Unreal
Tournament Tweak Guide
Last
Updated on November 16, 2000 by Thomas
McGuire - Page 11/14
Netplay
With the release of the 436 patch, clients attempting
to connect to a server running this version must have
at least the 432 patch installed.
NOTE - Unlike pre-quake 3 engine games, the Unreal
engine does not
need a frame rate cap to improve online gameplay.
Open the Preferences menu & in the Network
tab select your connection type as appropriate, e.g. Modem,
LAN, etc.
Now go into Advanced
options menu.
When
playing online you can use the stat
net command in the console to enable the Unreal
Tournament equivalent to Quake’s netgraph. This will aid
you in diagnosing & improving your online gameplay. Be
wary of the ping & packet loss indicators in particular.
The default value
for netspeed may
not be correct for you. Depending on your connection, you
can change this during gameplay to suit your needs. If your
ping is high,
indicated by a large (numeric) value for ping in stat net, you'll want to lower
netspeed & when ping is low,
you should try increasing
netspeed, this will allow you to receive more data.
I suggest binding
a key for each of these. To bind a key go into the Advanced options menu, open Advanced,
then Raw key bindings,
find the desired key you wish to bind, e.g. Backslash, &
enter in these commands (you'll want to bind 2 keys with
different values for xxxx).
netspeed xxxx
stat
net
You can substitute in your own netspeed values (for xxxx),
I use 2800 & 3500.
Set one low in case your ping starts to rise, this is a sign
you may have set it to high for the current server, try
increasing it for better results whenever possible. Now you
can simply change netspeed at the press of a button.
If Packet loss is occurring, try lower netspeed first. Packet loss may also be an indication of being
connected to a bad server).
You can find out how to optimize your modem in the
Modem tweaking guides for Windows9x,
Windows
Millennium Edition & Windows
2000 & LAN
tweaking guide.

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