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Max Payne tweak guide

Display Settings Optimization #3

Character Shadows. This slider controls the LOD used for shadows cast by models. When set to Low shadows are disabled, which will provide best performance. Medium will provide a simple circular show, while High provides 2 shadows cast beneath characters feet. The shots below illustrate the difference between no shadows & High quality shadows.

Low

High

Don’t let the added realism overwhelm you. If you have CPU resources to spare then you should set this to High (More because you can, than because it looks good), although most users would be recommended to set this to Low.

Sound Channels. This slider controls the maximum number of simultaneous Audio channels. The number of Channels varies with the slider position selected, i.e. Low allows for 8, Medium allows for 10, High allows for 12. You should set this to High unless you have a very slow CPU, or rather old Soundcard (Most modern Soundcards support at least 32 3D streams), e.g. Vortex 1 based Soundcard.

Sound Variations. This slider controls the amount of variation during Audio playback in the Game. Setting this to Low will reduce system RAM usage, although the audio will have a more generic feel to it given the lack of variety. If you have greater than 64MB RAM then you should set this to Medium, while those with 128MB RAM or more should set this to High.

Material Variations. This slider controls the type of debris caused by weapon fire, with Higher settings allowing for more realistic debris to be displayed upon bullets/explosives hitting terrain, i.e. terrain damage will display debris appropriate with the object hit. Using a Lower setting can improve performance by using more generic debris – which may be useful for those with a low amount of RAM, &/or Video memory. The screenshots below illustrate the difference between Low & High material variations.  

Low
High

As you can see the High setting displays debris appropriate with the material being hit by weapon fire, whereas the Low setting displays merely small chunks of cement, despite a wooden floor being hit.

 



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