The Oblivion remake is real, it's gorgeous, and it's out now

Cal Jeffrey

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Staff member
At last: Get ready to close the gate of Oblivion. Bethesda just made it official. The Elder Scrolls IV Remastered launched today. Much of the game has been rebuilt from scratch so it's not just a cosmetic refresh. It's got a modernized UI, streamlined leveling, and much more.

A massive leak last week revealed almost everything fans wanted to know about the long-rumored Oblivion remake. The cache included screenshots and side-by-side comparisons. An Xbox Support representative even let it slip that the game would launch on April 21.

Well, it's a day late, but Bethesda greeted us this morning with a live feed officially revealing the reboot, and from the looks of it, all the rumors were true aside from the release date. Even some of the side-by-side comparisons appear to have come straight from Bethesda's presentation (masthead).

However, Bethesda managed to throw us a few surprises. The most pleasant is that TES: Oblivion Remastered is available as of "right now." The April release is somewhat surprising. May seemed more likely, but maybe that was just me being pessimistic.

What's more surprising is that it is available on most platforms, including PlayStation 5! Considering Microsoft has kept most of Bethesda's newer titles away from its biggest rival, it is remarkable that it didn't at least make it a timed exclusive. Xbox may view the Oblivion remake differently than new releases like Starfield and TESVI, which are exclusives (for now). Whatever the case, it's a smart move - millions of PS5 owners will snap this title up, substantially boosting sales.

Also read: 26 Years of The Elder Scrolls

On appearances alone, there is little reason that fans shouldn't pick up this carefully done remaster unless it turns out to be buggy, a real possibility given Bethesda's track record. It is one of the finer makeovers I have seen recently. It looks gorgeous. I've included screenshots throughout, but please do check out the live footage in the masthead - stills just don't do it justice. The game didn't just get a new coat of paint. Design studio Virtuos rebuilt all models and environments from scratch.

Virtuos said it used the Oblivion game engine as the heart of the game while Unreal 5 produced the stunning visual aesthetic and special effects.

"We've leveraged nearly every major feature from the latest version of Unreal 5," said Virtuos Executive Producer Alex Murphy.

Utilizing Unreal Engine clearly paid off in spades. The only real question is, did developers give the old Oblivion engine any love? I recall revisiting Oblivion on the PS3 a few years ago and had to give up because the control scheme felt too clunky and outdated.

Virtuos said that it updated a lot of gameplay elements, like the user interface and experience. Leveling is not as janky anymore - no more hopping around like a crazy rabbit just to level up that agility stat. However, Murphy failed to mention anything about the game controls. Overlooking control modernization would be a rookie misstep, so here's hoping that Virtuos remembered something so simple yet fundamental to the player experience.

Some fans in the forums questioned whether Bethesda would include the two Oblivion DLCs, Knights of the Nine and Shivering Isles, or if it would split them off to sell separately and push a deluxe bundle. Good news: Oblivion Remastered includes all original DLC. Bad news (depending on how you view it): There is a deluxe version, which offers two weapon and armor skins, a digital artbook, and the soundtrack.

The Standard Edition is $50, while the Deluxe costs $60. If you don't want to commit to the deluxe bundle, you can always upgrade later for $10. The Elder Scrolls IV: Oblivion Remastered is available on PC through Steam, Xbox Series X|S, and PlayStation 5.

I'm anxious to hear early reviews, especially from our readers. It will also be interesting to see if this opens the doors for other TES remasters. Morrowind, anyone?

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It's also unnecessary.

Love the game but some of these established devs need to be reminded that a good IP does not equal successful sequels, remakes or remasters for eternity.

There are no free passes. They have not escaped the need to innovate and take risks to maintain and grow.

Bring back the days of hungry, creative devs making games for gamers like their studio's lives depended on it!
 
I want to see the garden gnome; you know the one.

I also hear they changed the leveling system; hopefully they fixed it.
 
I want to see the garden gnome; you know the one.

I also hear they changed the leveling system; hopefully they fixed it.
They «kind of did» in a way - Non combat skill upgrades does push you towards the next level - but much less than it used to, Combat abillities skilling up gives you much more experience.
 
It's also unnecessary.

Love the game but some of these established devs need to be reminded that a good IP does not equal successful sequels, remakes or remasters for eternity.

There are no free passes. They have not escaped the need to innovate and take risks to maintain and grow.

Bring back the days of hungry, creative devs making games for gamers like their studio's lives depended on it!
I agree that games that aren’t very old, don’t need Remasters or Remakes (Like Day’s Gone or Last of Us 2). But Oblivion is so old that it’s just hard to get past the graphical presentation and clunky UI / Movement unless you’re feeling -very- nostalgic.
And it wasn’t Bethesda who Remastered it - they hired an external studio to do that.
 

It's also unnecessary.

Love the game but some of these established devs need to be reminded that a good IP does not equal successful sequels, remakes or remasters for eternity.

There are no free passes. They have not escaped the need to innovate and take risks to maintain and grow.

Bring back the days of hungry, creative devs making games for gamers like their studio's lives depended on it!
I don’t mind a game like this being remade and improved upon once in a while. If it’s advertised well, it allows newer generation of gamers to experience a classic game reimagined to look great by today’s standards.
 
I agree that games that aren’t very old, don’t need Remasters or Remakes (Like Day’s Gone or Last of Us 2). But Oblivion is so old that it’s just hard to get past the graphical presentation and clunky UI / Movement unless you’re feeling -very- nostalgic.
And it wasn’t Bethesda who Remastered it - they hired an external studio to do that.
Yes. Basically, they hired Virtuos (can't tell you how many times I spelled that Virtuous) to handle the remaster. Its developers are fans of OG Oblivion, so it was a good decision to hand over the remake to old-school gamers, thus making it a passion project. Some of the devs actually got into game development because of TESIV. I'm really interested in playing it, but will wait until some honest reviews surface.
 
I am one of those suckers who bought it today (for the record, the pirated version - non deluxe also dropped within about 20 minutes of the 11am reveal) and I have to say I’m kind of torn.

It DOES suffer from longer loading times for me - I’m on the PC version - but otherwise feels much like the old version.

There’s the new “sprint” key - but I don’t really use it… and I find “activate” (I remapped back to spacebar) not as responsive as the OG version.

Activating DLC content actually makes a bit more sense - no note saying “you have the deed to place xx- instead, you need to go to the city closest and talk to someone to get the map marker (I talked to a Bruma guard to get Frostcrag on my map). And I actually had to pick the lock to the door - I didn’t magically have its key in my inventory.

Spell creation is the same, but the UI is far simpler to navigate so it doesn’t take 20 minutes to make a custom spell - once you pick an effect, it stays on that effect so you don’t have to scroll from the beginning!

Graphics are nicer - but more importantly, it still “feels” like Oblivion. I was jumping around the Jerall mountains just like it was 2007 all over again!
 
I'm about 2 hours in. Graphics really are fantastic. I've encountered a couple bugs (trees and other objects that are between the character and a body of water sometimes reflect off of that water somehow, and I've encountered animals stuck running directly at each other and NPCs wading around in bodies of water). But I'm fine with it considering the level of effort that must have gone into this. Worth every penny, IMHO.
 
I've been playing it. Many hours in and it's all coming back. Stutters and performance issues here and there but that will get sorted.

The game feels identical to the original but they have tidied up plenty of the problems, particularly the levelling system.

I'm looking forward to see if the modding scene can make use of unreal.
 
I feel I need to point out that this isn't a *remaster* it's a remake.

For some reason the following seems tricky to follow:

Remaster: Original game, original engine, cleaned up visuals (usually higher res textures), updated resolutions/compatibility, some QOL updates.

Remake: New Game, New Engine, New Assets, same gameplay, same story (with minor alterations), same characters, same lore, QOL tweaks throughout.

Reboot: New Game, New Engine, New Assets, New Gameplay, New Story, New Characters, New Lore, same title.
 
I feel I need to point out that this isn't a *remaster* it's a remake.

For some reason the following seems tricky to follow:

Remaster: Original game, original engine, cleaned up visuals (usually higher res textures), updated resolutions/compatibility, some QOL updates.

Remake: New Game, New Engine, New Assets, same gameplay, same story (with minor alterations), same characters, same lore, QOL tweaks throughout.

Reboot: New Game, New Engine, New Assets, New Gameplay, New Story, New Characters, New Lore, same title.
It’s kind of in the middle… they didn’t really make a new game - it plays virtually the same as before… graphics engine might be different, but it’s still on top of old engine…and the only new assets are in the deluxe version - and they’re very minimal additions…
 
Played on series X so no stuttering and in performance mode it’s 60fps but no ray tracing.

Been nice. The audio in 5.1 is as good as ever and the fog is great. Screen space reflections look good but there’s some glitching carrying a bow for example with water in the distance. You see a weird reflection of part of the bow flipped in the water. Hard to describe. You can turn off SSR but the reflections all look bad if you do that.
 
I wonder if any of the older mods will still work, if the characters are still upper/lower design...

As always, the devil's in de tails
 
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