Is that what your argument is? You want to have government-mandated prices because you want to pay less?
Yes.
I want the government to take steps against monopolies to protect customers and cartels.
I guess you're on the side of Apple as well when it comes to payments?
With Apple there's no alternatives, you're stuck with the App store and thus if you want to be paid for an app Apple ALWAYS gets 30%.
Want to offer a subscription inside the app? Apple takes 30% again and will ban you if you try to get around it. You're not allowed to mention inside your App that subscribing through your site instead of the App is cheaper (because regular payment processors usually take 2-3% rather than 30%) - gets your app banned.
I'd want regulators to go even further there. Nonsense like Apple trying to skirt the new rules by finally allowing other 'App stores' but then wanting full control over what they list and 27% of their sales still is lunacy.
Why not just have the government come in a say that the price of everything in the grocery store should be no more than 10 cents?
People vote for their government do they not? (Unless you're in North Korea or something, but then you're unlikely to care about what Steam is allowed to do).
If the voters put such people in charge that cause an unworkable system than they can suffer from their own poor choice. They'll vote for someone making better choices next time.
Sounds more like a strawman argument though.
Why not have the governemnt declare that all housing is to be sold for $1000 of less? What, why do you want to pay more?
That would be great. I'd very much like to get the government much more heavily involved in the pricing of housing. Get rid of this hardly anyone can afford a house off a single salary housing market. It's one of the biggest factors towards driving all the wealth towards a very small group of people instead of distributing it more fairly.
Now $1000 is again a strawman argument because it's completely unrealistic.
Yes, that is a perfectly fair system. Steam is a private, non-essential business. They are entirely within their right to curate their store any way they see fit.
100% agree. Also part of the reason why I see your grocery store example as a strawman argument - because grocery stores are an essential service.
If they do not want to carry a certain product for whatever reason, they are free to not carry it. Just like any store is free to choose which products they stock and which ones they don't, and just like other stores (like EGS) also curate their offerings in whatever way they want.
Yes and I'm not making any argument against,
except for when that condition is the price elsewhere is lower. Why is steam allowed to set the price and not the person selling it?
If steam charges more than why on their platform can't I as the seller set the price higher to compensate for this?
That's literally forcing the seller (because Steam is effectively a monopoly in this context) to increase their price elsewhere. Mandating prices not on their platform is abuse of a monopoly and indeed something I'd like governments to take steps against.
Steam choosing not to list a dev's game is not taking away the dev's freedom to list their game anywhere else they want to for whatever price they want to. If Steam doesn't want to carry that game (because the price the dev chose on Steam, or any other reason), then he can simply go and sell that game somewhere else.
Except that Steam is a monopoly. In the important markets iirc a marketshare larger than 50% by a single company is considered a monopoly - steam is at ~75%.
This is such a monumentally dumb comment it completely undermines everything else you wrote.
Those games have not always been on Steam, genius. They were sold by the devs themselves on their own websites for years, and only quite recently finally went to Steam. Those games became successful while being completely absent from Steam.
The fact you think you can just write "well, I can see the games on Steam today so you're wrong", as if the past somehow didn't exist, says everything we need to know about how intelligent of a person you are.
Right, or you could wonder why these despite their success STILL felt the need to make themselves available on Steam. Could it be because Steam is so immensely successful you
have to be on it? You know, like in a monopoly.
Already saw this argument coming which is why I mentioned Genshin Impact. Because there's some exceptions that succeeded DESPITE being at a massive disadvantage does not make it a good take.
Conspiracy theory: Perhaps Valve gave them special treatment, Apple for example let Netflix and Spotify (because they're behemoths in their own right) get away with mentioning that the subscription is cheaper on their site than the App. Floatplane for example (the Linus Tech Tips) app got their App denied for doing the same.
Anyone who's argument is "Well this one point is so against my own views I'll disregard everything else this person will ever say" is exactly the mentality that's wrong with the world imo. Leads to a black and white world when it's shades of grey.
Well, good thing your opinions are incorrect and completely worthless then.
Minecraft is from late 2011, when Steam was already very well established, and launched alongside Steam successes such as Skyrim, Fallout New Vegas, Dark Souls, and Portal 2.
Back when we had Origin, uPlay and probably others I have forgotten or simply not used. When games had substantially higher in store sales because people still had an optical drive. When Battle.net was relevant because Blizzard didn't list their stuff on Steam yet.
When Steam had much more attractive flash sales because they wanted more market share.
Except those exceptions completely destroy your claim that Steam is a "monopoly".
Ignoring Steams ~75% marketshare in the sale of digital games? Convenient.
Monopoly regulations are to prevent one company from imposing its will on others / preventing new competitors from forming.
If Valve tells you can't sell your game cheaper anywhere else it does both of those.
Yes, exactly. Want to use the Steam infrastructure, pay the 30% fee. Don't want to pay the 30% fee, sell your game anywhere else. Simplicity itself.
Stated before, I'm fine with having to pay 30% on Steam for using their service.
They provide a platform, they provide servers, they process the payment, heck they even offer things like cloud storage for saved games. All added value as a game dev.
Since they have such an overwhelming market share obviously their customers don't mind paying that extra fee - everyone's happy with it.
It's the claim that this somehow constitutes a "monopoly" that must be regulated and broken apart that is lunacy.
Not my argument at all. They can do that, I have nothing against it.
It's when the game developer is NOT using their infrastucture.
When the game has its steam save game cloud storage removed, when it's offered on the Epic game store instead. When Valve has zero costs because it's not their game, it's not their infrastructure, when they have nothing to do with it.
When
they don't want
you to sell your game for less elsewhere even though your costs are lower there.
That's where I draw the line. None of their frigging business what I charge elsewhere be it more, less or nothing.
Those laws don't mean that every company that reaches a high marketshare must immediately be broken up, genius.
Good thing I didn't make such claims then. I'm not against monopolies, I'm against ABUSE of them.
Heck, up till now if you asked me for an example of a monopoly that's been good for the market I probably would have mentioned Steam as such. They have made many decisions that favor consumers rather than the sellers that I very much appreciate.
Again, shades of grey - I don't see Steam (Valve) as bad. I see this particular one thing as bad.
Those laws exist to stop companies WHEN THEY ARE BEING ANTI-CONSUMER.
Now you're getting to the argument I am making.
If a developer isn't allowed to sell their game cheaper elsewhere, whilst listing their game on steam (which is crucial because they're so dominant) then that is 'ANTI-CONSUMER' no?
And Steam is in no way whatsoever being anti-consumer. Quite the opposite, Steam is one of the extremely rare instances where capitalism produced something that is very positive for consumers.
I thought that was the case right up till reading this article. This is the first very much anti-consumer thing I've seen them do. In general I still think they're the exception to the rule of big companies being anti-consumer.
I'm also sure this is entirely due to them being a privately owned company. If they ever list it publicly I'd bet all my money on it that things will get worse for consumers extremely fast. Just takes one stereotypical CEO to run things into the ground for consumers in no time at all.