nah man I have rubbish eyesight, but even when I went from playing 1080p60 to 2180p w/ v sync I barely notice. I'm lucky I have a computer that can handle a lot of 4k games over 60fps anyway, like Doom Eternal, which is where I think it counts a lot more than, say Total War: Three Kingdoms.Just say that you don't play games that require high FPS (even though even in slower games the dif between 30 and 60 is huge). I don't believe anyone who says that they can't tell 30 from 60.
Ah, I understand now. Medical conditions are a good excusenah man I have rubbish eyesight, but even when I went from playing 1080p60 to 2180p w/ v sync I barely notice. I'm lucky I have a computer that can handle a lot of 4k games over 60fps anyway, like Doom Eternal, which is where I think it counts a lot more than, say Total War: Three Kingdoms.
When I play multiplayer FPS I do aim for 60FPS though, need all the help I can get
Higher cost yes, but contrast and viewing angles? not really. contrast might suffer a bit on lower end panels when going from 60 to 144Hz.There's no such thing as a free lunch. Higher refresh rates come at an engineering cost. Either literally in terms of money or trade-offs in contrast, viewing angles, brightness, etc.
at 1000 fps, according to blur busters websiteAt what point does it no longer matter?
it is not about what your eye can "see", but about the motion blur your eye percieve. You can experience it if you play an fps game and you move your camera around yourself enough fast. The effect that you will notice is called blur. About all that race of fps/hz... without going into detail, if you reach 1000 hz you will have no blur at all with lcd technology. There is also a technology called "Strobing" if you have hear about it, it will reduce the blur percieved by your eye by a considerable amount. For more detail I suggest you to looking for blur buster website.75 fps (75hz) is apparently maximum rate human eye can 'see' according to this article (https://www.healthline.com/health/human-eye-fps). Unsure as to why anyone would want more - unless you have a pet eagle or a falcon (140 fps / hz) which likes playing "Hunting Simulator".
Well then, let's bring it on! Although, to be fair, I seriously doubt that the difference will be huge unless we're talking VR here. I would be very interested to see another test like Linus did which proved that having a high frame rate gives a real advantage in e-sports titles like Counter-Strike: Potato Offensive.at 1000 fps, according to blur busters website
I take Offense to dissing my fav gameWell then, let's bring it on! Although, to be fair, I seriously doubt that the difference will be huge unless we're talking VR here. I would be very interested to see another test like Linus did which proved that having a high frame rate gives a real advantage in e-sports titles like Counter-Strike: Potato Offensive.
When I heard Steve Walton call it that, I almost spit Orange Crush all over the place. I knew that I'd have to refer to CS:GO as "Potato Offensive" from that day forward.
Should I assume that with a name like, "blur busters", I should consider them the final authority on the topic, or are they just trying to milk ad revenue out of their "expertise"?at 1000 fps, according to blur busters website
Very true, these days they rely on sub contracting though, and like any other part of gov these days they seem to listen more to the marketing than the real world application.I would love to see the results and the paper. There seems to be very little work in this area though you would think the military would have a significant interest as they have moved into remoting armaments.