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The
Driver Info section contains no changeable
setting, it just contains purely informational,
information regarding your current display adapter
used for rendering Quake 3. Not really of much use at
all.
Now select the Display
tab.
Brightness.
Use this slider to set the brightness level in the
game. Slide it to the Right ro increase brightness & vice versa, be careful
not to increase it too much or the game may look
washed out. I’d recommend checking the visual config
section for more accurate ways for changing brightness
levels in the game.
Screen
Size. Use this to select the screen size of the game, this is different to
running full screen or windowed. Using a smaller
screen size may improve performance, although will
making viewing the game more difficult. I’d
recommend leaving this set fully to the Right,
to run with maximum viewing area.
Click on Setup, then Game options.
Crosshair.
Use this section to select the crosshair you wish to
use in the game, if any.
Simple
Items.
This
sets whether or not items will be 3Dmodels or
2Dsprites. Turning it Off will improve
performance slightly.
Marks
on Walls.
See the cg_marks "x" setting for more detailed
information.
Ejecting
Brass. this sets the amount of
time that ammo casings stay visible, the default is
1250. A setting of 0
disables this & will improve performance a little.
I’d recommend doing this for online play, unless
you like to see spent ammo on the ground for no useful
reason.
Dynamic
lights.
See the r_dynamiclight "x"
setting for more detailed information.
Identify
Target. Set this to On as it will help when playing both online (Enemy
models names will appear when aimed at a target, if
aiming correctly you may be warned of a target before
you see them, e.g. around a corner) & offline (A
descriptive text will appear when aiming at certain
targets).
High
Quality Sky. Setting this to Off
will disable the sky texture & portals
won’t be seen through. I’d recommend leaving this
set to On
unless you’re on a really slow system.
Sync
every frame.
Leave this set to Off
unless you are experience input problems.
See the r_finish
"x"
setting for more detailed information.
Force
Player Models.
Setting
this to On
forces all players to use the same model. This will
improve performance, although there’ll be no way to
distinguish between players. I’d recommend leaving
this at Off unless you are desperate for a performance boost.
Draw
Team Overlay.
use
this to allow the display of the location of team
members if team-based games, which is fairly useful in
those type of games.
Automatic
Downloading.
Set
this to Off to disables
auto-downloading of maps/models/sounds, etc. Set this
to On to enable it.
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