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Tribes 2 Tweak Guide

Graphics Tweaks (Continued)

Dynamic Light Visible Distance. This option controls the maximum visible distance at which dynamic lighting is used in the environment. Those of you with slower CPUs should move this slider to the Left to reduce this distance & thus improve performance. Those with faster CPUs may find they can move this further to the Right for best image quality.

Sky Detail. This setting controls how detailed the sky in Tribes 2 is. Options available being Full Sky, 2 Cloud Layers, 1 Cloud Layer, Sky Box Only & No Sky. Those of you only Low end systems would be best off selecting No Sky or Sky Box Only, although should you have a Graphics card with 32MB video memory I'd recommend setting this to Full Sky – Assuming you have texture compression enabled (As recommended), this is basically because using texture compression can cause a lot of banding in the sky, this will hopefully minimize it's effects.

First Person Draw. This setting determines what is to be rendered when in First person viewmode. You can improve performance by setting this to Items Only, with this option selected only the Weapon/Item you are currently equipped with is displayed. Selecting any option with Player in it is rather unnecessary & has the effect of you being able to see part of you body, e.g. Looking down you may see your chest & legs, which while realistic, is just a waste of resources. Those of you with excessively fast systems should consider setting this to Player and Items for most realistic visual quality.

Precipitation. Tick this setting to enable rendering of certain weather effects in the game, i.e. Rain & Snow. These effects can enhance the atmosphere of the game in certain levels, although on old Graphics cards you may find them to lower performance a good deal. Untick this setting to disable rendering such weather effects; this may also improve your visibility as well (In the sense that you may be less distracted by the weather). Personally I'd recommend enabling this effect for the simple reason that it just improves the feel of the levels.

Dynamic Interior Lights. Tick this setting to enable the dynamic lighting of the Indoor environment, e.g. From light surrounding an explosion. Performance can be improved by Unticking this setting, although visual quality will be reduced in the sense that it will be less realistic. Should you have a Graphics card with a T&L unit then you should be able to enable this setting at all times with hardly any performance reduction.

To set the maximum number of Hardware lights open your ClientPrefs.cs file & Edit the following line;

$pref::OpenGL::maxHardwareLights = "x";. By default x is set to 6. If you have a Geforce 1 based Graphics card you should set this to 3 at most (Given the rather slow T&L unit this is equipped with), although with newer generation T&L supporting Graphics cards you should be fine setting this higher, although you probably set only set to a maximum value of 8.

Decals. Decals are the explosion/bullet marks that get left on scenery during the game – which can give a more dynamic look to the levels as they get damaged from various weapon fire/vehicle crashes. Tick this setting to enable their rendering, which may lower performance on older Graphics cards. On newer Graphics cards you should be able to enable this setting without issue. You may also want to set how many decals can be rendered, & for how long they are visible.

Open your ClientPrefs.cs file & Edit the following lines;

$pref::Decal::decalTimeout = "x";. x sets the amount of time (In Milliseconds) that a decal is visible for, beyond which time it will disappear from the landscape. The default is 5000, although you may increase/decrease this value as you see fit. If you intend to use a high number of decals then you shouldn't set this value too high however.

$pref::Decal::maxNumDecals = "x";. x sets the maximum amount of decals which may be rendered before the oldest one is removed. The default number is 256, if you wish to use decals on older Graphics cards then you'd be well advised to lower this value, while those of you on newer Graphics cards may wish to increase this value further. I wouldn't recommend going beyond 512 though, especially in large-scale games.

Dynamic Terrain Lights. Tick this setting to enable the dynamic lighting of the Outdoor environment, e.g. from light surrounding an explosion. Performance can be improved by Unticking this setting, although visual quality will be reduced in the sense that it will be less realistic. Should you have a Graphics Card with a T&L unit then you should be able to enable this setting at all times with little frame rate reduction.

Terrain Details. Tick this setting to enable the rendering of optional terrain on the environment, e.g. Trees. While these can add a bit of variety to the otherwise barren landscape they don't appear overly realistic, as a result I'd recommend disabling them. This can improve performance slightly as well. If you're on a Low-end system certainly Untick this setting.

Interior Textured Fog. Tick this setting to enable the rendering of coloured fog in Building interiors. This is more of an atmospheric effect than one intended to hide details. If you are on an old Graphics card then you would be best leaving this setting Unticked, this can also improve your visibility in some instances. If you do intend to enable fog then you should also use a 32 Bit colour depth for best rendering of this effect (Less noticeable colour banding).

Hi-Res Shield Effects. Tick this setting to enable the use of better quality shield effects on Models. This shouldn’t really be an important effect to use unless you have fairly fast system, as a result you should leave this setting Unticked.

Vertex Lighting. Unticking this setting will enable Lightmap lighting (real-time) of levels. Ticking this will enable Vertex lighting instead, which is faster, but uses static lighting of levels so reduces overall image quality. If you have a Graphics card with a T&L unit, or a fairly fast system (700Mhz +) then you should have no reason to use Vertex lighting.

Should you wish to enable the display of a frame rate counter in Tribes 2 then bring down the console via the Tilde key & enter either of the following commands;

show("$fps::real");
show("framecounter()");

Hit the Enter key to initiate a command.

 




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