poshflamingos
Posts: 220 +484
Except that's not how it works, because 1 texel isn't equal to 1 pixel on the screen. I literally explained this in my previous comment already. On objects that are distant from the camera, sure, there's a point where texture resolution is lost to the screen resolution. On objects that are close to the screen, the opposite happens, even very high res textures can get close enough to the camera where texels become larger than pixels and you definitely see the loss in texture quality.Texture quality and resolution are absolutely linked. If you have less pixels to view a texture then you see less of the texture.
Nobody is saying that you "need" "4K" textures. They're saying that those GPUs (4060, 5060, 7600, 9060 8 GB) are VRAM-starved relative to how fast their GPU cores are, and that makes them terrible value. Again, as I said on the previous comment, consoles like the PS5 and Series X have slower GPUs than those but more VRAM, and they make great use of that VRAM by offering higher texture quality (and thus higher visual quality) than what these 8 GB GPUs are capable of, despite the fact that they are slower than those 8 GB GPUs. Those 8 GB GPUs need more VRAM to make sense.Why does everyone think they need 4k textures to have a good gaming experience.
Yeah, they are under MSRP because nobody wants them. Nobody wants them because they cannot run modern games without ugly compromises, while the consoles (which, again, have weaker GPUs than these) do not have to make those ugly compromises for no other reason than the fact they aren't VRAM starved.I would also like to remind everyone that the 8GB is under MSRP and that the 16GB is over MSRP if you can find it at all. The real world price difference is large enough that it's forgivable.