AMD claims Ryzen AI 9 HX 370 is 75% faster than Intel's Core Ultra 7 258V in gaming

zohaibahd

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What just happened? AMD is making bold claims regarding the gaming performance capabilities of its new Ryzen AI 300 series mobile processors. The chip giant recently dropped a blog post showing off some impressive performance numbers, boasting that its flagship Ryzen AI 9 HX 370 CPU with integrated Radeon 890M graphics is on average 75% faster than Intel's rival Core Ultra 7 258V packing Arc 140V graphics.

To back these claims, AMD rolled out benchmark results for over 15 popular game titles run at 1080p medium settings. The titles tested include Cyberpunk 2077, Assassin's Creed Mirage, Call of Duty: Black Ops 6, and Hogwarts Legacy. Across the board, AMD's Ryzen AI chip consistently outgunned the competing Intel processor.

In the latest Call of Duty installment, the HX 370 averaged a smooth 99 fps compared to just 48 fps on the 258V – a staggering 51 fps lead for Team Red. Similar domination was observed in racing titles like Forza Horizon 5 and F1 24, with with performance leads exceeding 50 fps.

However, there's a catch: AMD is leveraging the full breadth of its upscaling and frame generation tech like FSR 3, HYPR-RX, and AFMF 2 to achieve these results. Together, these software tricks apply technologies such as intelligent upscaling, anti-lag, and motion-focused dynamic resolution scaling to significantly boost performance.

On Intel's side, the benchmarks utilize XeSS where available and FSR for titles without XeSS support. However, XeSS currently lacks frame generation capabilities, putting it at an inherent disadvantage.

That said, AMD also included native performance to give a more apples-to-apples comparison. In this raw state, the Ryzen AI 9 HX 370 and Core Ultra 7 258V traded blows, with each chip taking a lead in certain titles.

The key takeaway is that when running unassisted, the gaming capabilities of these latest AMD and Intel mobile chips are much more evenly matched than AMD's 75% lead implies.

There's no doubt that the future of mobile gaming lies in performance-boosting technologies like upscaling, frame generation, and dynamic resolution scaling. Together, these technologies are poised to become increasingly important tools for high-fidelity gaming on low-power hardware. They already are must-haves for ray-traced 4K PC gaming.

On that front, AMD appears to have a decisive lead over Intel. FidelityFX Super Resolution and frame generation are supported in hundreds of games, while Intel's XeSS is still rolling out with just over 130 titles supported so far.

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Tried frame generation a couple times, it still feels very laggy. In fact it felt more laggy than just playing 30 FPS because at that rate you wouldn't assume your response time would be decent and then it just isn't.

Still is good for like single player RPG games which is most of what I play anyway so it has it's uses, but nobody should be patting AMD in the back for basically copying the Nvidia playbook exactly except on the realm of integrated graphics.
 
At 80-90FPS, where I consider frame gen to have minimal input latency impact, I'm better off not using it because regular upscaling is enough :)
 
I think for the users buying this, it is not unreasonable to have a lot of this stuff turned on, to better max their screen etc
Especially going forward as this stuff improves

These APUs are not going to compete will at AMD 9950x3D + RTX 5090 at 4k all ultra max settings

But given the wealth of older games cheap and well reviewed or casual sims etc , retro emulators , they seem perfect

Also this in not for purist who can see ghosting, uneven lighting or whatever everywhere and make the game 100% unplayable in their eyes. -
Most don't even notice this stuff at all, or doesn't faze them in the slightest - they just see a game they want to play and only notice lag or blockiness
 
Tried frame generation a couple times, it still feels very laggy. In fact it felt more laggy than just playing 30 FPS because at that rate you wouldn't assume your response time would be decent and then it just isn't.

Still is good for like single player RPG games which is most of what I play anyway so it has it's uses, but nobody should be patting AMD in the back for basically copying the Nvidia playbook exactly except on the realm of integrated graphics.
That varies greatly from game to game. My experience is that if you can achieve a steady 60 fps and then turn on framegen - it will be quite smooth at 100-120 fps. At below 50 fps it kinda struggles and can feel a bit choppy
 
How many devs are going to bother with XESS now that Pat revealed that intel GPUs are no more

Heard rumours dat happening, some of AMDs upscaling is agnostic. really leaves microsoft solutions - but suppose they we work closely with AMD anyway with Xbox .
Suppose google will be there too
Finally 3rd party in the middle solutions will come for all types of media
Nvidia does SDR to HDR etc - so interesting to see how good real time AI upscaling for 480p and 720p media to 4K will get
 
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