"Games should never die": Rust dev offers $25M to save Amazon's MMO New World

Skye Jacobs

Posts: 1,913   +58
Staff
Winners & losers: Once a high-profile experiment in large-scale, cloud-backed gaming, Amazon's New World has now become a cautionary tale of how quickly technical ambition and early adoption can collide with the challenges of sustaining an online community. With the game's shutdown looming, the only remaining question is whether a determined player base can keep its world alive on their own terms.

Amazon's ambitious online role-playing game New World is headed for closure, marking the end of a turbulent chapter in the company's game development efforts. The company announced earlier this week that servers for New World: Aeternum will go offline at the end of January.

Effective immediately, the title has been delisted from console and PC storefronts, meaning new players can no longer purchase or join the game as it enters its final year.

When New World launched in 2021, it became one of Steam's biggest multiplayer hits, drawing nearly one million concurrent players at its peak. Despite this record-setting start, the MMO struggled to maintain engagement amid criticism of repetitive quest design, technical inconsistencies, and a thin endgame. Even as Amazon rolled out content updates and attempted to stabilize server performance across its global data center network, the player base continued to shrink.

What was once positioned as Amazon's entry into the blockbuster MMO space has now dwindled into an end-of-service announcement. Yet the game's pending shutdown has sparked an unexpected response from one of the industry's most outspoken developers.

Alistair McFarlane, COO and director at Facepunch Studios – the team behind Rust – publicly offered $25 million to purchase New World from Amazon Game Studios. His post on X described the bid as a "final offer," anchored by the belief that "games should never die."

While the message appeared in a thread filled with humor among developers, it captured widespread attention, raising the question of whether McFarlane's sentiment was more serious than it seemed.

In a follow-up message, McFarlane suggested that New World's developers could instead give greater control to the community by making servers publicly hostable. That approach, he argued, would allow the game to outlive official corporate support. "A game will live forever in the hands of a dedicated community," he wrote – a philosophy that has defined Facepunch's approach to its own long-lived sandbox titles.

Other developers joined the conversation with light-hearted commentary. Palworld's communications director, Bucky, replied with an offer to "go halfs" on the purchase if they could relaunch New World's original alpha as a distinct mode. McFarlane responded enthusiastically. Simon Collins-Laflamme, creator of the newly launched Hytale, also chimed in, jokingly offering advice on "buying cancelled games."

Whether or not McFarlane's proposal had substance, it spotlighted a growing debate in gaming communities over the ownership and preservation of online worlds. As more large-scale titles operate entirely on proprietary data centers, their eventual shutdowns can erase years of collaborative player history. Developers like McFarlane continue to advocate for open, hostable infrastructures that allow fans to sustain those worlds beyond their commercial lifespans.

Permalink to story:

 
I wish there was some torrent like way to run MMOs. I have 11 machines in my homelab totalling around 130 cores and I would happily donate compute on them for people to run private servers on. I run a few dedicate servers for games like AlienSwarm, Tribes and CoD4 on them already
 
I wish there was some torrent like way to run MMOs. I have 11 machines in my homelab totalling around 130 cores and I would happily donate compute on them for people to run private servers on. I run a few dedicate servers for games like AlienSwarm, Tribes and CoD4 on them already
From the few unofficial community build MMO servers I've seen (sometimes fully reverse engineered, sometimes based on the original) the server requirements for them tend to be no joke, especially when it comes to RAM (and the price of 192gb+ is no joke ATM)
 
Makes sense Rust devs offered to buy it. After all, the games initial concept was to be like Rust, only set in fantasy genre.

I played new world and it had so much potential. Frankly, I don't think AGS wants to expose the absolute level of sht code thats embedded in that heavily modified 'lumberyard' engine , a pathetic excuse of a game engine for MMOs.

AGS selling NW or making it available to public servers would embrass the sht out of Amazon as a company.
 
From the few unofficial community build MMO servers I've seen (sometimes fully reverse engineered, sometimes based on the original) the server requirements for them tend to be no joke, especially when it comes to RAM (and the price of 192gb+ is no joke ATM)
I have a bad habit of buying used server hardware. 2 of my Xeon systems have 512GB of DDR 4 in them. I'd love to donate some space on them because of the 11 systems in my rack, most of them are sitting there at or near idle unless I get some itch in me to pretend I'm a system admin.

I buy the stuff because I think it's cool to play around with, I would file hosting an MMO server under "cool stuff to do with used server hardware."

People my age spend tens of thousands a year on their hobbies, I paid $1500 for those 2 Xeon servers back in 2024 and haven't done anything with them. Full bore, they probably cost a $1 a day to run under load. I could probably make money hosting it by setting up a donate button. There are how many people still playing New World? a few thousand? one of them could handle that just fine. Im sure out of a few thousand people, 10 or 20 people a month would throw $5 in the pot
 
The game was okay, but nothing that made me want to spend more than the month I spent in it. Thankfully I got the game for free so I didn't feel the need to sink a good amount of time into it.
 
I have a bad habit of buying used server hardware. 2 of my Xeon systems have 512GB of DDR 4 in them. I'd love to donate some space on them because of the 11 systems in my rack, most of them are sitting there at or near idle unless I get some itch in me to pretend I'm a system admin.

Run a Major BBS. I'd join as long as you had the Wheel of Fortune knock off
 
The game was okay, but nothing that made me want to spend more than the month I spent in it. Thankfully I got the game for free so I didn't feel the need to sink a good amount of time into it.
This. It had halo infinite syndrome. Tons of potential in the beta that went absolutely nowhere when it released, and in the years following. Another example of a COVID era half-a-game.
Makes sense Rust devs offered to buy it. After all, the games initial concept was to be like Rust, only set in fantasy genre.

I played new world and it had so much potential. Frankly, I don't think AGS wants to expose the absolute level of sht code thats embedded in that heavily modified 'lumberyard' engine , a pathetic excuse of a game engine for MMOs.

AGS selling NW or making it available to public servers would embrass the sht out of Amazon as a company.
I doubt Amazon actually cares. Plenty of games out there have messy codebases.

The bigger issue is going to be the game itself. What code does it use that is licensed that cant be transferred? How much work would they have to do to sell the game and free themselves of any liability? Is there any way they could monetize the IP in the future for a greater amount? Companies really do not like giving up IP, look how much Activision has sat on over the decades.
 
I have a bad habit of buying used server hardware. 2 of my Xeon systems have 512GB of DDR 4 in them. I'd love to donate some space on them because of the 11 systems in my rack, most of them are sitting there at or near idle unless I get some itch in me to pretend I'm a system admin.

I buy the stuff because I think it's cool to play around with, I would file hosting an MMO server under "cool stuff to do with used server hardware."

People my age spend tens of thousands a year on their hobbies, I paid $1500 for those 2 Xeon servers back in 2024 and haven't done anything with them. Full bore, they probably cost a $1 a day to run under load. I could probably make money hosting it by setting up a donate button. There are how many people still playing New World? a few thousand? one of them could handle that just fine. Im sure out of a few thousand people, 10 or 20 people a month would throw $5 in the pot
Are there good marketplaces for buying used server hardware, or do you have to hunt around a lot? Separately, what do you for space and cooling?
 
I wish there was some torrent like way to run MMOs. I have 11 machines in my homelab totalling around 130 cores and I would happily donate compute on them for people to run private servers on. I run a few dedicate servers for games like AlienSwarm, Tribes and CoD4 on them already

(Popular) MMOs needs massive servers with tons of power and dedicated lines to run well. Massive amounts of CORES and RAM. I worked with Blizz on their EU WOW servers back in the days.

Believe me, your "homelab" won't do. WoW runs on superclusters. Massive specs.
Highly populated servers needs terabytes of ram total.

This is the reason why WoW subscription is still a thing and probably will remain a thing. It is very expensive to keep servers running, and running well.
 
This. It had halo infinite syndrome. Tons of potential in the beta that went absolutely nowhere when it released, and in the years following. Another example of a COVID era half-a-game.
I doubt Amazon actually cares. Plenty of games out there have messy codebases.

The bigger issue is going to be the game itself. What code does it use that is licensed that cant be transferred? How much work would they have to do to sell the game and free themselves of any liability? Is there any way they could monetize the IP in the future for a greater amount? Companies really do not like giving up IP, look how much Activision has sat on over the decades.
Some of it is c++ that was written from scratch. I only know this from dev post when they were re-writing combat and sync issues.
AGS owns lumberyard engine so that in itself is proprietary.
 
Last edited:
Are there good marketplaces for buying used server hardware, or do you have to hunt around a lot? Separately, what do you for space and cooling?
There are a few websites I use and I also browse ebay. On top of that, I used to volunteer back in college at a local e-waste recycler and they call me whenever something interesting comes their way that they think they would like, that's how I picked up those Xeons. It's really just a sorting center and they put stuff on pallets that can be resold or stuff that they send to third world countries to essentially burn and then sort the raw materials. I bet ever major city has one. I recently did a budget build for someone and I got a used system with a 12600KF with 32GB of DDR4 from $35. Stuck an RX 7600 in there and they had a gaming PC for under $500.

So I highly recommend you get to know the people at your local recycling center, It's basically how I got all of my 1800X and 3800X chips. It's basically how I built all of my AM4 systems now that I think about it. The Asrock board I have in this system I'm using right now I bought new

As far as the hardware goes and where I keep it, I just have them all running in my non air-conditioned garage. Winter is the best time because it actually keeps the garage warm but in the summer they seem to trottle underload, not that much, though. I once thought about digging up my lawn and running coolant lines about 2 feet under the ground to water cool the thing, but that seems a bit much. I legitimatelly could do all the work my self and just borrow the equipment from work(I work commercial construction), but it never was a big enough deal for me to get to that point. If I ever did seriously host servers and turn my homelab into more of a homedata center then I would invest in cooling them, but for systems that basically run 24/7 and never reach more than 20% load, it seemed more work than it was work
 
Last edited:
(Popular) MMOs needs massive servers with tons of power and dedicated lines to run well. Massive amounts of CORES and RAM. I worked with Blizz on their EU WOW servers back in the days.

Believe me, your "homelab" won't do. WoW runs on superclusters. Massive specs.
Highly populated servers needs terabytes of ram total.

This is the reason why WoW subscription is still a thing and probably will remain a thing. It is very expensive to keep servers running, and running well.
It wouldn't be hard for a single one of those to host a WoW server with a few thousand people on it. The 1800X I have running CoD servers often has nearly 300 concerrent users and hard breaks a sweat. Not everyone on WoW is running on the same server like something like EvE or ESO do. You have a few thousand people on a single server and that's their home server. WoW came out when Multi core servers were just starting to be a thing. While I'm sure they upgraded the servers since, it's still running on legacy code. I haven't played WoW in 20 years, but I bet they still have "home" servers and each server is running on a dedicated system. Unless you have millions of people on a single server, cluster computing is unnecessary. In the case of something like new world, even if the game originally was intended to have millions of people on a single server, there aren't anymore so the cluster requirements are no longer needed. Even if it was, it isn't that hard to build a cluster. Is it easy? no, but it isn't possible and it was one of the most fun things I ever built in my homelab, although I made it out of 8 RasberriPis
 
This is like crying for the preservation of an invasive predatory species, which after rigorous study, has no tangible benefit to the surrounding ecosystem. I care enough to type this. That's it.
 
It wouldn't be hard for a single one of those to host a WoW server with a few thousand people on it. The 1800X I have running CoD servers often has nearly 300 concerrent users and hard breaks a sweat. Not everyone on WoW is running on the same server like something like EvE or ESO do. You have a few thousand people on a single server and that's their home server. WoW came out when Multi core servers were just starting to be a thing. While I'm sure they upgraded the servers since, it's still running on legacy code. I haven't played WoW in 20 years, but I bet they still have "home" servers and each server is running on a dedicated system. Unless you have millions of people on a single server, cluster computing is unnecessary. In the case of something like new world, even if the game originally was intended to have millions of people on a single server, there aren't anymore so the cluster requirements are no longer needed. Even if it was, it isn't that hard to build a cluster. Is it easy? no, but it isn't possible and it was one of the most fun things I ever built in my homelab, although I made it out of 8 RasberriPis
No comparison. Running a server for a FPS game is easy as eating pie compared to running a MMORPG server with massive and multiple PVE/RAID instances where progress is stored per character. Plus PVP instances like BGs on top.

You must be insane if you think Blizzard runs their WoW servers on hardware even remotely close to a Ryzen 1800X hahah. It would be laughably bad for running a populated WoW Server. Dated consumer stuff is garbage for workloads like this and you won't be able to fit the RAM needed on a consumer board anyway.

You need stuff like 32C Threadripper with 256-512GB RAM minimum + beefy SSD for a single server with ~1000 players for decent latency and speed or people will experience bad gameplay overall + Dedicated 1 Gbit fiber.

WoW Servers/Clusters consist of thousands of Blade Servers with Petabytes of RAM and 75.000-100.000 CPU cores, if not 200-250K cores by now, and you think a 8C Ryzen will do well? Come on hahah.

The best WoW private servers have 10-20 times your specs and still don't run that well compard to Blizzards own, even if they only have 500-1000 players connected where Blizz typically have thousands of players connected during peak hours.

This is a big part of why WoW subscription stays the same. Keeping beefy hardware updated and running is not cheap.
 
Last edited:
I have a bad habit of buying used server hardware. 2 of my Xeon systems have 512GB of DDR 4 in them. I'd love to donate some space on them because of the 11 systems in my rack, most of them are sitting there at or near idle unless I get some itch in me to pretend I'm a system admin.

I buy the stuff because I think it's cool to play around with, I would file hosting an MMO server under "cool stuff to do with used server hardware."

People my age spend tens of thousands a year on their hobbies, I paid $1500 for those 2 Xeon servers back in 2024 and haven't done anything with them. Full bore, they probably cost a $1 a day to run under load. I could probably make money hosting it by setting up a donate button. There are how many people still playing New World? a few thousand? one of them could handle that just fine. Im sure out of a few thousand people, 10 or 20 people a month would throw $5 in the pot
I got some servers laying around. Maybe I should bring them over lol
 
No comparison. Running a server for a FPS game is easy as eating pie compared to running a MMORPG server with massive and multiple PVE/RAID instances where progress is stored per character. Plus PVP instances like BGs on top.

You must be insane if you think Blizzard runs their WoW servers on hardware even remotely close to a Ryzen 1800X hahah. It would be laughably bad for running a populated WoW Server. Dated consumer stuff is garbage for workloads like this and you won't be able to fit the RAM needed on a consumer board anyway.

You need stuff like 32C Threadripper with 256-512GB RAM minimum + beefy SSD for a single server with ~1000 players for decent latency and speed or people will experience bad gameplay overall + Dedicated 1 Gbit fiber.

WoW Servers/Clusters consist of thousands of Blade Servers with Petabytes of RAM and 75.000-100.000 CPU cores, if not 200-250K cores by now, and you think a 8C Ryzen will do well? Come on hahah.

The best WoW private servers have 10-20 times your specs and still don't run that well compard to Blizzards own, even if they only have 500-1000 players connected where Blizz typically have thousands of players connected during peak hours.

This is a big part of why WoW subscription stays the same. Keeping beefy hardware updated and running is not cheap.
You forget how old WoW is. I didn't say my 1800x, either. That said, an 1800X would destroy the servers that wow ran on originally and probably up to cataclysm. I stopped paying attention to it after that. But an 1800X is a decade ahead of the tech ology that existed at that time. If I could pair it with enough RAM, I bet an 1800X could do a damn good job at running a wow server woth up to around ~2000 players.
 
Last Played - Oct 14th 2024. Hours Played - 366.8

Did I have fun and consider it a success for me with my money well spent? Very much so. Did I enjoy the original end game? It was okay. Did I find the revamped "seasons" a total waste of time? Yeah very much so.

The game hit the same wall that every non subscription MMO does for me. Content dribble. MMO developers need end game content to help maintain a healthy player base. They have two ways to approach it. Either continue creating levels/content with improved skills/abilities, or add pseudo levels with minimal increases in player skills/abilities and some what reworked assets

The first one is expensive because you often end up recreating the wheel over and over, take WoW as an example. The second costs less due to minimal balancing/QA needs but is also less engaging for the player base due to the game starting to feel stale. Amazon choose the later and eventually I felt like a hamster on a wheel. Add to that all the new releases coming out and eventually the new shiny replaces the old dull. At least for me it does.

Nothing lasts forever. Did New World have a good run? Yeah, a bit short but like I said I got my monies worth so I can't complain...
 
You forget how old WoW is. I didn't say my 1800x, either. That said, an 1800X would destroy the servers that wow ran on originally and probably up to cataclysm. I stopped paying attention to it after that. But an 1800X is a decade ahead of the tech ology that existed at that time. If I could pair it with enough RAM, I bet an 1800X could do a damn good job at running a wow server woth up to around ~2000 players.
WoW might be 20 years old but is completely changed and vastly more advanced and bigger than around launch in 2004, no comparison at all. Servers back then ran vanilla area only with much smaller instances. Today you need to run tons of expansions/zones (instances on their own, each with active players), vastly bigger raids, battlegrounds and dungeons, which are all instanced too. You will need RAM, tons of RAM which you won't have on a consumer build.

You won't be able to run a 2000 player WoW server with all/most expansions enabled on a 1800X with good latency, and you will also need a dedicated 1gbit fiber, minimum.

You simply underestimate how demanding running a newer WoW server with all/most expansions enabled. A dated 1800X with 8 cores is not going to cut it at all and you need alot more RAM than 32-64GB as well. 128GB is borderline minimum and 256GB would be better.

If you clustered 4x1800X and pooled 4x64GB you would be closer to what really is required for 2000 players but still requires a dedicated line you are not using for anything else, or people will simply experience garbage latency.

Go check the hardware the best private WoW servers are using, and they only run like 20-25% of what Retail WoW runs, as expansions are locked etc.
 
Last edited:
I have a rack plus the units from my old office. I haven't set them up yet.
best advice I can give is to set it up as close to your breaker box as you can, mine just happens to be in the garage so that worked out perfectly for me. No need to worry about noise, heat or running 240V power to the rack. I know someone who built a steel shed on the side of his house for this but he still has the issue of running power to it and I also don't know if I would trust ally that equipment "outside" whether it be the elements or bad actors trying to get to it.

The biggest problem for me is heat in the summer and it gets to be like 110F in the garage when it's 95F outside, but I have a very strong vent fan. Throttling is a thing, but I never lose more than 20% of my total performance and for what I do, that's perfectly acceptable.

Properly cooling all those systems would literally triple the cost of the hobby for me, I'd suddenly have to come up with 15KW of cooling to cool 10KW worth of hardware. The equipment and the electrical costs aren't worth the extra 20% in performance, but that's going to be a decision you have to make.

Last thing, just a note, I've found that undervolting my systems in the summer actually gets me MORE performance as it limits thottling, but the server equipment I have in the rack doesn't allow me to do that, just the 5 consumer AM4 systems I have. Just something else to consider
 
Last edited:
Back