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Posted on
March 21, 2002 by Thomas
McGuire
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Select
Options then the Audio button.
Master
Volume.
Use this to set the effects/speech volume level in MOH: AA.
Adjust the slider bar for volume as required, slide the bar Right
to increase the volume & vice versa.
Music
Volume.
Use this to set the volume level for music in MOH: AA.
Adjust the slider bar for volume as required, slide the bar Right
to increase music volume & vice versa. NOTE – Muting
the Music will not affect performance beneficially. I’d
recommend leaving it audible given it’s rather good &
sets the right mood usually.
Speaker
Setup.
From the menu here select the appropriate type of Speakers
which your Soundcard is connected to, though it is worth
noting that most Soundcards will ignore such
in-game options & rather only use the one specified in
their own Mixer.
Sound
Quality.
This option determines the sampling rate to be used for
audio playback, with Low being 11 kHz, Medium
being 22 kHz & High being 44kHz. High
would be the best option to select if you have a relatively
new Soundcard, e.g. SoundBlaster Live! or
Santa
Cruz
&
would provide best audio quality. With older generation
Soundcards (Or more likely onboard Audio) you should find Medium
to give acceptable playback quality without affecting
performance too noticeably. Those with an ISA Soundcard
would perhaps be about the only ones I’d recommend setting
this to Low.
As
has been discussed on the 3D
SoundSurge Forums adding 3D audio support into MOH: AA
is an easy enough task. The simplest way to do this is as
follows;
Download
& install the Miles Sound System Demo from RAD
Game Tools, noting the directory where it installed. Go
to the redist/win32 directory of where you installed
the Miles Sound System Demo, e.g. C:\Program
Files\Miles6dm\redist\win32, & copy the *.m3d
files located there (You can ignore the Mssfast.m3d
file if you wish however). Paste these files into the
snddrivers directory of where MOH: AA is installed,
e.g. D:\MOHAA\snddrivers.
Now
open your Config file & Add/Edit the seta
s_milesdrivers “x” line. Where x is to be
replaced by one of the following options:
-
Aureal
A3D 2.0 (TM)
-
Aureal
A3D Interactive (TM)
-
Creative
Labs EAX 2 (TM)
-
Creative
Labs EAX (TM)
-
DirectSound3D
Hardware Support
-
Dolby
Surround
-
Miles
Fast 2D Positional Audio
The
option you should select here should be determined by you
based on the Soundcard you have installed. Selecting DirectSound3D
Hardware Support or Aureal A3D Interactive (TM)
will enable basic 3D positional audio support in
Game. Those (still) with Aureal Vortex 2 based Soundcards
should select Aureal A3D 2.0 (TM) for most realistic
3D audio positioning. Users of EAX supporting Soundcards,
e.g. Santa Cruz or Audigy, should try selecting Creative
Labs EAX 2 (TM) or Creative Labs EAX (TM), though
reportedly MOH: AA doesn’t use any of the EAX presets so
you may find no playback difference over that of DirectSound3D
Hardware Support. Dolby Surround should only be
selected if your Soundcard is connected to such a receiver. Miles
Fast 2D Positional Audio will provide basic stereo
output & also best performance (This is used by default).
You
can learn how to further improve your Audio experience in
MOH: AA by taking a look at the Soundcard/Speaker
Tweak guide. This’ll take you through positioning your
Speakers & configuring Soundcard specific tips for other
popular Soundcards such as the SoundBlaster Audigy, Philips
PSC70x & Turtle Beach Santa Cruz.
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