Dell's Windows Mixed Reality headset is now up for pre-order

Shawn Knight

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Dell’s first mixed-reality headset for the Windows Mixed Reality (MR) platform, the Dell Visor, is now available to pre-order.

Windows MR dev kits went up for pre-order back in May. The unit now on offer from Dell, however, is for the masses.

The Dell Visor features dual 2.89-inch Sharp LCD panels sporting a 90Hz refresh rate, a 110-degree field of view and a per-eye resolution of 1,400 x 1,400 (706 PPI). The panels also utilize an RGB subpixel arrangement for improved image quality (Sony did the same thing with its PlayStation VR headset).

Like other Windows MR headsets, the Dell Visor additionally features dual front-facing cameras that provide inside-out spatial awareness and movement tracking across six degrees of freedom. It’s the same technology used in Microsoft’s own HoloLens.

Dell says games and other MR content will be available at launch from the Windows Store and via Steam in the future.

The Dell Visor is priced at $349.99. There’s also a set of motion controllers that command $99.99 and a bundle deal that includes an Inspiron 15 7000 gaming laptop alongside the headset and controllers for $1,249.

Look for the Dell Visor to launch on October 17, the same day as the Windows 10 Fall Creators Update.

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Can you use this as an extra screen? It's more than obvious I haven't done my homework here... but would be helpful, the price tag is very appealing.
 
This is more expensive than the Rift at $450 with the controllers.
Rift + Touch bundle is back at $499. And Dell's headset does have an advantage of screen resolution and it doesn't need external sensors. Sounds like a good deal to me - if it proves to be a reliable piece of hardware.
 
I would like to know if this can be used to emulate a massive monitor in front of you but still allow you to see your desk and keyboard.
 
Rift + Touch bundle is back at $499. And Dell's headset does have an advantage of screen resolution and it doesn't need external sensors. Sounds like a good deal to me - if it proves to be a reliable piece of hardware.

I said

"This is more expensive than the Rift at $450 with the controllers."

I was only referring to just the headset compared to this headset with the controllers. The verdict is still out on these windows VR headset's and what kind of app support they will have. An expensive piece of hardware without any apps is a paperweight. That said, I wouldn't touch any VR headset without roomscale. Once you've tried the Vive you can't go back.
 
I said

"This is more expensive than the Rift at $450 with the controllers."

I was only referring to just the headset compared to this headset with the controllers. The verdict is still out on these windows VR headset's and what kind of app support they will have. An expensive piece of hardware without any apps is a paperweight. That said, I wouldn't touch any VR headset without roomscale. Once you've tried the Vive you can't go back.
Yeah, I see now, I just automatically assumed noone would compare apples to oranges (controller bundle vs HMD alone), especially when you can't buy "just the headset" first-hand, Oculus is only sold in a bundle.

It's true that everything depends on software, but Microsoft said Windows HMDs will support SteamVR, so it might turn out just well. And these headsets ARE room-scale (and so is Oculus + Touch), that's why they have these stereo depth-sensing cameras. We'll see if it's a good solution soon.
 
Yeah. I'll wait for a few further generations for less ridiculous looking headsets and controllers, and for the tech to mature more that actually does something more worthwhile and useful rather than just some gaming. There are big plans afoot for the tech and I'm looking forward to see if it actually becomes mainstream rather than just remain a novelty, which is exactly what it is now. I certainly hope so.
 
Yeah, I see now, I just automatically assumed noone would compare apples to oranges (controller bundle vs HMD alone), especially when you can't buy "just the headset" first-hand, Oculus is only sold in a bundle.

It's true that everything depends on software, but Microsoft said Windows HMDs will support SteamVR, so it might turn out just well. And these headsets ARE room-scale (and so is Oculus + Touch), that's why they have these stereo depth-sensing cameras. We'll see if it's a good solution soon.

Just because they force you to buy the controllers now doesn't mean you couldn't not long ago. But if you really wanted too you can buy a used Rift on eBay for around $320 for the headset w/o the controllers.
 
Just because they force you to buy the controllers now doesn't mean you couldn't not long ago. But if you really wanted too you can buy a used Rift on eBay for around $320 for the headset w/o the controllers.
But it does mean you can't now. If you want used stuff, that's great, but comparing it to new, unreleased HMD isn't completely valid. Especially when it's gonna cost $350 new vs ~$320 used, while boasting better specs. If it turns out to be reliable and the software delivers, Windows VR (or MR, as they call it) might bring prices further down and make adoption of VR quicker. We'll see in a couple of months.
 
Can you use this as an extra screen? It's more than obvious I haven't done my homework here... but would be helpful, the price tag is very appealing.
Thank you guys for leaving out any useful information and just start a fanboyism discussion...
 
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