provides improved Audio & positioning quality & better performance over the game’s OpenAL wrapper.

Now open the appropriate Config file & add/edit the following entries.

s_allowDynamicMusic "x". Setting x to 1 will enable the playback of dynamically changing Music in the Game, with levels generally featuring 1 track used as normal & changing to the dynamic track during action. Setting this to 0 will disable this extra track, but not the regular Music track itself.

s_doppler "x". x may be used to adjust the doppler effect (The Sound frequency of fast moving items, e.g. weapon fire, can change as it moves past your virtual self). Valid values for x are from 010. This is a sensitive setting & I'd recommend leaving it at the default value of 1 as a result.

s_initsound "x". When x is set to 1 playback of all Audio sources is enabled, which is recommended. 0 disables Audio playback, which will greatly increase frame rate though is only really useful should you intend to benchmark performance using a Timedemo.

s_khz “x”. x sets the sampling rate to be used for playback of mono spatialised sound, with useable values being 11, 22 & seemingly even 44 (Though the mono files only have a maximum sampling rate of 22 so using 44 is something of a placebo basically). 22/44 would be the best to use if you have a relatively new Soundcard, e.g. SoundBlaster Audigy! or Santa Cruz & would provide best audio quality. Those with an ISA Soundcard would perhaps be about the only ones I’d recommend setting this to 11. NOTE – This option doesn’t effect the sampling rate used for the MP3 Soundtrack (44 kHz, 16-Bit as it happens), or other stereo sounds.

s_mixahead "x". x defines the Sound mixahead value, modifying this can fix audio stuttering with some Soundcards. Should you find this to be the case try lowering this from the default of 0.2 by a few tenths, e.g. 0.16.

s_soundpoolmegs "x". x sets the amount of RAM to be allocated for Audio playback in the Game. This is value is auto-configured when you initially launch the Game & as such you shouldn’t really need to change this value unless you are experiencing problems with Audio playback (Even in this case it’s more than likely a Driver problem), though this is unlikely given the rather limited Audio capabilities of the Game. Should you have a low amount of RAM installed (96MB or less) then you may want to try reducing this value by several MBs.

You can learn how to further improve your Audio experience in Jedi Outcast by taking a look at the Soundcard/Speaker Tweak guide. This’ll take you through positioning your Speakers & configuring Soundcard specific tips for other popular Soundcards such as the SoundBlaster Audigy, Philips PSC70x & Turtle Beach Santa Cruz.

 



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