Bethesda's latest patch for Doom 1 and 2 adds 60 FPS support, community-made content packs,...

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In context: Just about every gamer has heard of the Doom franchise. Whether they came to the party late and started with more recent titles, or began their demon-slaying adventures with the original games, players have been consistently entertained by the series for years now. It's not hard to see why, either -- Doom games are fast-paced, action-packed, and above all, brutal.

Of course, some of the credit for the series' longevity has to go to the community that surrounds it. Players have created custom levels for its earliest entries (Doom 1 & 2), added new features, and even rebuilt the games entirely in the case of some specific mods.

Now, according to PC Gamer, Bethesda is using some of that community content to improve the aging classics for modern times. The company is accomplishing this by rolling out add-on support for the original Doom and its sequel.

Similar to some of Bethesda's community-created content features in other games (such as the controversial Creation Club), add-ons will be curated and approved by the company before becoming officially available. Like the Creation Club, this content will be accessible in-game when you boot up Doom 1 or 2's respective enhanced editions through the Bethesda launcher.

These add-ons will mostly be level packs and overhaul mods -- some new, some old -- but Bethesda has also independently added a few other modern features to the games. Some examples include support for 60 FPS gameplay (it's unclear if you're able to go higher or not), quicksave/quickload functionality, and even improved controls.

For a full list of the features arriving with the latest patch for Doom 1 & 2, check out Bethesda's official changelog right here. If you don't yet have the games, both titles will only run you $5 each on Bethesda.net.

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It doesn't matter how long ago the unofficial patch was. The patch has now been officially released by Bethesda.
it's not impressive that a company releases something after a user released it many moons ago. this includes the release of unofficial skyrim patches that fix bugs that bethesda hasn't bothered with.
 
neither do the people with a passion to fix a game that a multi billion dollar company refuses to do
Which is irrelevant to this topic. The lack of 60 frames per second in Doom 1 and 2 (20+ year old games) did not require a fix. Anything added to those old games should be welcomed. If you are not impressed then move on. Let us old timers get a blast from slightly updated nostalgia.

With that said I will agree with the lack of support on newer titles. Even when the user base does all the leg work. But this is not one of those moments.
 
Which is irrelevant to this topic. The lack of 60 frames per second in Doom 1 and 2 (20+ year old games) did not require a fix. Anything added to those old games should be welcomed. If you are not impressed then move on. Let us old timers get a blast from slightly updated nostalgia.

With that said I will agree with the lack of support on newer titles. Even when the user base does all the leg work. But this is not one of those moments.
its literally the exact same thing but different people
 
Bethesda is such a good PR stunt. They continuously release half-arse products, create negative hype and buzz (which in their terms, is good and keeps them relevant - after all, they damn well know, players will buy their popular titles), and seem to come off as a gaming company created for the players.
 
Bethesda is such a good PR stunt. They continuously release half-arse products, create negative hype and buzz (which in their terms, is good and keeps them relevant - after all, they damn well know, players will buy their popular titles), and seem to come off as a gaming company created for the players.
For the player who works! On their games at no extra cost.
 
I for one will not trust third party extensions. Never know which ones are malware infested. You may not care but that doesn't mean no one does.
And take off the tin hat! GZDoom and other such engine source-ports or source-replacement mods are very safe. Instances of malware are very, EXTREMELY rare.
 
This tin hat is what allows me to use the internet without an antivirus running.
That implies that people who download game mods aren't careful. You are making generalizations that are not yours to make. And running Windows without an AV/AM? You're mad you are!
If most everyone else did the same, antivirus applications might actually be worth their CPU cycles.
That sentence contradicts itself. Perhaps you need some sleep?
 
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