Analyst says the games industry "hopes" GTA VI will cost up to $100, raising average prices

I'm with you on that however... Baldur's Gate 3 was a bad example, that game actually deserves its full price. I get why they aren't making any DLC, but I would gladly hand over decent cash for them to make more, it was that good.

I could list a mountain of games that I'm glad I never paid full price for, BG3 is probably the only one in recent memory I wish I had!
I liked BG3, for a while, but the constant dice rolling for everything became lame and I grew really tired of it. So I'd take a little break from the game. When I did eventually get back to it a massive patch had been released that fixed bugs (good thing), adjusted how things functioned (spells/characters) and lots of other tweaks that made you feel like you screwed up now that you're 2/3 of the way through the game so you start over to make sure you didn't miss anything. Rinse and repeat a few times and bleh....tired of it.

I wish Larian kept with the DLC/expansion (or whatever they were going to call it) for Divinity:OS2 - I would have picked up a copy as it was released. But with the BG3 game they shifted all work to that and decided to shelf the D:OS2 expansion.

I've played through D:OS2 4 times and still find it amazingly fun.

I think the last game I can recall paying full price for was Crysis. Yep, the original Crysis when it came out. $50. I don't think I've paid full price for any game since then, that I can remember.
 
How naive. I bet Chinese studios making cod and bf clones are as excited as these fools.
Make it 200 or 500, it wont help if people do not buy the games.
Concord, Suicide Squad, Veilguard. Do I need to mention more games costing over 100 millions that will never return the investment?
Raising prices to avoid the risk of flopping is insanity. Go back to white your games flop.
Might be something about activism and spending development money on top surgery scars on characters.
 
This. I've never paid full price since my hardcore gaming days in the 2000s. I'm like who the hell pays full price for games these days? Baldur's Gate 3 is still on my Wishlist. Won't touch it till it drops to ~$30. Cheapshark tracker says lowest price was $48, and that's fine. We all have backlogs of games anyways. lol
It does not work for all gamers though. For those who enjoy competitive gaming and want to dominate, jumping in early, learning things and earning early experience and in game cash helps you advance faster. This is the reason games like fifa goes on sale so quickly. There are simply not that many people who want to start with a giant handicap. Oh and that is also an answer how many people play offline modes instead of FUT. Most of them want early start, it is just a part of a human nature.
 
Rockstar made the decision to make the game as big as possible. Should gamers have to pay more for every game because some games have massive budgets? Honestly, I don't buy any games at full price and the last game I paid more than $50 was for Final Fantasy VII Rebirth. I don't care about GTA games, I am one of the few people that doesn't actually like them. If they raise the price to $100 then I really hope that it fails. I know the chances of that are slim given the popularity of the series. However, these big games can fail even when they sell pretty well because they have to make back the development cost. So, here's hoping it fails if they raise the price like that.
Not a fan myself either. I mostly just play indie and AA games now. Space Marines 2 is more fun than I've had in a AAA game in years
 
By 2026, buying games will be a thing of the past and all games, including single player campaigns will only be available to play via subscription.
 
Just a thought people... ok GTA might be $100... ok high esp atm but if the quality is there.... worth it... the rest of the industry are wanting to push slop that cost half as much at the same price loaded with micro/macro transactions. if a game is quality and has content, I dont mind paying. but many now are all skins... less content but think they are worth more than or same as GTA. I mean look at the jokes of "when GTA 6 releases".. its been in the oven for longer than most games, some have had a release and a sequel or two... in the same time frame... and they think their effort is worth as much... its all about the line and profit vs investment isnt working anymore.
 
What! only $100 to buy a game you do not own. Come on, if someone will pay $100, get them to pay $200 and do not give the sucker and media.
 
They already know that there are plenty of *****s out there who are willing to pay this kind of price....and as a famous guy once said: "Never give a sucker an even break."
 
Of course, management's mega-million $$$$$$$$$$ bonuses have nothing to do with the costs...........
 
I liked BG3, for a while, but the constant dice rolling for everything became lame and I grew really tired of it. So I'd take a little break from the game. When I did eventually get back to it a massive patch had been released that fixed bugs (good thing), adjusted how things functioned (spells/characters) and lots of other tweaks that made you feel like you screwed up now that you're 2/3 of the way through the game so you start over to make sure you didn't miss anything. Rinse and repeat a few times and bleh....tired of it.

I wish Larian kept with the DLC/expansion (or whatever they were going to call it) for Divinity:OS2 - I would have picked up a copy as it was released. But with the BG3 game they shifted all work to that and decided to shelf the D:OS2 expansion.

I've played through D:OS2 4 times and still find it amazingly fun.
Ah see, for me, I was blown away at the level of detail, practically no game lets you do, almost anything, at any time. When I thought "I wonder if I can just turn invisible to get past" and I actually can, or "If I throw oil at those guys, will they fall over and not chase me", just soo many moments which I just couldn't do in most other games, Bethesda sort of managed some of that with Oblivion and Skyrim (putting a bucket on a shop keepers head and stealing everything) but BG3 just nailed it for me, (mostly) proper free will to do whatever I wanted, however I wanted, even with unique voice lines, cutscenes etc...

After BG3, I now have D:OS2 on my "to play soon" list.
I think the last game I can recall paying full price for was Crysis. Yep, the original Crysis when it came out. $50. I don't think I've paid full price for any game since then, that I can remember.
Oh man, I did as well! I remember getting my 8800GTS (XFX Alpha Dog XXX Black edition... What a name for a Graphics Card) and just had to play Crysis at the time.
 
$100 is a fair asking price for a AAA game of this size and scope. Not all games should cost the same.

People forget that almost all new games cost $60 in the 90s and a lot of them weren't even that good. $60 in 1992 is over $130 today. We're downright lucky that most new releases still cost the same and have resisted the effects of inflation.

Sure, wait for a sale if you don't want to pay $100 on day one. But don't go thinking $100 is some outrageous cash grab. The game cost over a billion dollars to develop and will likely give you hundreds of hours of entertainment.
 
Well I hope I get rich, but not everything we hope come to reallity...
On normal condition I would buy a triple A game when it gets down to 20~25 bucks... So perhaps when GTA VII release I buy GTA VI.
 
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I have an idea, how about games just include more content? Including content that is being cut from the games for DLCs
 
$100 is alot of money. The most I ever paid for a game was an unfortunate preorder of borderlands 3 to enjoy the couch coop (tiny text, ended up not bothering) and recently I paid £44.99 for the Horizon Zero Dawn Remaster on ps5. Totally loving HZD this time round but the idea games can just start being £100/$100 just because, is crazy. Make better games. Make games that are interesting and new and not the same old re-hashed formula with just even more expensive to produce graphics and cutscenes.
 
$100 is ludicrous IMHO. I'd never pay anything close to that for a game, but maybe that's just me.
Just wait 6 months and pick it up for a tenner.
 
They can charge whatever they want. We can buy it or not. If people don't buy it the cost will fall so you see it's the capitalistic system that determines price.
 
I just hope it fails if they sell it for 100. Not because I wish any harm on Rockstar or the franchise but because GTAVI doing great at 100 would be the signal ea, ubi and the rest of shitty publishers are waiting for to jack the prices of their deficient, incomplete, bug and micro tx ridden games. And of course I do not trust gamers to vote with their wallets (let alone their brains).

As for me, I got GTAV when epic gave it away for free xD
 
They are not going to make it cost more than any game before it. they will rid the usual RRPs, but won't want to make cost extra as they want you to become a online player and sell money and other stuff to it.

the initial sale is one stream of revenue, but the real revenue stream is from GTA Online, you want as many people buying it as possible to get that online money for years to come.

I doubt they will cut people out just to make another $20 when they can make far longer over many years overall. The fact they let GTA 5 stay on top for so long tells you its all about the online mode, they found a way to keep people paying after the first sale and want to hook you in.
 
$100 is a fair asking price for a AAA game of this size and scope. Not all games should cost the same.

People forget that almost all new games cost $60 in the 90s and a lot of them weren't even that good. $60 in 1992 is over $130 today. We're downright lucky that most new releases still cost the same and have resisted the effects of inflation.

Sure, wait for a sale if you don't want to pay $100 on day one. But don't go thinking $100 is some outrageous cash grab. The game cost over a billion dollars to develop and will likely give you hundreds of hours of entertainment.

The amount that it costs to produce something has little to do with what people are willing to pay for it (it merely sets a floor price where the item will not be produced at all if people are unwilling to pay at least the production cost). Buyers do not care about how much time, money, and effort went into a product, they care about what benefits they get out of the product. If a new game wants to charge $100 it will need to provide as much entertainment value to the buyer as say ten older games that have been discounted to $10 each, or be a lot more entertaining than the myriad of Free to Play titles available. Back in the 1990s games were able to get away with higher (inflation adjusted) prices because they had a lot less competition from older games & FTP stuff. GTA6 may be able to push its price higher, but they will probably be the exception among this gen's AAA titles.
 
I just hope it fails if they sell it for 100. Not because I wish any harm on Rockstar or the franchise but because GTAVI doing great at 100 would be the signal ea, ubi and the rest of shitty publishers are waiting for to jack the prices of their deficient, incomplete, bug and micro tx ridden games. And of course I do not trust gamers to vote with their wallets (let alone their brains).

As for me, I got GTAV when epic gave it away for free xD
Ubi felt the pain when Star Wars Outlaws launched at $70. They cried about how the game isn't doing well with sales. I do believe that the poor reception/sales of the game, when announced at the quarterly reports for the company the Ubi stock dropped because of how poorly the game was doing.

I'm not sure if Ubi actually learned anything from this, but one could hope they did.
 
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