I must admit I feel pretty let down with the latest offering of Single Player games...
WarCraft3 was nice, but I still prefer WarCraft 2...
BF1942, great in multilplayer, a bother in single player! The monsters in Quake (the original) had better AI... And it doesn't matter at all to the story if you fail one map...
I went out and bought Nolf2 due to all the good things people said about it... OK engine, but that's about it...
There are some funny parts, but not enough to warrant the cash I laid down for it...
Another thing that bugs me with it is that it doesn't matter if I sneak around or just run around guns blazing... (Besides the fact that there aren't too many health packs lying around...)
SOF2, Hey, I get to run around killing bad guys in a grey enviroment... (Ok, the jungle was fun, but the city and desert/winter areas?!?)
Though it is fun to snipe
NWN, great game! Immersing, but not anything I get really "lost" in... Is getting a bit repetetive after a while... I can't really see finishing it more than twice (one fighter, one mage), if I can bother with more than once....
UT2k3, (only tried Demo) Great fun in MultiPlayer

Would have been nice if there were something more to it than just the regular fragging though... (A story perhaps?)
Whatever happened to games like X-wing, Tie Figher, C&C, WC2, The Dig, Full Throttle, Day Of the Tentacle, Beneath a steel SKy, Dune 2?
I am sick and tired of clones with (allmost) nothing new added... What happened to creating games that didn't just copy what others had done before, but had some imagination?
Black & White was interesting... It took populus to a new dimension...
Dark Forces/Jedi Knight let you explore the Star Wars universe, and let you play with a lightsaber... But it didn't add much more than that... (But it was/is still fun to play...)
Dungeon Keeper, now there was a new game... A balance between RTS and FPS... And it didn't rely on the "gather lots of <insert mineral/spice here>, create lots of units, attack" formula... (Granted, you needed Gold and food, but it didn't rely solely on that...)
HalfLife, interesting spin on the regular FPS setting...
Red Faction, finally gave FPS' an enviroment where you could blow things up... (Too bad you coul only destroy stone, and not structures too....

)
Tomb Raider was Ok imo... I didn't really like the concept, but it was something new... (Until they started with the endless follow ups....)
Worms was a nice new concept, which was then played to death... <sarcasm>"Cool, I can buy Worms Final Acopolypse 10, and it adds two new weapons and three backdrops! Now that's really worth 50$!"</sarcasm>
Instead of ingenuity, it seems it is more important to chew out a new game every 6-8 months, which doesn't bring anything new to the scene except a bit better graphics...
I can understand this with FIFA, NHL and other sports games, as they add new players with their strengths and weaknesses, but FPS' and RTS'?
I'm not so dumb as to not see that companies does what gives them the largest revenues, but is it really too much to ask for some ingenuity?
Sorry for this long rant, but as you've read I'm really disappointed with the games industry in general and it felt good getting it off my mind
