Unreal
tweak guide
Last
Updated on September 07, 2000 by Thomas
McGuire - Page 2/10
Visuals
Start by going into the Audio/Video menu.
Brightness. Use this setting to adjust the brightness level in the game, setting it
higher may well improve visibility, although can the game
look washed out if you set it too high. You may need
to test different settings to see which results in the
optimum balance between this.
Select
Resolution.
Selecting a lower setting will improve performance &
maintain a stable (hopefully higher) frame rate. Although,
higher resolutions will look better, they will run slower.
Texture Detail, Set it to High
if you can, although a lower setting is advised if you need
the performance, it will give a more blurrier look to the
game though. Setting Texture Detail to High
will improve visuals more
than setting Skin detail to High.
Next, go into Advanced
options & select the Display
options. NOTE – The options you have selected in Audio/Video
menu will be set here so there is no real need to reset some
of these options as a result.
Brightness. Use this setting to adjust the brightness
level in the game, setting it higher may well improve
visibility, although can the game look washed out if you set
it too high.
It is better to set this in the game menu itself (mentioned
earlier), where the effects can be seen immediately.
CaptureMouse. Set this to True if you use are using mouse (which most of
you will be).
CurvedSurfaces. This should be set to False.
This will improve performance & the difference to models
is fairly unnoticeable anyway (only
player models are affected).
When set to True player model meshes are smoothed out
which will result in more aesthetically pleasing player
models in the game.
NoLighting. Set this to False. Otherwise the
game will look quite ugly. The difference in performance
between both is very large, turn the lighting off
if you are totally desperate for a frame rate boost.
ScreenFlashes.
Set this to True,
this is used to change the screen colour, e.g. when you get
hit, or are underwater. Setting is to False may marginally
improve performance.
SkinDetail.
I’d recommend setting this to Medium, the
difference between High & Medium is fairly
small, added to the fact this will free up video memory
& you generally won’t be too close to player
models this gives quite a decent performance improvement.
SlowVideoBuffering.
Ignore this
setting, unless you are using Software
rendering. Set it to True
if you are.
StartupFullscreen.
If using a 3d card then you'll have no choice other than
running in full screen, it is faster than running windowed
anyway.
TextureDetail.
Set it to High if
you can, although a lower setting is advised if you need the
extra performance (specifically cards with low texture
memory, e.g. TNT1), it will give a more blurrier look to the
game though. Setting TextureDetail to High
will improve visuals more
than setting SkinDetail to High (& also
have a greater effect of frame rate).
In the case of TNT1 cards, do not to set texture detail to high, you could easily run out of
texture memory & the game will crash. Try Medium instead.
UseDirectDraw.
Set this to True.
It will improve performance on most systems.
UseJoystick. Set this to False unless you intend to use a Joystick to play the game, however
mouse & keyboard is the best way to play Unreal. It will
improve slightly if you set it to False
as well. Useful if you're on a low spec machine.

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