Burty117
Posts: 5,558 +4,401
Not only do I disagree, the logic isn't even there, the screen size and how far away from the screen you are matters, very close to a 4k screen? Absolutely true, the resolution bump will be very noticeable, 27 inch screen probably half meter or more away from you? the difference certainly isn't night and day, Path Tracing in Cyberpunk is definitely a better fidelity upgrade vs the resolution bump in that scenario.1440p to 2160p is a higher image fidelity uplift than stupid RT.
Ah, one of "those" people who have clearly never used it but pretend they have. There's plenty of articles and comparisons out there to disprove the "downgrade" and usually show how it can look better than native, games use their own TAA implementations these days, DLSS and FSR are just advanced versions of those. My own experience? At 1440p, anything lower than "quality" mode does have a noticeable downgrade on image quality, in Quality mode though, I notice absolutely no difference other than a better framerate and less shimmering, just a more stable image than the native TAA solution normally.Using DLSS is even more retarded because the downgrade in image fidelity is worst than the RT uplift.
Again, I'm talking specifically about RT here, the 4090 is substantially quicker at RT over the 7900XTX even at 1440p.Not to mention that you paid for a 2160p GPU, not a 1440p GPU. At 1440p, the 4090 is barely 15% faster than an XTX.
You really know very little about game development, to get to those quality levels, it took hundreds potentially thousands of people over many MANY years to fake it that well.Lastly, Sony is using AMD hardware and create the most stunning games of the business. I still can't believe that TLOUP1 on PC is a PS4 game. It look and run amazingly. I run the game at 70-75 FPS at 2160p maxed on an XTX.
Not to mention that God of War Ragnarok, the best looking game to date, DOES NOT host ray tracing.
The water in TLOUP2 during the crossing of the harbor during a storm is absolutely breathtaking.
It does look amazing, No one is disputing that modern games are able to make some incredibly good looking games, we have become masters of fake lighting since we've been doing it since rasterization existed (decades).
Here's a question for you then, how would you keep progress going on graphics quality? You've mentioned God of War, TLOU, moving into the future and lets say these game developers would like to raise the bar again and have more fidelity in their next game, how do you propose we keep progressing?
Instead of inventing 40,000rpm HDD's we moved to SSD's which fundamentally changed the way storage worked for the better, just food for thought.