Andromeda seems interesting... I played like 5 hours of it before turning back to my Heroes of The Storm...
There's a lot of good things in Andromeda... The action is really interesting, and the story is really well done, but they stiched both so badly... I need to travel back and forth like I only needed back in the World of Warcraft days, the navigation system (at least while walking by yourself...) is far from being good, and come on, why would I need a nav system to walk on my own damn ship?
They could had done a better job with level design... If as the story says I would spent YEARS on a colonization space ship, why the hell I would have to spent SO MUCH DAMN TIME taking a shutle from one part to another? Ok you can count hard scifi on it, but even that shuttle could be so much more useful... And even when you are on the middle of the action, the level design don't help a thing... Come one, it's a action RPG, even Titalfall offers me some parkour so I can get myself in/out of dying from walking in the 'wide' side, as in not falling to death from a cliff... In Andromeda, the level design/terrain is totally impratical. It doesn't make the game more interesting, it's just an annoyance after annoyance... I need to jump and avoid oh some much obstacles while just walking, while I try to navigate myself into the action is, like 30 minutes hike to some place I don't know how to get there. It's like going at rush hour to that one interesting restaurant in the corner of the street you can't remember the name. Yeah, seems like a good idea, but the execution would tire me, and I don't even know if really worth.
Then come the story, mainly delivered thru really long long dialogues... I love dialogues in games, don't get me wrong. But forcing me to dialogue with NPC's for 2/3 of the game time to complete quests... That's like getting World of Warcraft and making it's quest delivery dialogues ten times longer. Andromeda have the setting and pontential to deliver a truly deep scifi story, but the delivery suck's as hell. I bet anyone here could figure out countless ways to deliver back story in a game in away that's non disruptive to the gameplay, but in Andromeda it's like "now SEAT DOWN and ready that book/dialogue before the action continues..".
Andromeda could be something really big and good, but what they actually did was getting good graphics with sub par combat/nav system (the cover system is confuse... get The Division cover system, it's wonderful to play with it... also navigation on The Division is better...) and put it together with a thick book of scifi and someone said "There, it seems good, pack and sell". And I spent my money on that piece of sheit, and now I can't have a refund, because I couldn't play it as soon as I installed it.
Wel, enough of my rant, but that's all my feelings about Andromeda. Now if someone please mod The Division to look like Andromeda, that would be a far better Andromeda game.