WhoCaresAnymore
Posts: 907 +1,454
I think it is great that some graphic card buyers simply don't care about technology at all. Undemanding customers have helped keep budget choices like AMD around for all of us to enjoy.
I think it is great that some graphic card buyers simply don't care about technology at all. Undemanding customers have helped keep budget choices like AMD around for all of us to enjoy.
So?
The very article is about how AMD themselves seem to agree that having functionality to accelerate features like these is a good idea. You know, like Nvidia's has had for 2 generations.
Good news for AMD, then. But of course the resident AMD Jehova community had to go and find something to whine about. Because.. not positive ENOUGH. This urge is truly tiresome.
You don't know me very well. I care a LOT about tech.
Sad that you think Nvidia created upscaling or machine learning.
All they did is pay game developers large Sums of money so they exclusively use their tech.... otherwise consoles would've had Ray traced Cyberpunk a lot sooner, but again Nvidia payed for exclusivity like they have for many of their dlss and RTX titles.
Today though, almost all game developers are on the Console's RDNA bandwagon. And AMD is Leading the industry forward.
Nearly everyone can see this & I have a slew of EVGA cards at home. I am just not a blind lemming.
I do?
Hmm. Well, an interesting opinion, but more relevant to this topic is that they spent some of their transistor budget on acceleration features, and AMD seems to be following suit.
Ok. Not sure what any of that has to do with RDNA3 adding matrix multiplication functionality, or the complaint about too much DLSS positivity that I was joking about, but good for you man. Don't be a lemming!
Your imagination is taking you ever further off-topic.Because it eats at you, that the helm moved from Nvidia to AMD... and you are the only one salty over it, instead of accepting it.
To tell you the truth, I don't know much of anything about DLSS or FSR, don't even know if I have them on. Don't really care that much. You stop noticing the tiny little details in a game, when you PLAY the game. You just want things to display properly per your settings, and a fast frame rate. AMD does just fine and so does nVidia. I'm sure for lower 1080p the Intel cards will work ok as well.
This whole argument turns into "well with X I can see 1 more pixel". I don't care.
Comments like these are hilarious. It's like the CEO of a coal mine that is polluting a whole country is complaining that workers enter with dirty shoes in his office.Not anywhere near as tiresome as the ever present laments about uncomfortable truths from the AMD faithful.
Didn't take long at allmental gymnastics and copium on display
The more someone knows about tech, the more likely they are to consider AMD.I think it is great that some graphic card buyers simply don't care about technology at all. Undemanding customers have helped keep budget choices like AMD around for all of us to enjoy.
The shadows are a bit darker in the DLSS image but other than that, yeah, I can't see a difference and I don't give a damn about the shadows either. No true FSP gamer cares about shadows because we can't shoot them and they can't shoot us!Maybe it's my eyes but the 4K FSR 2.0 image above looks identical to the 4K DLSS image though I can't say I'm particularly impressed with either image.
Ever further from the topic of AMD being reactive against any form of hardware or instruction accelered reconstruction.Your imagination is taking you ever further off-topic.
Ever further from the topic of AMD being reactive against any form of hardware or instruction accelered reconstruction.
First DLSS was garbage, too many flaws - especially in motion.
Then an inferior option surfaces, but because it wasn't a TAA derivative it was 'better'.
Now, the competitor to DLSS that works essentially the same way, but worse, is aok, because it's not made by nvidia needing a card that 4/5 pc gamers own, oh and tensor cores are useless... Only they're not.
Heard it all before, and it has worse image quality. With streamline DLSS will be continue to be implemented as well as FSR for some time yet, given the inputs are virtually identical, and engine plugins exist, coexistence is where fsr's success will lie, at least for now. It has a lot of improvement to do before it's going to accepted as the only reconstruction technique to add into pc games.But it is not worse. FSR is universal and thus superior to Developers, because it's hardware agnostic... and they (meaning the people who develop games) do not have to worry about proprietary hardware... of fracturing their game engine, etc.
FSR is the Industry Standard and what the consoles use. (DLSS does not work on GTX cards, or laptops...)
ONLY if NVidia pays them...Heard it all before, and it has worse image quality. With streamline DLSS will be continue to be implemented as well as FSR for some time yet, given the inputs are virtually identical, and engine plugins exist, coexistence is where fsr's success will lie, at least for now. It has a lot of improvement to do before it's going to accepted as the only reconstruction technique to add into pc games.
Some passionate people really hanging out for DLSS to die, well you'll be waiting some time yet, evidently FSR has a lot to learn.
I won't be surprised when DLSS continues to be included in PC AAA game releases, perhaps it's because it's already so easy to implement, perhaps it's because Nvidia provides tools (streamline) to implement any multiple reconstruction techniques alongside each other, perhaps "money" does change hands, perhaps it's because 10's of millions of AAA gamers posses DLSS capable hardware, but either way, it will keep happening for the foreseeable future.Why would a Developer go out of their way, or deviate from the standard?
https://www.techspot.com/review/2464-amd-fsr-2-vs-dlss-benchmark/I truly hate how all “tech” sites simply say “dlss is better”, but better how?
How much better?
Better as that FSR 2.0 titles looks like a ps1 game next to a current gen running at 4k on a 6950 xt?
Seriously, this “free” nvidia propaganda is tiresome.
I won't be surprised when DLSS continues to be included in PC AAA game releases, perhaps it's because it's already so easy to implement, perhaps it's because Nvidia provides tools (streamline) to implement any multiple reconstruction techniques alongside each other, perhaps "money" does change hands, perhaps it's because 10's of millions of AAA gamers posses DLSS capable hardware, but either way, it will keep happening for the foreseeable future.
This announcement is a clear indication AMD is working on an accelerated FSR (3.0?), so that won't work on consoles either. I'm really not convinced FSR 2.0 will be the lasting go-to (read: only) reconstruction that devs add to games, at least not in it's current form, and being free and open source isn't enough to convince me, or devs and the community as a whole apparently.
Not the biggest bearing on PC reconstruction inclusion as you'd like it to be.Yes, no doubt.
Unfortunately, PC sales pale in comparison to Console sales of games. For instance, Warzone is one of the most played PC games and only makes up about 15% of all Warzone players.
Yes, but with virtually no extra time to also add the superior DLSS, I know what I'll bet on them also including.Half of those PC players will be on NVidia cards... which can still use FSR.
For starters, make no mistake - they're not equal, in performance or image quality, and despite it perhaps not looking like it to some eyes, there's quite a gap to bridge in some areas.The mere fact you care so much about one technology and make that your over-all buying decision is laughable. When there is an equal choice that offer better frames for all...
I don't think you understand.... BETAMAX was superior to VHS. VHS won because it had wide adoption and was the industry standard.Not the biggest bearing on PC reconstruction inclusion as you'd like it to be.
Yes, but with virtually no extra time to also add the superior DLSS, I know what I'll bet on them also including.
For starters, make no mistake - they're not equal, in performance or image quality, and despite it perhaps not looking like it to some eyes, there's quite a gap to bridge in some areas.
Secondly, you assume too much, how much I care for one, and that anything of this has altered my buying decision in any meaningful way.
Don't get me wrong, I am OK with the notion of a free, open source reconstruction technique that runs on anything being the technique that stands the test of time and supercedes all others,I just happen to want it to be excellent. I need a lot more convincing that it will be FSR 2.0.
Better than you think. And now we're going around in circles anyway. I'm not going to convince you of anything it seems, and you're not going to convince me with your brand of arguments and examples, so how about we just agree to disagree.I don't think you understand....
Correct, you will not convince me that my RTX 2080 w/proprietary hardware is better for games. Because it is not...Better than you think. And now we're going around in circles anyway. I'm not going to convince you of anything it seems, and you're not going to convince me with your brand of arguments and examples, so how about we just agree to disagree.