|
Config files
The
tweaks here can be either changed in your q3config.cfg
or you may make your own custom Config
file for the game. If you want to make you own config
file then simply create a New Text Document,
enter in the settings & save the file as All
files & name it autoexec.cfg. Save it
in the baseq3 directory of where Quake 3 is
installed.
To
load your customconfig.cfg in Quake 3 (If
you didn’t name it autoexec.cfg), bring down
the console & type /exec
customconfig.cfg & hit the Enter key.
NOTE
– If you choose to make the settings in your own
custom config file then you can omit the seta
(space) from each setting. In the q3config
there will need to be a seta followed by a
space. E.g. In your q3config.cfg a setting
would appear as follows, seta r_texturemode
"LINEAR_MIPMAP_LINEAR",
while in your own autoexec.cfg
it would appear simply as r_texturemode
"LINEAR_MIPMAP_LINEAR”.
Graphics
Load the
game, select Setup, System,
then Graphics.
Graphics
Settings.
You can use
this to select Pre-configured visual settings, e.g. Fastest. Don’t bother; use Custom settings instead so you can set what you want.
GL Driver. This setting allows you to select the OpenGL driver
that you are using for rendering. If you own a 3dfx
Voodoo 2 or earlier select Voodoo as your GL driver, otherwise
select Default.
GL Extensions.
Set this to On for improve performance. Setting
it to Off should definitely be seen as a last
resort to try if you can’t get the game to run.
Performance will be significantly lower when set to Off
as well.
Video Mode.
Select a lower resolution (800*600 or 640*480) when
playing online. Graphics may be slightly less
appealing, but it will run better, which is more
important.
Color Depth.
Set this to 16bit
when playing online to improve performance. In single
player you can set it to 32-bit for improved visual
quality (only if your card supports 32 bit colour).
Fullscreen.
Set this to On.
If you’re using 3d hardware then you’ll want to
run full-screen anyway, not windowed.
Lighting. Set this to Lightmap
for better lighting effects. Set it to Vertex
to improve performance at the cost of image quality.
GeForce cards reportedly perform better when set to Lightmap.
Geometry Detail. Options available are High, Medium & Low.
Each setting gives progressively less geometry detail
in maps, resulting in better performance, but less
curved architecture. Set it to High for best
visual quality & Low for best performance.
Texture Detail. Use this slider to set the texture detail used in Quake 3. Slider this
to the Right will increase texture detail &
vice versa. The higher the setting the sharper
textures in the game will appear, although performance
will be lower. The lower the setting the more blurred
textures will appear in the game, although performance
will be improved.
You
should only really set this to the far Right if
your graphics cards has 32MB RAM or more.
Texture Quality. Set this to 32 bit for best
image quality & 16 bit for improved
performance. Again, your video card must support
32-bit rendering. I’d highly recommend selecting 32-bit
texture quality & using 16-bit colour
depth for the best image quality/performance trade
off.
Texture Filter. Trilinear will give the
best image quality but take up a few MB’s of your
graphics card memory. Quake 3 uses a lot of textures;
as such I’d recommend you set this to Bilinear.
This will free up some video memory for all these
textures. If you are using a 32MB+ plus graphics card
you might be able to set this to Trilinear & enjoy
the better image quality. Although even then some maps
use over 32MB of texture memory.
See
the r_textureMode "x" setting for more available settings.
|