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PowerVR Kyro II tweak guide

OpenGL

Now select the OpenGL tab.

Control Full-Scene Anti-Aliasing. Kyro 1/2 Graphics cards support FSAA using the OGSS (Ordered Grid Super Sampling) implementation. This option allows you to select the FSAA level, if any, to use in Direct3D Games/Applications. Regardless of the option selected, the horizontal resolution cannot exceed 2048 pixels, i.e. FSAA will be disabled at resolutions beyond 1280 x 1024. Options available are as follows;

Force 4x (2x2) Anti-aliasing. With this option Ticked the Horizontal & Vertical resolutions are both up-sampled by a factor of 2, then down-sampled by averaging the colours of a 2x2 pixel block to form 1 pixel across the entire image. This will provide best overall FSAA image quality, with greatest performance hit. This can be used up to a resolution of 1024x768.

Force 2x Horizontal Anti-aliasing. With this option Ticked the Horizontal resolution is up-sampled by a factor of 2, then down-sampled by averaging the colours of a 2x1 pixel block to form 1 pixel across the entire image. This will provide improved FSAA image quality but for Horizontal lines only, although may perform slightly slower than Force 2x Vertical Anti-aliasing. This can be used up to a resolution of 1024x768 otherwise it will be disabled.

Force 2x Vertical Anti-aliasing. With this option Ticked the Vertical resolution is up-sampled by a factor of 2, then down-sampled by averaging the colours of a 1x2 pixel block to form 1 pixel across the entire image. This will provide improved FSAA image quality but for Vertical lines only, although may perform slightly faster than Force 2x Horizontal Anti-aliasing. This can be used up to a resolution of 1280x1024 otherwise it will be disabled.

Application Specified Anti-aliasing. Select this option to disable the use of FSAA in OpenGL Applications/Games (default). This will yield best performance.

Here’s a shot of Serious Sam with Force 2x Vertical Anti-aliasing in operation (Click on the image for the full size version).

Disable Waiting for Vertical Sync. Using this setting you may disable Vsync in all OpenGL Games/Applications or let in-game settings determine whether Vsync is enabled/disabled. Vsync effectively limits the frame rate to your current refresh rate at a given resolution. Performance can improve with Vsync disabled, Ticking this setting, as frames are rendered as fast as they can be regardless of refresh rate, although you may experience image tearing &/or controller lag as a result. With Vsync enabled, Unticked, you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling Vsync for best image quality & disabling it when you intend to benchmark system/game performance.

NOTE – With this setting Unticked it may still be possible to disable Vsync using in-game settings, if available.

Use Application Specified Buffering. By default (Unticked) the Kyro 1/2 attempts to use Triple Buffering. Triple buffering allocates a 3rd frame buffer. This frame buffer can improve performance by allowing the hardware to render at the same time that the 3D application performs other tasks. When this setting is Ticked it will use whichever Buffering is specified by the application – Single or Double Buffering. Should the Application/Game in question use a large amount of textures then you should Tick this setting where it may help improve performance, this is because Triple Buffering requires extra Video memory, although on most Kyro 2 Graphic cards you should be able to leave this Unticked at all times for best performance regardless.

Force Single Buffer. When Ticked this forces the Game/Application to render to the front buffer only. This is recommended for optimal performance & Video memory requirement reductions (Only really an issue with 32MB Kyro 1/2s, not 64MB Kyro 2s). However, this can also cause image tearing similar to disabling Vsync. As a result I’d recommend leaving this setting Unticked if you experience bad image tearing. If possible you should leave this Ticked however.

 



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