Cyberpunk 2077 v1.05 fixes a laundry list of issues

Well the bullet sponge enemies are the impression I get from most gameplay videos I watched... don't know if they're bugs or it's supposed to be like that, but I watched fights with players emptying full assault rifle magazines in thugs without any body armor (with plenty of headshots) and failing to kill them. They're not even stunlocked.

And like I said some key areas do have a decent amount of NPCs, yes. But once you leave these areas, the city is pretty barren with very empty streets. At times looks like they're still living under COVID lockdown. Even GTA3 and GTAVC running on a PS2 seem to have more living cities.

Well I can only say that you do have some enemies that are like mini bosses and they will take quite a lot of bullets but normal guys drop like flies for me :)
 
Well the bullet sponge enemies are the impression I get from most gameplay videos I watched... don't know if they're bugs or it's supposed to be like that, but I watched fights with players emptying full assault rifle magazines in thugs without any body armor (with plenty of headshots) and failing to kill them. They're not even stunlocked.

And like I said some key areas do have a decent amount of NPCs, yes. But once you leave these areas, the city is pretty barren with very empty streets. At times looks like they're still living under COVID lockdown. Even GTA3 and GTAVC running on a PS2 seem to have more living cities.
You are not very wrong. The enemies can be a bullet sponge due to RPG mechanics. They have own strength/weakness and weapons have different damage attribute. There is massive amount of loot, weapon mods, skill trees, synapse upgrades and customizations.
Therefore, in the beginning yes, enemies are bullet sponge, your hacks are very limited and regen is crap.

Most Youtubers tend to run from mission to mission to keep audience engaged but if you play it organically I.e. did a story mission, side missions, some contracts and after that another story mission then you will be very deadly. Getting the right mods and upgrades makes hell of a difference to the point you can down an small army with a well placed neuro plague within seconds.
 
Well I can only say that you do have some enemies that are like mini bosses and they will take quite a lot of bullets but normal guys drop like flies for me :)

Coincidentally, I just watched literally five minutes before seeing your reply, a gameplay video of a guy fighting cops and having empty full magazines to kill regular street cops... (he was showing how to exploit the broken cop spawning mechanics to farm loot). I'm sorry but what you're saying is contradicting most of what I've been watching...
 
Coincidentally, I just watched literally five minutes before seeing your reply, a gameplay video of a guy fighting cops and having empty full magazines to kill regular street cops... (he was showing how to exploit the broken cop spawning mechanics to farm loot). I'm sorry but what you're saying is contradicting most of what I've been watching...

I'm not trying to lie here, I genuinely killed few cops at the most :innocent: I just play the game, doing side quest mostly to make money, I don't exploit the games bugs 😅
 
Anyone else getting blue screens during flathead escape I got 2 so far with RT off. Latest Nvidia drivers and patch 1.05?
 
LOL. This is the best sales pitch I've seen to encourage me to try the game!

IKR? ROFL

Two other things I noticed in CP2077 that haven't been encouraging to me:

1. Enemies seem to be very bullet spongey, something I really dislike;

2. Most of the map seems pretty lifeless and devoid of random traffic and random NPCs (especially for a cyberpunk setting), except for a few locations like V's apartment complex and its surroundings. At first I thought it was an understandable limitation of the old gen console versions due to hardware constraints, but now looks like the PC version is like that as well.
Maybe people haven't paid much attention to this because of all the lockdowns and social distancing in the real world, which are making real cities look pretty barren as well.
Two other other things:

1. Enemies are a bit bullet spongy in the beginning, but it gets better after you get some decent chrome and a few perks. Also, a great tactic is to equip Synapse Burnout quickhack and hack them from cover. It stuns them for a few seconds and does a fair amount of damage (damage scales up the more wounded they are so it's a borderline OP quickhack), then you can waste them while they are staggering around with sparks shooting out of their head.

2. I have been hearing people complain about the amount of traffic a lot. While there are times when the traffic does seem kinda sparse, There are plenty of other times it's busy. Just last night I was getting annoyed because I had to chase this guy down and there was almost too much traffic and none of it was obeying traffic laws. Okay okay. That last part might have been me. I was only doing 130 through city streets and blowing traffic lights, so maybe those guys the "came out of nowhere" actually had the green.

But still, it seems to me that traffic is heavier in certain parts or maybe during particular missions. In any event, it has not bothered me too much. What bothers me about driving is that most of the time, colliding with another vehicle just results in you either driving over the top of them or ricocheting off in a somewhat unrealistic manner. The driving physics needs work. Although I do really enjoy driving. I never use fast travel stations.

As for foot traffic, that too is kinda sporadic. V's building is busy, Japan Town and Chinatown are both pretty populated, a few other areas as well. I haven't been bothered about the pedestrian population too much. It seems to be heavy enough in the places it needs to be and sparse enough in the places you would expect.

One last thing: I was playing last night and had just finished a mission and was in need of transport. I was going to call my car, but I saw this suitable vehicle just parked across the street with nobody in it, so I figured I'd klep it. I did think it was slightly strange that the car was parked on the sidewalk, but oh well. I get up to the car but it's not giving me the "get in" prompt.Hmmm? Try the other side. Nothing. Well, that's weird. Next thing I know, this dude walks up and gives me a dirty look as he gets into the car. "Oh hell no you just didn't." He closes the door and I'm like, "You ain't going nowhere, Choom," figuring on jacking him. I turn this way and that trying to get the prompt, then BOOOOM! Car explodes. Apparently the dude had a contract on his head or something. Blast took me down to about 1/6 health, but I survived.

I thought that was a nice (but actually rather frightening) random encounter. Makes me a bit leary about walking up to randomly parked cars now.
 
Looks like another "Wait for it to get polished" title.

Not interested in playing it until the 3080/3080Ti become available anyway. That will likely take three months- just in time for this game to actually be close to finished.

Patience pays off, gang. :)
I'd recommend that level of patience. With a 3080 the game looks stunning. As does Watch Dogs.
 
Maybe they should have targeted a Christmas Eve release. Would have been smoother and ceremoniously befitting. A C.E treat.
 
They really bit off more than they could chew when they decided to target the latest generation hardware in mid-development.
 
I have been playing Immortals Fenyx Rising on the PC waiting to see if I want to jump into Cyberpunk once its been patch up a bit. At this point CP is looking like a 2021 game for me, I'll probably wait until it goes on sale at this point. I rarely pay $60.00 for a game and certainly am not willing to put down that money for a broken game. Hopefully, when I finally purchase it, I'll wonder what all the fuss was about, lol.
 
It has the same bug as death stranding. black tings and game crashes. will this be fixed in pc version ?
 
I tried the community fix just to see what happens and nothing changed,I was getting the best I can from my 5800x

that may be so for those using 5XXX Ryzens but on my R7 3700X it did perform much better using the hex edit the lows weren't dropping to 15~20fps anymore in gun battles with lots of targets my machine managed to stay over 45fps at all times
 
Its just hilarious at this point. In development for 9 years and they still ****ed it up. They kept pushing the release date further and futher back and the manchildren kept throwing tantrums about it.
 
Been having great fun with this on the series x just a few minor bugs but so much to see and do but I guess it should have been delayed till next year but then death threats sent to the developers probably didn't help either.
 
I've always said game developers don't play their own games and this is proof. If they did, these problems wouldn't exist or at least be minimal.
 
Back