Elden Ring movie reportedly has a $200 million budget, and it's the studio's biggest bet ever

zohaibahd

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Something to look forward to: A24 built its reputation on making a lot out of very little. Its biggest hit to date, Backrooms, cost about $10 million to make and has since earned more than $350 million worldwide. But for its next big swing, the studio is sparing no expense. Alex Garland's Elden Ring movie now reportedly has a budget of nearly $200 million. That's by far the most money the studio has ever put into a single film.

When cameras started rolling in the UK back in April, Elden Ring's budget was reported at well over $100 million, with filming expected to last roughly 100 days. By June, in its coverage of Google's $75 million investment in the studio, The Wall Street Journal put it at $175 million. Now, one source has told the paper that Elden Ring carries the kind of budget usually reserved for a Marvel movie.

Much of that bet rests on Garland, whose last two films, Civil War and Warfare, were both A24 releases. He chased this one himself, too, writing a 160-page script on spec – plus 40 pages of visuals – and flying to Japan to win over FromSoftware's Hidetaka Miyazaki before the deal came together.

Until now, A24's priciest film was Josh Safdie's Marty Supreme, which cost around $70 million. Before that, the record belonged to Garland's own Civil War at roughly $50 million. Elden Ring's reported budget is almost three times Marty Supreme's, and that's before a single trailer or billboard has been paid for.

Filming wrapped in July, but the movie won't reach theaters until March 3, 2028. That leaves well over a year for post-production, and in a world packed with dragons, giants, and crumbling castles, much of that time will probably go into visual effects. The film was also shot for IMAX.

That means the movie will need to do serious business. By the usual Hollywood rule of thumb, a film has to gross about two and a half times its budget to break even. For Elden Ring, that means somewhere around $500 million worldwide.

Game adaptations have cleared that bar before – The Super Mario Bros. Movie made $1.36 billion, and A Minecraft Movie got close to $1 billion – though both were bright, family-friendly outings. Elden Ring has sold more than 30 million copies, but it's a grim fantasy built around a game famous for repeatedly killing its players.

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With a24 they at least have a chance. I just desperately hope they do not bring modern politics and modern audience approved characters. Is that too much to ask?
 
It's such a strange and opaque story it's difficult to imagine it would make popular viewing material for most people. I imagine the initial pitch to studio execs was quite challenging... (spoiler follows)...

'Demigod chick gets pi55ed because blue witch doll who killed herself on purpose in order to use a rune to kill chicks favourite child and who turns out to be her daughter because her father and said chick are actually same person. Chick is so pissed she shatters this ring thing she's been bound to which isn't really a ring at all but some weird extra-terrestrial being bound up with some runes which govern the order in the world. God called Greater Will beams down some new instructions to his Fingers on the ground and finger maidens pass it on. This allows rusty humans to return to the lands between and take a shot at a hostile takeover as things are getting out of hand and the demigods are currently a shambolic bunch of nepotistic wasters.'
 
But the most important question: will it respect the source material, and stutter everywhere?

You meal "slutty everywhere"? :-D

In four years, my hardware provided me with a rather pleasant experience across the Lands Between and the Realm of the Shadow. Eventually went from an RTX 3080 to an RTX 4080 Super, still no stutter at all (RTX OFF). EXCEPT for a particular snowy place and that ****ing Walking Mausoleum shooting its firework bullshit all around :-S
 
Maybe you didn't see it (usually because you're so used to bad games, your brain is filtering it out, kind of like living near a train yard for sound), but you definitely had hitches and stutters. It's not a matter of hardware.
 
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