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3D Spotlight : Tweaking : Unreal tweak guide

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Unreal tweak guide
Last Updated on September 07, 2000 by Thomas McGuire - Page 2/10

Visuals

Start by going into the Audio/Video menu.

Brightness. Use this setting to adjust the brightness level in the game, setting it higher may well improve visibility, although can the game look washed out if you set it too high. You may need to test different settings to see which results in the optimum balance between this.

Select Resolution. Selecting a lower setting will improve performance & maintain a stable (hopefully higher) frame rate. Although, higher resolutions will look better, they will run slower.

Texture Detail, Set it to High if you can, although a lower setting is advised if you need the performance, it will give a more blurrier look to the game though. Setting Texture Detail to High will improve visuals more than setting Skin detail to High.

Next, go into Advanced options & select the Display options. NOTE The options you have selected in Audio/Video menu will be set here so there is no real need to reset some of these options as a result.

Brightness. Use this setting to adjust the brightness level in the game, setting it higher may well improve visibility, although can the game look washed out if you set it too high. It is better to set this in the game menu itself (mentioned earlier), where the effects can be seen immediately.

CaptureMouse. Set this to True if you use are using mouse (which most of you will be).

CurvedSurfaces. This should be set to False. This will improve performance & the difference to models is fairly unnoticeable anyway (only player models are affected). When set to True player model meshes are smoothed out which will result in more aesthetically pleasing player models in the game.

NoLighting. Set this to False. Otherwise the game will look quite ugly. The difference in performance between both is very large, turn the lighting off if you are totally desperate for a frame rate boost.

ScreenFlashes. Set this to True, this is used to change the screen colour, e.g. when you get hit, or are underwater. Setting is to False may marginally improve performance.

SkinDetail. Id recommend setting this to Medium, the difference between High & Medium is fairly small, added to the fact this will free up video memory & you generally wont be too close to player models this gives quite a decent performance improvement.

SlowVideoBuffering. Ignore this setting, unless you are using Software rendering. Set it to True if you are.

StartupFullscreen. If using a 3d card then you'll have no choice other than running in full screen, it is faster than running windowed anyway.

TextureDetail. Set it to High if you can, although a lower setting is advised if you need the extra performance (specifically cards with low texture memory, e.g. TNT1), it will give a more blurrier look to the game though. Setting TextureDetail to High will improve visuals more than setting SkinDetail to High (& also have a greater effect of frame rate).

In the case of TNT1 cards, do not to set texture detail to high, you could easily run out of texture memory & the game will crash. Try Medium instead.

UseDirectDraw. Set this to True. It will improve performance on most systems.

UseJoystick. Set this to False unless you intend to use a Joystick to play the game, however mouse & keyboard is the best way to play Unreal. It will improve slightly if you set it to False as well. Useful if you're on a low spec machine.


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