Cyberpunk 2077 v1.05 fixes a laundry list of issues

Cal Jeffrey

Posts: 2,739   +664
Staff member
Why it matters: Including the day-one patch, Cyberpunk 2077 has had three updates since launch. The last one (v1.04) primarily aimed to reduce epilepsy risks. Version 1.05, which rolled out Friday night, is much more significant and addresses numerous issues players have had with the game.

Cyberpunk 2077 has largely been criticized over performance issues, especially regarding how it runs on first-gen PS4s and XB1s. While CD Projekt Red did not list specifics in its v1.05 patch notes, it did mention that it has made "multiple stability improvements, including crash fixes" across all platforms. Crashing has been a major gripe, so this should come as a relief to most players.

The majority of fixes in the new update are for glitches encountered in many quests. In total, there are 30 repairs for specific missions in the game, ranging from not being able to land a helicopter in "Love Like Fire" to not being able to trigger a dialog in "The Information."

PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

The update had some console-specific adjustments to improve the graphical appearance under certain conditions. CDPR also enhanced the look of several vehicles and applied various other miscellaneous fixes.

PC players should see some welcome repairs as well (full list above). Among the more notable, devs have optimized the default core/thread utilization for 4- and 6-core Ryzen processors. They also toned down ray-traced reflections, as they were too bright.

You can find the complete list of overhauls in the v1.05 patch notes posted on the Cyberpunk website.

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arrowflash

Posts: 259   +223
I might give CP2077 a try when CDPR fix the NPC and collision issues. NPCs in T poses, NPCs skateboarding, objects without collision that you and NPCs just clip through. Also lots of videos showing pathfinding problems with NPCs and vehicles. These issues are extremely immersion breaking for me.

Based on the v1.05 changelog, they appear to have fixed some of these issues in quest-specific events. But based on gameplay videos I watched, they also happen a lot in random events and random fights when walking across the world.
 

Dimitriid

Posts: 93   +98
Patch for PC is not out yet. On one hand, they're probably in a hurry to attempt to re-certify on Playstation and avoid issues with Microsoft too.

On the other hand, the only version that KINDA works is PC (By virtue of PC gamers owning very overpowered hardware as a baseline: Yes the 1060 is VERY powerful if you consider the percentage of people on PS4 and xbone which is a small percentage of what a 1060 can do)

So telling PC users to wait might risk alienating the one market that hasn't actively revolved against them. More so by disabling the debug console with a vague promise of future support for the modding community but while immediately crippling it for the time being with this hot fix.
 
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gerjy5w

Posts: 42   +44
Really CD Projeckt Red? You have to have the community force you to fix such a simple bug the handicaps performance so hard?
 

Shadowboxer

Posts: 1,164   +768
41 hours in and not a single crash so I guess I must be lucky? Actually that’s not true, I’ve crashed the vehicles in the game several times because they just don’t handle like you would expect at all!

This is what bothers me, I’ve had minimal glitches, no crashes, no game breaking bugs. However the game just feels desperately unfinished sometimes. The roads are a little unnaturally straight and flat, the NPCs move robotically and they’re dumb. Actually it is mostly the NPCs that are the problem, when they drive they go at the exact same speed for the entire length of road, they don’t swerve out of your way, they wait forever for you to get out of their way. The same ones appear everywhere.

These are all things that technically don’t count as a bug or a glitch or a fault of any kind at all. But would still be nice if they got improved. I hope CDPR do go on and improve more than just the bugs!
 

veLa

Posts: 1,056   +652
I've only had the chance to play a few hours thus far, but had absolutely no issues on my rig with some tweaked settings.

In the past, I haven't been that patient with developers during rough launches. This game is the exception where I'm willing to wait for them to iron things out over the next month or two.

Really what I want is a toggle option for ADS so I don't have to hold right click while I'm aiming constantly.
 

corrosive23

Posts: 22   +39
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core, and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less


That is some bullshit right there. There was a demonstratable performance increase on all Ryzen chips with the communities fix.
 
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ClintL

Posts: 10   +24
41 hours in and not a single crash so I guess I must be lucky? Actually that’s not true, I’ve crashed the vehicles in the game several times because they just don’t handle like you would expect at all!

This is what bothers me, I’ve had minimal glitches, no crashes, no game breaking bugs. However the game just feels desperately unfinished sometimes. The roads are a little unnaturally straight and flat, the NPCs move robotically and they’re dumb. Actually it is mostly the NPCs that are the problem, when they drive they go at the exact same speed for the entire length of road, they don’t swerve out of your way, they wait forever for you to get out of their way. The same ones appear everywhere.

These are all things that technically don’t count as a bug or a glitch or a fault of any kind at all. But would still be nice if they got improved. I hope CDPR do go on and improve more than just the bugs!

I'm about 50hrs and the same experience as you.

This is the so far the only cdpr game I actually like,it is as pity about the missing chairs\benches,people taking selfies without phones and so far in 1 mission while I was in a room,I had a gun shooting at me with no person at the trigger.

That is some bullshit right there. There was a demonstratable performance increase on all Ryzen chips with the communities fix.
I tried the community fix just to see what happens and nothing changed,I was getting the best I can from my 5800x
 

QuantumPhysics

Posts: 4,118   +4,252
I played through the game, and then came back to complete side missions: romanced Panam and started beating cyberpsychos.

I've experienced bugs here and there but nothing that got in the way of my gaming experience.
 
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ddferrari

Posts: 484   +238
TechSpot Elite
Looks like another "Wait for it to get polished" title.

Not interested in playing it until the 3080/3080Ti become available anyway. That will likely take three months- just in time for this game to actually be close to finished.

Patience pays off, gang. :)
 

yRaz

Posts: 3,502   +3,247
Things see a bit more stable after that patch. That, or maybe I'm just going nuts....

Anyway, 1800x, 64gb of ram and a 1070Ti I'm actually getting really good performance at 1080p/ultra. It's odd, none of my CPU cores or my GPU are maxed out and I'm only getting 50-60FPS.

Still, getting relatively good performance so I don't have much to gripe about. Even with the bugs I'm experiancing I'm still enjoying the game thoroughly. I feel like I'm living in a 1980's SciFi movie
 
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ddferrari

Posts: 484   +238
TechSpot Elite
Things see a bit more stable after that patch. That, or maybe I'm just going nuts....

Anyway, 1800x, 64gb of ram and a 1070Ti I'm actually getting really good performance at 1080p/ultra. It's odd, none of my CPU cores or my GPU are maxed out and I'm only getting 50-60FPS.

Still, getting relatively good performance so I don't have much to gripe about. Even with the bugs I'm experiancing I'm still enjoying the game thoroughly. I feel like I'm living in a 1980's SciFi movie
That's good to hear! I recently sold my old rig which included my 1080Ti, so I bought a Gigabyte 1060 OC off of ebay to "get by". But on a 3440x1440p monitor, I'm not going to bother with CP2077, as I want to see the eye candy that this game has to offer. Hoping to get a RTX 3080 Ti in the spring if possible for a reasonable price. #FoolishlyHoping
 
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I might give CP2077 a try when CDPR fix the NPC and collision issues. NPCs in T poses, NPCs skateboarding, objects without collision that you and NPCs just clip through. Also lots of videos showing pathfinding problems with NPCs and vehicles. These issues are extremely immersion breaking for me.

Based on the v1.05 changelog, they appear to have fixed some of these issues in quest-specific events. But based on gameplay videos I watched, they also happen a lot in random events and random fights when walking across the world.
When riding on a bike, my character would suddenly T pose on the bike, pants down naked flashing his wiener to everyone. It's so bad that it's hilarious where I'd rather them not fix this.
 

emmzo

Posts: 262   +223
I think Cyberpunk 2077 III will be a great game. As for this one, I will probably wait for another year to grab it at half price or less and by then the patch v 241.503 would have resolved most issues.
 

Nobina

Posts: 2,813   +2,525
Many people suspected it will come out unpolished since they were supposed to delay it but fans attacked developers because the emptiness kicks in when they have no product to consume. Nobody should be surprised with the release.
 

Eldritch

Posts: 289   +417
I think Cyberpunk 2077 III will be a great game. As for this one, I will probably wait for another year to grab it at half price or less and by then the patch v 241.503 would have resolved most issues.
Agreed, Sometimes I wonder how many had actually played Witcher 1 when it was launched. Darn thing was choke full of bugs and combat was laughably bad. In CP2077, CDPR has made a engine that can create GTA like city with FPS/RPG combat mechanics and interactions. It's quite a technological feat and couple of sequel down the line it will truly shine on next gen consoles and 4xxx cards.

Not defending their console release though, they messed up big time and tarnished their image for unnecessary release on old gen consoles. Hope their shareholders are happy now!
 
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Adi6293

Posts: 638   +800
I might give CP2077 a try when CDPR fix the NPC and collision issues. NPCs in T poses, NPCs skateboarding, objects without collision that you and NPCs just clip through. Also lots of videos showing pathfinding problems with NPCs and vehicles. These issues are extremely immersion breaking for me.

Based on the v1.05 changelog, they appear to have fixed some of these issues in quest-specific events. But based on gameplay videos I watched, they also happen a lot in random events and random fights when walking across the world.
I have 23 hours on the PC. I played on 1.03 and 1.04 and honestly they bugs weren't bad at all let's see what 1.05 brings to the table. The game is really good, once you get used to the driving is actually pretty good and shooting is surprisingly good, I can definitely recommend the game if not now then 1.06 - 7 should be golden : -)
 
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Cal Jeffrey

Posts: 2,739   +664
Staff member
  • Thread Starter Thread Starter
  • #22
When riding on a bike, my character would suddenly T pose on the bike, pants down naked flashing his wiener to everyone. It's so bad that it's hilarious where I'd rather them not fix this.
That is hilarious.
 
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arrowflash

Posts: 259   +223
When riding on a bike, my character would suddenly T pose on the bike, pants down naked flashing his wiener to everyone. It's so bad that it's hilarious where I'd rather them not fix this.
LOL. This is the best sales pitch I've seen to encourage me to try the game!

I have 23 hours on the PC. I played on 1.03 and 1.04 and honestly they bugs were bad at all let's see what 1.05 brings to the table. The game is really good, once you get used to the driving is actually pretty good and shooting is surprisingly good, I can definitely recommend the game if not now then 1.06 - 7 should be golden : -)
I was thinking of waiting at least until v1.09 or v1.10, but let's see depending on the changelogs.

Two other things I noticed in CP2077 that haven't been encouraging to me:

1. Enemies seem to be very bullet spongey, something I really dislike;

2. Most of the map seems pretty lifeless and devoid of random traffic and random NPCs (especially for a cyberpunk setting), except for a few locations like V's apartment complex and its surroundings. At first I thought it was an understandable limitation of the old gen console versions due to hardware constraints, but now looks like the PC version is like that as well.
Maybe people haven't paid much attention to this because of all the lockdowns and social distancing in the real world, which are making real cities look pretty barren as well.
 
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Adi6293

Posts: 638   +800
LOL. This is the best sales pitch I've seen to encourage me to try the game!



I was thinking of waiting at least until v1.09 or v1.10, but let's see depending on the changelogs.

Two other things I noticed in CP2077 that haven't been encouraging to me:

1. Enemies seem to be very bullet spongey, something I really dislike;

2. Most of the map seems pretty lifeless and devoid of random traffic and random NPCs (especially for a cyberpunk setting), except for a few locations like V's apartment complex and its surroundings. At first I thought it was an understandable limitation of the old gen console versions due to hardware constraints, but now looks like the PC version is like that as well.
Maybe people haven't paid much attention to this because of all the lockdowns and social distancing in the real world, which are making real cities look pretty barren as well.
I was meant to say the bugs weren't bad at all but I think you guessed that. Now the enemies didn't feel spongy to me, I use a rife and a shoot gun mostly, if you shoot them in the face they go down pretty quickly : - P as to the city hmm I didn't pay that much attention to all areas but few of them definitely have a lot of NPC's, like I've never seen that many in a game but it has to be said, they ai is really weak for them, don't think they will be able to fix that too much....
 

arrowflash

Posts: 259   +223
I was meant to say the bugs weren't bad at all but I think you guessed that. Now the enemies didn't feel spongy to me, I use a rife and a shoot gun mostly, if you shoot them in the face they go down pretty quickly : - P as to the city hmm I didn't pay that much attention to all areas but few of them definitely have a lot of NPC's, like I've never seen that many in a game but it has to be said, they ai is really weak for them, don't think they will be able to fix that too much....
Well the bullet sponge enemies are the impression I get from most gameplay videos I watched... don't know if they're bugs or it's supposed to be like that, but I watched fights with players emptying full assault rifle magazines in thugs without any body armor (with plenty of headshots) and failing to kill them. They're not even stunlocked.

And like I said some key areas do have a decent amount of NPCs, yes. But once you leave these areas, the city is pretty barren with very empty streets. At times looks like they're still living under COVID lockdown. Even GTA3 and GTAVC running on a PS2 seem to have more living cities.