Rendering
– OpenGL
If
you’ve selected OpenGL
then set it as follows. Although, you should try using
the Direct3D renderer before using OpenGL.

Coronas.
Set this to True. This is the haze of light that appears around light sources in
the game, such as lamps in the game. Set it to False if you need extra performance (very slight at that).
DetailTextures. A detail texture is
a very small, fine pattern which is faded in as you
approach a surface, for example wood grain, or
imperfections in stone. Set this to True
for improved visual quality, although it may cause a
performance hit on some graphics cards.
Set it to False for increased performance. You can
use the LodPercentage setting to adjust the
range at which detail textures are applied.
HighDetailActors.
Set this
to True for
better visuals. Setting it to False
will improve performance.
ShinySurfaces.
Shiny surfaces are the reflective surfaces in the
game, e.g. on some floors you can see your (&
others) reflections. Setting it to False will
improve your frame rate in such areas. I’d recommend
setting it to False.
VolumetricLighting. Set
this to True for better visuals (effects like fog), although with lower
performance. Setting this to False
will result in a big frame rate increase. On
most graphics cards that have trouble running Unreal
setting this to False may mean the difference
between a playable & an unplayable
game.
You'll
want to do some more advanced editing, go into the Unreal/System folder & open up OpenGlDrv.ini.
·
Change
1 to 0 in DoPrecache=1 if
you want to disable precaching in OpenGL. This
will speed up the loading of levels, although may
reduce performance.
·
If
you encounter any visual problems try changing 1
to 0 in UseMultiTexture=1.
This can adversely affect performance however.
·
Changing
1 to 0 in UseZTrick=1
can fix z-buffer related problems.
Rendering
- Software
If
you’ve selected the Software
renderer then set it as follows.
If
you really must use the Software renderer then you
really should set everything to False, with the exception of Fast
translucency. This will ensure software rendering
is running optimally.
Make
sure that SlowVideoBuffering is set to True,
in the Display section of the Advanced
options menu. This can also further improve
performance.
Also
set the game to run in 32-bit colour, this
gives optimal performance in Software rendering. This
is not the case with hardware rendering modes
though.
You can find out how to
optimize your graphics cards performance/visual
quality in the Voodoo3 , Voodoo
4/5 & TNT/GeForce
tweaking guides.
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